The more benefits they get from the Source Sea, the happier Roger and the Queen are, and the more worried they are.

Their enemies have been exploring the Source Sea for many years before them, and they have exploration methods that surpass mortals. They have gained a lot of benefits from it...

They have to master intelligence that is several steps ahead of them before they start to create those void planes to achieve a certain goal.

You should know that they originally searched for the Source Sea not to sneak through and master these technologies, but to know what the Seven Gods are doing in the Source Sea and explore the enemy's strategic intentions.

But now that the Source Sea has been discovered for several months and more than twenty explorations of various types have been conducted, no clues of the Seven Gods' arrangements here have been found.

The enemy's intentions are still hidden in a fog.

Because Roger provided the Source Sea Ark, which greatly reduced the losses of exploring the Source Sea, they subconsciously ruled out the fact that the God King consumed a large amount of faith power just to maintain the exploration of the Source Sea...

Roger and the Queen of Eternal Night agreed that the consumption of the Seven Gods here was a rather grand layout.

This information error has increased the Empire's concerns about the Seven Gods.

The unknown is the biggest source of fear.

The fog of war in front of the Empire now is: the enemy's intentions are unknown, and they have mastered the source sea countless years earlier. The Empire's concerns and fears about the Seven Gods camp naturally rose sharply.

All those who know the situation are actively considering various battle plans against the Seven Gods.

The fighting method that Roger has always supported is the people's ocean. The method he provided to the Queen of Eternal Night before was also the power of industrialization, arming all civilians.

But the Queen on the leg wrote right, cough, because of the wonderful experience brought by the magic of the Demon King's Order, he realized that in fact, in this magical world, it may not be necessary for everyone to have a gun, and ordinary people can also have combat effectiveness:

If ordinary soldiers also master magic, they don't need high strength, as long as they use it properly, the combat of the entire army will be exponentially improved.

The training of normal magicians requires not only time and resources, but also corresponding talents, so it is impossible to make everyone a spellcaster at this stage.

Unless all members of the Empire are adjusters.

However, combined with Roger's own practice, using a method similar to the Demon King's Order to transmit magic power, there is no need for cross-time and space, ultra-long-distance transmission, only a magic source covering the battlefield, which can make ordinary soldiers have the ability of a spellcaster.

Even if it is just the simplest magic missile, the damage caused by the organized soldiers will be very terrifying.

There is also collective auxiliary enhancement magic. The accompanying magician cannot cover every soldier, but if every soldier doubles his combat effectiveness by stacking buffs...

Maybe the combat form of the empire will change because of this.

Not to mention that warriors, knights, thieves, archers, etc., who are professionals themselves, have mastered the ability to cast spells and flexibly choose skills according to the situation. The combat effectiveness improvement brought is likely to be 1+1 greater than 2.

Roger called this combat plan he envisioned "Virtual Magic God", meaning that the magic combat power is virtual, but if it is backed by a nuclear power plant-like magic source...

Even his useless brother can become the second best magician in the world, right?

The virtual magic god was jointly developed by the Dark Night Guard and the military. It has been proven that ordinary people do not need magic talent and can indeed complete the transmission of magic power.

It does not have practical value yet, but Fearless Space also wants to develop games, so Roger took the opportunity to integrate the training of the virtual magic god into the game:

In MOBA games, each hero has only four skills, but can create a variety of combat effects.

This idea is exactly what Roger simulated with the virtual magic god.

The limited skills of each skill group can greatly reduce the manufacturing conditions of related equipment and the learning cost of ordinary soldiers.

The release timing and accuracy have become the key to making good use of these four skills.

Isn’t it killing two birds with one stone to train in countless battles in the game instead of consuming magic power in reality?

"All the people in the empire become spellcasters, and use skill combinations to complete the battle..." The Queen of Eternal Night couldn't help but have a headache, "Then the heroes in this game will be very troublesome to design, and the combination of skills and special effects will be very hard."

"It just so happens that there are some references in the inheritance I got; and the empire also has many battle mages and magic warriors who are only good at a few magics, but can have excellent casting effects, and you can also refer to their skill sets."

As a senior player and game up master, Roger said that His Majesty can rest assured to copy homework in this regard.

