Super Tycoon

Chapter 539 The Rise of Music Games

After Jin Band went online, the number of registrations surged quickly after campus promotion and Internet cafe promotion. The free games and the ability to listen to songs have indeed attracted a large number of young people, especially girls.

The operation looks simple, but it is not easy to play well, and it requires the integration of hands and brains. Many people are very nervous when playing for the first time, making their fingers stiff.

Later, some krypton gold spots with low prices also attracted many girls. You can dress up your character image for five yuan, which doesn't seem to be expensive.

However, what many people buy is not a set of characters, but multiple sets, which are not cheap when added together.

At this time, some people from the game company began to study why Jin Band became popular, and why so many people in this game were willing to spend money to buy virtual clothes and accessories.

The price of some small accessories sold on the street is only five or ten yuan, and the expensive ones are only twenty yuan, which can be worn by oneself. But you can't wear these accessories in the game, why are you willing to spend money?

Wang Liang sat on the main seat and looked at the following game plans: "The next step of the company is to develop music games. Everyone knows that the original music game console, that is, the dance machine, is very popular. The follow-up The dance mat sold more, including the dance mat that can be connected to the computer, a total of hundreds of millions of units were sold, and it is still selling well.”

"Zhi Duo Xing Group is researching a dance mat that is directly connected to the TV. It is expected that the sales volume will not be less than 50 million pieces, and it will be launched on the market soon."

"We don't have the relevant authorization, and we can't buy so many music copyrights, so how can we develop a music game and make money?"

Among the domestic game manufacturers, Wang Liang's company is also very famous. The KoF series alone has made him a lot of money.

Later, he also developed some fighting games, and also developed several break-through games. Although the sales were mediocre, they made a lot of money.

Now that the company's development has entered a bottleneck, some people think that they should live on their laurels. Anyway, z4 is released, and their KoF series is selling well again, so let’s optimize some game content and make a lot of money first.

In the future, we will make 32-bit KoF games with 3D effects and continue to port them to the next generation of handheld devices.

But Wang Liang was not satisfied with this. After developing a 32-bit 3D handheld game, what else could the company develop? On 128-bit games, their KoF series is no longer so popular, and the comics of the KoF series can't be sold anymore. Everyone seems to feel nothing new about this game.

They've turned the game into 3D,

When using the ultimate move, the visual effects were also optimized, and some moves were changed, but there is no way to continue to change them.

Therefore, Wang Liang felt that the company must develop a new series of games in order to attract players and make money. It is obviously the easiest to imitate the mature games developed by Zhiduoxing.

"Mr. Wang, we still don't understand why anyone is willing to spend money on those virtual props. Later I asked my cousin who was in middle school, and she said it looked good."

nice?

The several planners looked at each other in blank dismay. The main planner said it was good-looking, did they understand it? But even if it looks good, you can only see it online.

Wang Liang suddenly realized: "I understand, this is the comparison psychology of game players that Mr. Zhang said!"

"Everyone has played legendary online games, right? There are better equipment, higher levels, and stronger skills in them, which can attract many people to surround them."

"Some people are asking for some high-level monster maps. Some people hope that high-level players can give them something that others don't like. Because of the difference in level, the equipment that high-level players don't like. It’s a good thing.”

"And why are advanced players willing to bring a trumpet and why are they willing to give equipment? It's a kind of show-off mentality. I have what you don't have. I am better than you."

"It's the same with this strong band. The recharge to buy props in the game is just for showing off. The initial characters are all dressed very plainly, and they don't look beautiful at all."

"And if you put on the clothes and accessories you bought with money, you will become more beautiful. At the same time, there is another advantage of getting VIP, that is, you can kick opponents out of the battle room, which is also a manifestation of power."

"If you don't have what I have, it will make me happier. If you can spend a little money to make yourself happy, they will naturally be willing, especially those female players."

As a representative of game manufacturers, Wang Liang also went to Zhiduoxing Group to hold many game development conferences. He heard those people analyze the mentality of some game players, so as to know how some games are suitable for the crowd and how some games’ charging models are.

Before Zhiduoxing Group said that it would make some games to attract female players, everyone didn't believe it at the time. Because apart from the dancing machines and claw machines in the arcade hall, it seems that the electronic pets that were launched at the beginning are particularly attractive to female players.

When Jin Band appeared, everyone was convinced. It's easy to use, has music, and best of all, it's free. At the beginning, everyone was a little confused about the free ones, how to make money for free ones, how much it costs to develop a game, and how much money it costs to buy those music copyrights.

It was only later that everyone realized that this was another new charging model attempt by Zhiduoxing Group. It was the same as the time card charging at the beginning, and it would bring out a large number of games with a new charging model.

"Mr. Wang, I thought of it." Someone raised his hand.

"Say."

"We also make computer games, using the computer keyboard as a piano key. Everyone can hit different notes by pressing different letter keys."

"We have changed the scores of some songs into alphabetical order, allowing players to play a piece of music by tapping the keyboard, isn't it very interesting?"

Wang Liang thought about it carefully, and it seemed to be okay. In fact, many people are envious of those who are good at playing the piano. They feel that they are particularly good at playing the piano.

If there is such a game, he also wants to try it.

"So how do you charge? Sell stand-alone games on the computer? Make money from CDs?"

This is still the traditional charging model, and they have launched several computer games, but the sales are not very good.

"We charge by selling music scores. The most basic ones are only one or two songs, and the price is cheap. We will give away this game for free. If you want to play later, you have to buy a new score. This score is based on the degree of difficulty. , and can be sold for five to ten yuan."

"We also make an online game, which can be played by a single player at the same time. This network is mainly used to open some new scores."

Wang Liang looked at the others: "What do you think? If you have no opinion, then give it a try. Music games are the focus of our game development this year!"

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