The Wizarding Age

Chapter 0486 Grimm's Progress

Grimm, human, male, 1st level elemental wizard, body: Strength 9 Agility 7 Constitution 11 Spirit 20, condition: healthy, note: physical data has reached the genetic limit...

After these 67 years of hard training, Grimm finally successfully completed the spiritual elementalization and successfully achieved a perfect fit with the elementalized body. However, this also almost exhausted his physical potential. If he does not try to advance to a qualitative change, I am afraid that in the next one or two hundred years, he will not be able to make any progress even if he eats dragon liver and phoenix marrow every day.

Moreover, the perfect fit between body and spirit also allows him to achieve a delicate balance and build a life energy circulation system in his body.

What makes him most gratified is that, taking advantage of this physical and mental tempering, Grimm also integrated the Heart of the Flame Demon into this circulation system, and it became the core of his body that promotes continuous evolution. In this way, even in some areas where elemental energy is scarce, he himself has become a furnace that never goes out, and can continuously produce some pure flame energy.

According to the chip's estimation, even in a magic-free area, its own flame core can support 30-degree witchcraft attacks. This also means that without the absorption of external free energy, Grimm continuously releases 30-degree fire witchcraft without consuming its own elemental energy reserves.

If the attack intensity is increased to 70 degrees, which is almost the dividing line between apprentices and wizards, then Grimm can persist in such attacks for 2 hours. This refers to continuous and coherent attacks without too long time intervals in between.

If Grimm adopts a roaming tactic and moves while fighting, the flame core has time to buffer and recover, so the battle time can even be extended to one day and one night.

This continuous combat effect is simply amazing, at least Grimm has never found it in other 1st-level wizards.

In the current Flame Throne Wizard Tower, the most capable fighter is of course the Blood Queen Mary. Her melee explosive power is amazing, and she also has the ability to fight continuously. However, her endurance still needs the support of a large amount of "blood food". Once the enemy deliberately attacks her "blood food", her endurance will be sharply reduced.

But the flame core that Grimm built himself is located in his body. It is like a miniature flame altar, which can continuously draw power from the fire elemental plane. Moreover, this connection is difficult to be disturbed by ordinary sealing witchcraft or disturbing magic array, which makes it almost impossible for Grimm's flame energy to be exhausted!

In addition to pushing his own mental power to the limit of 20 points, Grimm's strength and physique have also reached the limit. 9 points of strength are enough for him to overturn an armored rhino with his bare hands, but unfortunately, he has no talent for close combat, so investing resources and energy in the close combat field will only cause greater waste.

The same is true for 11 points of physique.

Such a physique is enough to make him as strong as a violent monster. The combination of life energy and mental will makes his skin as tough as thick rhino skin, and his magic resistance and physical resistance are also excellent. Especially when the physique breaks through the threshold of 10 points, he has gained the ability of "limb regeneration".

As long as there is enough energy and he is not dead, any missing limbs can be regenerated by consuming energy. This is also a basic ability that all high-level body-refining wizards will have.

The same is true mentally. Since Grimm has reached the limit of 20 points, he has gained the ability of "fast recovery" when his mental power is increased to 11 points. This doubles his mental power recovery speed when his mental power is more than half consumed.

After a silent self-examination, Grimm walked to the biological laboratory.

This place has been transformed into a strange jungle similar to the Black Forest.

As soon as he stepped into here, an alien insect that looked like a rock scorpion jumped out of the dense grass, climbed onto his shoulder in three or two steps, and rubbed his earlobe intimately.

Grimm stretched out his flaming hand and gently stroked the back of the alien insect. It was as tough as cowhide, but the surface was greasy. Even if ordinary people grabbed it, it would be difficult to use force. Its spindle-shaped strange body has sharp limbs on both sides, a high-raised scorpion tail with a scorpion tail, and a poisonous needle with black mist at the end.

This is the first semi-mature Zerg No. 1 that Grimm has spent decades to cultivate. It can 100% plunder the target creature's gene fragments related to the innate ability. However, the individual strength of this Zerg is limited. Even if Grimm has tried his best to enhance its strength, its own combat power is barely equivalent to that of a junior apprentice.

This also means that it is extremely naive to rely on it to hunt those top monsters. Its innate ability is indeed against the sky and it is really terrible, but... the world is fair!

The world gave it a talent against the sky, and also gave it a weak body.

Those top monsters all have terrible elemental auras. Guys like Zerg can't even get close to them and will be crushed into slag by the terrifying mental pressure or elemental shock.

