The Collection of The End

One thousand one hundred and seventy-four, element 0 (88)

The so-called "comprehensive" means to devote all resources to building land vehicles, occupy the spice fountain as quickly as possible from near to far, and express friendship to every country encountered. At the same time, open borders and allow trade, and do not take the initiative to attack. Other countries declare war, but if war is declared, they will retaliate with all their strength.

Converted to the options on my panel, they are [Development Tendency]: "Emphasis on expansion", [Foreign Attitude]: "Pro-foreign", and [Allow War Mode]: "Defense Only".

But the actual situation is more than that. What I can see from here is that twelve "Kit mass-produced models" have been put into the construction queue. In addition to the direct deduction of metals and some rare minerals, the foundation of the Kingdom of Green Light is maintained. Sixty percent of the workers working under the operation were allocated to do this.

As for the vehicles that have been formed and shipped from the factory, they have made some modifications to their performance because they are set to "defense only". The parts that were used to show off force from the beginning are hidden, and the parts that represent affinity are placed more obviously. In this way, Come, when you encounter land vehicles from other countries, you can give them a "kind hello".

Of course, if you want to start a war, this appearance of wanting to build a good relationship can also have an unexpected effect.

Back to the present, on the control panel in front of me, apart from the "world map" with a scale so large that all countries can be seen, there is only a conventional, realistic map with the fog of war centered on the city center of the Kingdom of Green Light.

The world map only shows the rough outline of the green grassland planet and the initial location of the country, while the realistic map marks the terrain, spice fountains, rare resources, and vehicle units.

The rest of the panel is full of various tables and entries. It feels more like reading a paper with PPT than playing a game.

This situation is simply outrageous. Just because the stage is called civilization, the gameplay cannot be turned into civilization.

[Hmm... Actually it's not like that. The development of this 'civilization' is synchronized around the world, and there is no need to 'wait for other players to take action'. 】Silly System said.

‘Tch, you can’t have another round’ without a soul. ’

[Absolutely not. If the victory conditions are met, they will directly evolve to the 'space stage'. Why do they insist on delaying it? 】

‘There are many, such as the wonder is almost not finished, a certain technology or building that I like is about to be completed, a country that always stirs up trouble finally has the opportunity to teach it a lesson, and so on. ’

[Then you can just leave the check mark to confirm evolution. 】

‘Isn’t it miserable to be trapped on the planet despite having the strength to enter the universe? ’

[Why are both pros and cons justified? It's up to you then.

】’

Well, now that the topic has reached this point, let’s look for the victory conditions. It should be this one?

[Military victory: Destroy all cities of any other hostile country on the planet. 】

[Culture Victory: Every other country on the planet 100% recognizes and adopts the mainstream culture of its own civilization. 】

[Economic Victory: Control “control” of any other country on the planet through trading, investment, and negotiation. 】

[Victory of Faith: Through missionary work, any other country on the planet will believe in the religion of their choice. 】88

[Technology Victory: Develop space technology before any other country, and build a spaceship to enter space first. 】

[Score Victory: When time runs out and none of the above conditions are met, the outcome will be determined based on the numerical value calculated based on the strength of each country. The player with the first score will be the 'score victory'. 】

To be honest, according to my experience, 80% of the players in "Civilization" can only obtain "score victory", because if you want to achieve the above victories in a limited time, you can only tilt resources towards the corresponding technology, and this will inevitably It will lead to unbalanced development of the country, resulting in deficit or other disasters and failure. Unless the map is particularly small or the "player" is particularly powerful, there is only a small chance.

Of course, it is not impossible to adjust the difficulty to a very low level. Anyway, for me personally, "normal" and "medium size" are the limits. If the difficulty is increased, even "score victory" cannot be guaranteed.

————

While I was rummaging around about victory conditions, the impromptu meeting at King Greenlight also ended.

What is amazing is that these "elites" appear very real and normal in the government hall, but they disappear in an instant once they step out of the hall.

Also in the same state are Princess Purple Light, Chief Red Light, Chief Orange Light, and Chief Yellow Light.

I originally thought that they had gone to other countries because of the language barrier. After all, those steel countries, trading countries, etc. were established so quickly that it was basically impossible to say that there was no help.

But after repeated confirmation, I found that although other countries appear to have the same style as some people under the "Tower of Babel", it has nothing to do with them themselves. If I insist on saying so, it can only be given to other countries at the moment of evolution. When arranging the attributes, he blocked it.

In addition, they seem to be particularly adapted to the place where they are found, whether it is the atmosphere or how good they are at their job, but, except for the first time, they always disappear in the blink of an eye.

And after they disappeared, even if they were searched and scanned, they could not be found at all. They seemed to have become some kind of strange existence that only appeared in the "Assistant" interface.

[Give up.] After I clicked on the assistant minister interface for the third time and several assistants reappeared, the stupid system finally said: [There is basically no room for individual performance in the civilization stage. Even the car you built, follow up and maintain it. The maintenance workers are also invisible. If you are not high enough and want to see them, the 'Green Light King' and his ministers will only appear as avatars. 】

'Tsk, the so-called 'Heaven and Earth are not benevolent and treat all things as stupid dogs' refers to this situation. You can't see it at all. What kind of 'benevolent' method is needed? ’

[If you definitely want to see the scene instead of just listening to what they say, you can ask Malefiya to contact them. Naturally, there will be no shielding at the same level. 】

'Forget it, don't... aren't there many people bragging about her being the savior now? I don't want to go out and be watched. ’

I have a vague feeling that this weird, disregarding individual situation can actually be forcibly changed and undone, but if I do that, I will cause a lot of trouble for myself.

The last time I had this premonition was when I ran away to be a mortal. This time... it shouldn't be possible for me to create problems for myself.

Anyway, let’s get on with the game first.

I took a look at the five Kits that were just created and have not yet received any mission assignments. They were parked on the edge of the city. Very good. Each of you can find a spice fountain nearby and start working directly~_

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