The Wizarding Age

Chapter 0023: Escape from Death

As the saying goes, a thief never leaves empty-handed!

I have escaped here at the risk of my life. If I turn around and leave, I will be sorry for Simba's "hospitality"!

Grimm gathered his elemental vision and scanned the cave like a treasure hunter.

There were few things that Grimm could see in the pile of debris piled up like a small mountain. These ghost women trapped in the muddy swamp had no chance to loot anything good, so although they collected a lot of "treasures", there were not many truly valuable ones.

Seven or eight high-quality blood sacs like red beads, a broken piece of witchcraft that could no longer be seen in its original appearance, a fist-sized metal ore flashing with a strange blue light, an unknown white stone the size of a goose egg... Without saying a word, Grimm desperately stuffed them all into his waist bag.

These were the spoils that Grimm specially picked out with slight traces of elemental fluctuations. As for the other miscellaneous bits and pieces, Grimm discarded them all. After all, he was still in the stage of escaping, and the probability of taking too many things to escape was much smaller.

As the wild nest of the witches, there is more than one tunnel leading to this cave. Obviously, the witch leader Simba is also proficient in the principle of cunning rabbits having three burrows. But today, it is destined to be a good opportunity for Grimm, an amateur thief. He simply distinguished the direction and went into a wet tunnel far away from the mud.

After a while, in another mud more than 100 meters away from the central mud, a strange head emerged. The sticky and dirty mud kept sliding down from his head. Grimm only showed his eyes and nostrils, watching the movement in the distance silently.

Originally, there should be a group of witches living in this mud, but it is obvious that they were also attracted by the battle in the distance and joined the battle group in Simba's wild roar, so Grimm sneaked out smoothly all the way as if he was in and out of no one's land.

The battles in the distance took place under the muddy and sticky mud. You can only see the sewage on the surface of the mud bubbling, but you can't detect the specific battle situation. Grimm didn't want to see that scary little loli again, so he turned around and swam to the edge of the mud without saying anything.

Let the ghosts bear Alice's weird and unpredictable space attack!

But when he swam to the edge of the mud secretly and was about to climb ashore, the mud exploded not far behind him, and a huge swamp crocodile suddenly opened its bloody mouth and bit him fiercely. The incident happened suddenly, and such a harsh natural environment also became the best cover for the swamp crocodile. It was not until the moment before the opponent launched the attack that Grimm received a crazy warning from the biochip.

After a series of rapid rolls and twists, Grimm just escaped the fatal bite of the swamp crocodile by a millimeter. The opponent's mouth full of sharp fangs and teeth bit hard on his waist, and the fierce wind and the rotten smell instantly made Grimm's hair stand on end.

If he hadn't been reminded by the chip and dodged quickly, this fierce swamp crocodile would definitely have bitten off his body in one bite. At that time, all his ambitions would have gone to waste!

Taking advantage of the opponent's missed attack, Grimm climbed up the mud bank with solid ground using his hands and feet. Turning back, a fast and fierce flame arrow hit the opponent's second open mouth.

The "flame arrow" that was in the process of solidification had already been completed, which allowed him to successfully complete the attack.

The elemental flame that burst out instantly engulfed the head of the swamp crocodile, and the violent explosion of fireballs mixed with broken teeth and blood and flesh fragments rained down on the shore. The giant swamp crocodile twisted its body crazily in pain, and its huge body splashed mud waves several meters high, making the shore a mess.

One of the main reasons why Grimm chose Flame Arrow instead of Fireball as his first long-range witchcraft is that in addition to elemental attack capabilities, Flame Arrow also has some physical attack effects. This is especially obvious when attacking some high-resistance wild monsters.

Of course, Grimm would never admit that the extremely high difficulty of Fireball, which has up to 54 rune circuits, is a more important reason for him to give up.

However, Grimm's hateful attack inevitably exposed his position.

"Good boy, so you hid here! Don't try to run..."

A sharp and piercing female voice suddenly came from a distance. The terrible Alice actually broke free from the central quagmire against the space barrier and roared at Grimm from a distance.

Unfortunately, the next second, a long whip made of special swamp vines rolled up and tightly wrapped around the transparent protective shield outside Alice's body. The little Loli's body was just half exposed when she was imprisoned by the other party.

