The Wizarding Age

Chapter 0042 Preparation

After dealing with Mary, Grimm finally made time to prepare for the upcoming mission.

In order to better protect his life in the mission, Grimm almost used all his resources and added various alchemical items to his waist bag that could deal with various emergencies.

The Screaming Branch that he just got from the trade with Am belongs to this category.

Screaming Branch, a strange thing born from nature, cut off a piece of it and store it close to the body, it can make a woman-like scream when the main body is attacked by a curse. The piece of Screaming Branch that Am traded to Grimm can be used 3 times, which is also an indispensable protective item.

If you want to go out, you need to prepare a lot of similar items.

Hemostatic ointment that can promote rapid healing of wounds, wisteria that can connect broken limbs, antidotes that can remove common toxins, wormwood powder that can repel mosquitoes, snakes and ants when camping in the wild, and amulets that can detect spirit creatures...

When going out, in addition to those strange and unpredictable monsters and demons, the most troublesome thing is the "same kind" with various strange abilities. If you prepare yourself more carefully, you may save your life at a critical moment. So when preparing these things, Grimm always tries to take all situations into consideration to avoid being helpless when encountering certain situations.

And the important thing is that the possible location of this mission is underground, Grimm specifically consulted the relevant information of the dark crypt, and he also had some preliminary understanding of it.

What Grimm didn't expect was that the underground of the wizard continent was not just a solid crust of rocks and soil, but had many deep and tortuous underground tunnels and large and small caves and caves. There are glowing rocks, luminous crystals, phosphorescent mosses, lichens, and fungi. Compared with the surface, strange plants are common there. Visitors can hardly identify which ones are poisonous and which ones are edible without witchcraft.

However, what is more terrifying there is not the alienated plants and animals, but the many deformed, evil dark creatures and some fallen wizards who have deviated from the path of wizards.

Most of them have committed serious crimes in the wizard continent. In order to escape the pursuit of the Wizard Association, they have no choice but to hide deep underground and choose to be with those ugly and twisted underground creatures. It is said that somewhere deep underground, there is a small city built by a fallen wizard. It is simply a sinful city with rampant evil and foul smells.

Due to the complex terrain and numerous passages in the underground world, several major wizard organizations and associations in the wizard continent have organized countless clearing operations. Unfortunately, they were unable to completely wipe them out every time, but instead allowed them to grow step by step. Now, the City of Sin already has hundreds of formal wizards, and it has become an alternative force outside the orthodox wizard system - the fallen wizards.

The dark cave that Grimm needs to explore is just one of the dozens of openings of the underground world on the surface. Although there is a wizard tower built there and there are formal wizards sitting there, it still cannot stop the fallen wizards from slipping in and out there by various means.

With the ability of Grimm's apprentices, they certainly cannot compete with those fallen wizards. Therefore, what they need to do is to explore the distribution of monsters in the area ten miles below the surface, and by the way, check if there are any signs of fallen wizards.

The former task is easy to complete, but the latter task is very dangerous. Once a fallen wizard is really encountered during the patrol, even those apprentices at the quasi-wizard level may not be able to escape back.

So in the face of such a situation, Grimm needs to prepare some special props in a targeted manner.

There are rugged and winding underground caves and tunnels everywhere, and surface creatures have problems even seeing things when they go there. Therefore, the first thing he needs to solve is the vision problem.

There are two ways to solve this problem.

One is to purchase some alchemical props with dim vision effects. Of course, it would be better if it could be dark vision. However, considering his own wealth, Grimm can only consciously lower the level of demand.

Dim vision allows the recipient to maintain normal vision in weak light, while dark vision goes a step further and allows the recipient to see normally in a lightless environment.

The second method is to transplant a virtual eye or a thousand-eyed worm to himself.

The former uses certain biological transformation technologies to replace one of his own eyeballs with a virtual eye transformed by witchcraft, so that he has the ability to see through invisibility and darkness. However, this method involves biological transformation and can easily pollute the purity of his own blood.

The latter is to eat a thousand-eyed worm. In this way, it can temporarily parasitize in his body, thereby proliferating a new compound eye on his forehead. After the thousand-eyed worm parasitizes, the subject will reach a symbiotic state with it, and can also share its special vision-infrared perception.

This parasitic effect is really good, but there are also some annoying side effects. That is, you need to eat some cocoons that the thousand-eyed worms like every day, otherwise the parasitic thousand-eyed worms will absorb the flesh and blood of the host from time to time. In the description of the book, those cocoons are soft-bodied maggots that look like silkworms in the previous life. This made Grimm feel nauseous when he read this.