If you feel that the game on Earth is not enough, you can also "reference" the professionals in this world. Anyway, no one can cross time and space to go on duty...

The two people pinched while talking.

Although Ah Fu already has a magician camp in his body and will not become a server of the fearless space, the developer template in his body has been optimized by the Queen of Eternal Night and is very easy to use.

No programming foundation is required, as long as there are specific ideas in your mind, you can build corresponding rules in the Heart Demon Realm, and there are also very convenient settings for character images and skill sets.

To a certain extent, the Heart Demon Realm is the best game engine in this multiverse.

The Eris worm has evolved over countless years and has been honed by countless fallen beings. It has excellent compatibility with most of the rules of the universe.

The sense of reality is even better.

It is precisely because of this characteristic that the inner demon realm is so terrifying. People who enter it will lose themselves in it if they are not careful.

And it has its own rules for reloading the game after death. As long as the original accompanying pain and torture are removed, various art resources are inserted, and basic rules are set, it will be a game world.

In this way, when Ah Fu returned to the material world, he already had the prototypes of two games, "Dimension Survival" and "Empire Guardian" in his stomach.

"This is indeed much more interesting than the boring tower climbing..."

The Queen of Eternal Night briefly experienced the two games and was quite shocked.

She once spent a lot of effort to create the Endless Tower and prepared generous rewards, thinking that she would see the magicians of the empire being abused thousands of times and still love it like first love.

As a result, those guys were not up to the task and were only addicted to chatting on the message board, and her Endless Tower became increasingly desolate.

Fortunately, the hardcore players like to challenge themselves. After repeated efforts, they have cleared the Endless Tower and slaughtered the random boss played by Old Joestar thousands of times.

Their various miserable deaths were screenshotted in the comment area, becoming a joke among magicians.

But such magicians are still a minority, and a very small minority.

These players repeatedly challenge themselves and persist until they pass the level. The motivation is no longer the rewards prepared by the Queen of Eternal Night, but they like fighting and are always looking for opponents they have not defeated.

So the fact is that their existence cannot cover up the fact that the Endless Tower is deserted.

But the two games designed by Roger are also continuous battles, but the process is very enjoyable.

Even if I fail, I am not so depressed, but I think I will definitely be able to fight back if I play another game...

"They are both fighting, why is the difference so big?" Xiao Ao asked unwillingly.

Roger coughed a few times: "Since you asked sincerely, I will be merciful and tell you... Ouch!"

The Queen of Eternal Night hit him on the forehead: "Don't play the same joke a second time!"

Seeing her eager look, Roger could only surrender and explained honestly: "This is the optimization of art, voice, and process. Your Majesty designed the Endless Tower in a completely realistic style. Although there is a prototype of the game, it has not grasped the essence of being addictive."

"Tell me honestly, what is the essence?" The Queen of Eternal Night narrowed her eyes.

Could it be that when this guy designed the game, he used the ability of the Eris worm to design some addictive mental hints?

"The essence is instant feedback, providing happiness extremely quickly."

Roger proudly gave the Queen of Eternal Night a popular science of various techniques that modern people use to design games in depth in order to make money.

Frequent upgrades, improvements in attributes and money, refreshing killing sound effects and prompts, and various achievement statistics are all factors that do not exist in the Endless Tower.

There is no concept of upgrading in the Endless Tower. Even the equipment carried by the participants will be reflected in the game.

The only reward is the physical reward for clearing the specified number of levels.

The so-called value lies in authenticity, but that's all.

Roger borrowed too much from the experience of successful games such as dota, league, and pesticide. In many places, it can be said that he borrowed too much, but the successful routines also have their own charm.

This can also be blamed on the Queen of Eternal Night. He was originally a pure and good baby, but he learned bad things from her.

Instant rewards and frequent upgrades are all positive feedback unique to the game.

Then it is to reduce negative feedback.

The penalty for failure is small, the cost of restarting is low, and you can come back billions of times at will, and compensate the loser in other ways...

The loser can have SVP, and there can also be a blame game, right?

But in the Endless Tower, the Queen of Eternal Night reduced the pain, but in order to ensure the sharpness of the fighters, this pain still exists.