Countless ghosts kept ramming and attacking the space barrier like fearless beasts. Their sharp claws and fierce bites could not do anything about the transparent defense, so more ghosts simply jumped on the protective shield, trying to use their bodies to press this hateful human who slaughtered many of their kind back into the quagmire.

For a while, like dumplings, countless ghosts swam and crowded around the transparent protective shield, constantly stepping on their companions' bodies to jump out of the water, and then madly ramming Alice who was struggling to get up. This made Alice, who was eager to get rid of them, extremely angry.

Under her crazy drive, visible space cracks like peerless magic weapons kept winding around the protective shield. Any ghost woman who bumped into the space cracks, whether it was a passing limb or a thick and tough body, would be silently split in half, and purple-black sticky blood would be splashed everywhere.

But even so, the ghost women continued to attack one after another, without any fear.

The giant lizard driven by Simba even crawled close to attack, and its tail hit the indestructible barrier outside Alice's body, directly making most of her body sink into the mud. The violent shock was transmitted to Alice, causing her slightly fragile body to bleed from her mouth and nose.

So across a wide quagmire, Alice and the ghost women who swarmed over her madly strangled each other, and Grimm was also in danger under the constant attack of the swamp giant crocodile.

Although the emergency flaming arrow just now severely damaged the giant crocodile's mouth and blew the flesh inside into a bloody mess, this little damage was not enough to kill a fierce monster with tenacious vitality. Therefore, the angry giant crocodile firmly locked its hatred on Grimm, and its huge and scaly body escaped from the mud and launched attacks on him again and again.

And the slow rays that shot out made Grimm exhausted. Most of these damn swamp monsters have some earth-related abilities, and they are also thick-skinned, with sharp teeth and claws. Fighting with them in this muddy swamp can almost entangle people to death.

Moreover, in the powerful perception of the chip, Grimm can also find water lines floating on the surface of several nearby muddy swamps, indicating that some underwater creatures are secretly and clearly rushing towards this battlefield.

Damn, I fell into the monster's nest!

While mumbling, Grimm, under the continuous prompts of the chip, narrowly avoided the series of attacks of the terrible swamp crocodile.

The place where he stood was not so much the shore as the narrow and muddy mud ridge between one quagmire and another. The mud was loose, and one foot could go straight up to the ankle. It was extremely difficult to escape the pursuit of the swamp crocodile in such an environment, unless he could fly like Alice.

It was too late to regret why he didn't learn the wind-based levitation technique at this time. Grimm ran away with difficulty, looking at the water lines that had rushed to the front, and his heart was desolate. The witchcraft amulet in his hand had been activated countless times by him, but it was of no use.

The fear of wizards by swamp monsters is still very deterrent under normal circumstances. But today, the monsters have been aroused by the blood, and it is extremely difficult to deter them.

Oooooo…

The evil wind blew in my face.

The dirty water splashed wildly, and two giant swamp crocodiles broke out of the water at the same time, opened their terrifying mouths that could swallow Grimm whole, and bit him viciously from the front and back.

Looking at the smelly mouth that was close at hand, looking at the chaotic fangs flashing with cold light, looking at the deep esophagus that was bottomless...The alarm of the chip in Grimm's mind had already sounded, but it was difficult to find a chance to escape from the crisis in front of him.

Just when Grimm suddenly closed his eyes and could only wait for death silently, his body suddenly shook and flew up like a cloud.

Ka-ka-ka-ka…

The harsh sound of the fangs hitting each other was thrilling, but Grimm escaped from their bloody mouths by a millimeter, and flew along the water surface at a very fast speed amid their low roars and screams.

Uh…what happened?

Grimm opened his eyes in shock and saw the turbid water passing by quickly under his feet, and the sound of flapping wings kept echoing above his head.

Looking up, Grimm was surprised to find that a huge humanoid bat was struggling to carry him flying.

Yes, it was very strenuous!

The pair of flaming red bat wings of this humanoid bat spread out to a distance of four or five meters, but its body was slightly thin and weak. If it could fly normally, of course it would not be a problem, but with a big living person like Grimm, its strength was slightly insufficient.

A new swamp monster? Of course not. Grimm could sense a faint smell of witchcraft and a hint of familiarity from it. With the help of the chip, through its familiar yet strange face, a woman's face emerged in Grimm's mind.

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