So if Grim wants to obtain the dragon bloodline, he can only catch a dragon, tie it up, and then respectfully carry it to the Zerg for invasion. In this process, he also needs to be careful that the dragon sneezes and kills the Zerg.

In summary, this kind of Zerg cannot be mass-produced now, and even if it can be mass-produced, I am afraid that the ideal of extracting powerful talents is not so easy to achieve!

The human body's own gene carrying capacity is limited, and Grimm's fire wizard talent has already occupied most of it. The remaining space for foreign genes is always limited. If a large number of "junk" abilities are added without selection, it will cause "pollution" of one's own talents at best, and will directly cause the collapse of the gene chain at worst.

Therefore, no "junk" abilities are needed. Grimm must carefully select the most suitable and perfect talent for himself. And this undoubtedly requires a lot of time and luck!

After playing with Grimm for a while, it was soon time to feed.

Three holes the size of a human head suddenly cracked on the ceiling of the secret room, and then more than a dozen snow rabbits unique to the Black Forest were thrown out from it.

This is a wild rabbit with short white hair all over its body, black eyes, and extremely strong short-distance running ability.

The alien insects that were docile and peaceful just now suddenly became ferocious and cruel, and the sharp foot took advantage of Grimm's shoulder and flew up. The body was still rolling in the air, and the scorpion needle behind the tail had already shot into the jungle with a whiz sound, and accurately hit a snow rabbit that had just landed.

As soon as the snow rabbit landed, before it could adjust its body, it suddenly trembled and fell to the ground, paralyzed and unable to move.

The strange sound of the arthropods scratching the ground in the jungle was dense as rain, and more than a dozen guys slightly smaller than the previous alien insects rushed out of the grass and went straight to the collapsed snow rabbit. And the alien insect No. 1 took the lead and landed on the side of the snow rabbit, quickly climbed on it, and then half-erected its body, showing its terrifying insect claws in all directions.

These dozen small alien insects surrounded the snow rabbit and kept testing it, but they were scared back by the fierce insect claws of the alien insect No. 1 every time. There was no way, they hesitated for a moment, and could only turn around and pounce on the other side of the jungle to chase the two snow rabbits.

And the alien insect No. 1 was satisfied and began to feast!

Observing all this silently from a distance, Grimm was delighted to find that the power and speed of Zerg No. 1 had increased slightly.

This made him feel extremely relieved.

Since these Zergs had been implanted with control runes at the beginning of hatching and imprinted with Grimm's consciousness, there was no fear that they would turn against their masters after becoming powerful. This was the key to Grimm's courage to keep them in captivity!

After observing the lives of the Zergs for a while and making sure that nothing unexpected had happened, Grimm left the biological laboratory and came to his own alchemy laboratory.

On the small alchemy table in the middle of the laboratory, three magic puppet crystal cores and five dazzling 2nd-level element crystal cores were neatly stacked. And these were all the crystal cores he had intercepted for so long while working hard for the Salubo family.

Seriously speaking, the number of 2nd-level crystal cores intercepted by Grimm should be 10, but unfortunately two of them failed when making the magic puppet. Therefore, there were only 3 finished magic puppet crystal cores left in his hands, and they were all elite peak-level magic puppet crystal cores!

As for the remaining 5 second-level crystal cores, they are all earth-based, which is also the material he deliberately left for making second-level magic puppets.

Before becoming a second-level wizard, due to his own strength, the upper limit of the attack power of the magic puppets he made was 185 degrees. It seems to be only one step away from the 200-degree attack of the second-level creatures, but in fact, the difference is huge.

Because for any first-level creature, whether it is a flesh and blood creature or an elemental creature, the upper limit of 200 degrees of attack is always difficult for them to break through. But for second-level creatures, 200 degrees is only the basic strength of their attack, which is what is commonly known as the lower limit of attack.

As long as there is no intention to reduce the attack power, the witchcraft attack strength of the second-level wizard is above 200 degrees! And the legendary third-level wizard, the attack strength is often thousands of degrees, which is far behind the second-level wizard.

The gap in the level of creatures in the wizard world seems to be only one level difference, but the strength may differ by 5-10 times. Therefore, cross-level killing can only occur under certain extreme conditions. Under normal circumstances, low-level creatures can never defeat high-level creatures.

This is the true meaning of wizards' classification of biological levels!

So even if Grimm had the help of a chip before, the magic puppet he made could not cross the biological level threshold and become a true level 2 creature. However, after Grimm really advances, making a level 2 magic puppet is inevitable! chapter;

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