And facing death, unless it is completely different, that experience, picture, and touch will definitely not be a good memory.

So in the Endless Tower, there is absolutely no such thing as dying and getting used to it.

Countless times of being executed by monsters in fancy ways, normal people absolutely cannot persist in such a suffering game.

On Earth, it is a game known for suffering. When you play it later, you will master various routines, form a conditioned reflex-like way of passing the level, cleanly solve the difficult monsters in front, and get a sense of accomplishment of "I am strong"...

But it is not the case in the Endless Tower!

Every enemy is real, which means they are destined to have no rules.

There is no special mechanism, and you don't even have the opportunity to forge iron. Please rely on your real strength to get through it again and again!

So the Endless Tower kneels to reality again!

As a game up master, Roger explained his success and the Queen's failure very clearly.

A small popular science of game production principles that even monkeys can understand, complete!

A straight man is very proud of his on-the-spot performance. Although the video he made before is very old, it is not difficult to associate it with the copywriting.

So he didn't notice that the Queen of Eternal Night looked a little ugly.

It turns out that my failure was not a matter of luck, but that I stepped on every possible landmine?

I cannot accept this!

How could a successful queen be willing to admit her failure?

So, as a counterattack, she chose to stand on the moral high ground and criticize Roger:

"But you won't gain anything after playing such a game. I also feel that it is deceiving the emperor when you said that it can replace the training of the reserve. Soldiers trained in this way will be extremely inclined to use their only life on the battlefield for high-risk and high-return adventures!"

Roger said nonchalantly: "I'm laying it on the table. It's true that the training function is considered at a very low level, and the fun of the game is the first priority, so there is a huge disconnect between the current game and reality. But I believe that the strict and real training after joining the army is enough to make those newcomers recognize the reality, and the accumulated operation gains of the game outweigh the disadvantages."

In this regard, Roger himself is an excellent example, and he can use the magic power and skill set of the Queen of Eternal Night to achieve better results than her.

[But this may also be because your majesty is a negative example? She should not be included in the comparison group. ]

"Hmph... Anyway, after the game is made, I have to review it carefully before promoting it to the empire." The Queen of Eternal Night sat lazily in her chair.

This exploration of the Source Sea has come to an end. Her magic power was consumed by replenishing the Source Sea Ark by 80%, and she was exhausted.

"I understand. When the time comes, we can promote it to different races and have different versions." Roger did not refute, and he could not help but reveal a somewhat confused smile.

After years of practice on Earth, he has actually seen the drawbacks of games very clearly, and he also understands the concerns of the Queen of Eternal Night.

With two of the most sticky game types in his hands, he dare not joke about the future of the empire casually, and he must test it.

Electronic games are addictive. The core design is instant feedback, coupled with the numerical system designed by professionals, giving people the illusion that "a little more effort" can lead to success.

In the end, what is paid on this road is more than a billion points.

Once you get used to the feedback mode of the game, you will feel that reality is too difficult, rewards are too difficult to obtain, and the feedback you get from sweating may not exist...

In the information age, people have become impetuous, unable to adapt to the slow-paced life, and their resistance to difficulties has decreased. This is a temptation that the brain is difficult to resist.

The brain will be "spoiled" by the game, and it is not an exaggeration to say that it is domesticated.

The fourth disaster swept across the universe, but it was actually just a beautiful fantasy when sitting in front of the screen and typing on the keyboard.

Mainstream players are just enjoying the fun and relaxation brought by the game, and will not torture themselves.

This thing is not an electronic drug, but if you say it is beneficial to life, as a former victim, Roger does not agree.

It is not good to be overly addicted to anything, just use it as a window to see a wider world.

Don't stigmatize, but don't deify.

The Queen of Eternal Night suddenly leaned forward and stared at Roger: "Something is wrong, something is wrong, you agreed too quickly, tell me what is your real purpose in doing these things?"

She is too familiar with the character of this stinky brother. The Internet access, games and a series of projects that Roger has been promoting recently all make her feel that Roger has some real goals hidden.

"Virtual God of Magic" is probably a cover, and his real layout is much more dangerous than this!

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