Considering all these situations, Grimm felt that he should give priority to auxiliary alchemical props. If he really couldn't collect them, he was afraid that he would be forced to go the path of thousand-eyed worm parasitism no matter how disgusting it was.

After considering the problem of vision, Grimm then began to consider the problem of passage.

It was underground, surrounded by wet soil and hard rocks, and any fierce battle could cause a terrible landslide. How could he save himself if he was buried in a closed cave?

Grimm was also worried about this problem, but in the end the chip helped him find the answer. That is the mud puppet!

Grimm's elemental affinity is the fire element, but the two mud puppets he controls are both earth-based, and earth-based creatures are good at traveling underground. With the help of the mud puppet, it should be true that no area can trap Grimm.

However, this is only a theoretical situation after all, and if you want to obtain first-hand data, you need to verify it yourself. Therefore, Grimm first ran to Danny to post a message seeking to buy the dim vision amulet, and then slipped out of the wizard tower again.

To be honest, since the mandatory mission was announced, a large number of wizard apprentices have been busy preparing for the mission, and the scheduled patrol outside the tower has been suspended, so Grimm never worried that someone would come to disturb his skill practice.

He came to the outskirts of the silt swamp and found a flat land there. Grimm planned to practice his imagined attack mode. The reason for choosing this place is that the ghost leader Simba here has been killed. Without a leader, no one dared to run out to trouble him.

He casually threw two clay magic puppet summoning crystal cores on the ground. After being contaminated by the earth's air and moisture, two clay magic puppets with different shapes appeared in front of Grimm. Simba's crystal core summoned a human-shaped magic puppet of nearly 2 meters, while the giant crocodile king crystal core that had just been concocted summoned a crocodile form. Except that it was slightly smaller than the real giant crocodile king, it was almost the same in appearance.

Grimm squinted his eyes and thought for a while.

These two crystal cores were almost all taken from the heads of living monsters, so it is not surprising that some soul information is still left on them. When the summoned crystal cores used the condensed earth elements to shape themselves, their ideology in life had already determined their acquired form.

Of course, this body is condensed by earth elements after all. As long as Grimm passes accurate and clear instructions through the consciousness imprint, they can also mobilize the earth elements to transform the body into the form Grimm needs. However, this process obviously requires a certain amount of elemental energy reserves.

Grimm looked at the two demon puppets standing on the left and right in front of him, and his heart couldn't help but surge with enthusiasm. Three days ago, he was still a loner, but now, he has initially formed a loyal and obedient demon puppet team. Although the number of people is a little less, it has taken the first step towards development and growth.

The data of the previous clay demon puppet has been collected, so this time Grimm focused on reviewing the data of the new demon puppet.

Mud crocodile demon puppet.

Combat-type semi-summoned puppet creature.

Strength Assessment: Senior Apprentice (Medium)

Basic Attributes: Strength 16 Agility 3 Constitution 17 Spirit 8

Talented Skills (Active):

Earthquake, the impact range is \u003c5 meters, the vibration intensity has a significant effect on small creatures, medium-sized creatures have a normal effect, and large creatures and above are ineffective. Cooling Time: None.

Milky Way (Range), an earth attribute restricted range spell, forms a quicksand swamp on the side, restricting the enemy's mobility. Spell Range: 10x10 meters. Cooling Time: 120 seconds.

Slow Ray (Single), an earth attribute offensive spell, can inject pure earth elements into the opponent's body through sight, causing the precipitation and siltation of earth elements, slowing down the enemy. Spell attack range: 10 meters. Cooling Time: 15 seconds.

Talented Skills (Passive):

Earth Self-Healing, a triggered earth attribute passive ability, can extract earth elements from the soil under your feet to make up for your own losses. It can repair 10% of body damage every 1 minute.

As expected, it is the giant swamp crocodile king who is much more powerful than Simba. The basic attributes of the mud crocodile puppet made with its crystal core are completely superior to those of the mud man puppet (except for agility). And its combat skills complement its own abilities. It is a violent puppet that takes the route of close combat.

However, Grimm brought them out today not to show off his muscles, but to practice the first tactic he had imagined.

After stabilizing his mind, Grimm finally howled and gave them combat orders.

"Magic puppets, use your bravery and fearlessness to open the road to victory! Now I order, merge!"

This book is first published from, read the genuine content at the first time!

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