The Wizarding Age
Chapter 0487 Rare Rune
After sixty-seven years of hard work, Grimm is only one step away from level 2. Fast updates without ads.
But this step has a sense of being close yet far away.
If he fails to pass this level, his spiritual essence will shrink due to the backlash of the ritual. When the body's potential has been exhausted, it is very difficult to recover from such damage.
In the wizard world, level 1 wizards can be called as numerous as cattle hair. Just by gathering the central part of the continent, you can gather 20,000 to 30,000 level 1 wizards. The three major wizard organizations are even stronger than the central part of the continent. In this way, the number of wizards in the entire wizard world is definitely more than 100,000.
Among these 100,000 wizards, no more than 2,000 can successfully advance to level 2. And among these 2,000 level 2 wizards, less than 300 can advance to level 3. As for level 4, there are less than 50.
With such a harsh promotion environment, why can the wizard world become a giant in the plane world? It depends on the accumulation year after year.
As long as the wizard inheritance system is sound and wizard resources are sufficient, there will always be 4th-level wizards. Even great wizards who surpass 4th-level will continue to emerge. As the wizard strength grows, the life span of high-level wizards is also expanding.
Due to different races, different witchcrafts studied, and different evolutionary directions, there is no fixed number for the life span of wizards. But for a long time, the wizard system has compiled a rough range based on human wizards as a template.
The basic life span of ordinary humans in the wizard world is about 120 years, while the life span of 1st-level wizards is years, the life span of 2nd-level wizards is years, the life span of 3rd-level wizards is years, and the life span of 4th-level wizards is thousands of years...
This is just a simple estimated basic value. With racial differences and the erosion of witchcraft energy, there will be considerable ups and downs when it comes to individuals.
For example, Mary, although she is only a 1st-level wizard, she is a vampire branch of blood wizards. And the vampire clan is known as a typical immortal species, so it is not a problem to live for seven or eight hundred years easily.
The mechanical wizard Sabrina under Grimm belongs to the mechanical alien branch of bloodline wizards. Since the erosion of the flesh and blood by mechanical aliens must rely on a large amount of blending agents to maintain balance, their lifespan after promotion is 13 or 14 less than that of normal wizards.
However, the powerful attack ability gained in exchange is worth it!
As for wizards like Grimm who play with magic elements, if they do not find a way to improve the elemental affinity of their body after being promoted to wizards, then the magic elements used for a long time will inevitably erode the original life energy system. Therefore, elementalization of the body is their only and inevitable way to avoid elemental erosion.
However, most wizards only complete the elementalization of their bodies step by step after being promoted to wizards, so their basic lifespan is obviously not as good as Grimm who completed the elementalization of his body during the apprenticeship period.
And the promotion from level 1 to level 2 is actually more about the transformation from element manipulator to rule controller.
Level 1 wizards may still use their personal talents and witchcraft abilities to attract free elemental energy in space to achieve the effect of amplifying the power of witchcraft. As for the Level 2 wizards, they are actually more using the power of the plane rules to pry the elements of the target area.
However, the plane rules that Level 2 wizards can access are very superficial, and they are not yet true rule masters. Even those Level 3 wizards are only slightly better than Level 2, and they have not yet achieved the goal of proficient control.
On the wizard continent, only Level 4 wizards are considered to be a group of people who truly control the plane rules.
As for Level 5 wizards, since they have jumped out of the shackles of the plane world and have a deeper understanding of the world rules, they are qualified to call themselves rule wizards from Level 5 wizards. And below Level 5, Level 1 to 4 wizards can only call themselves elemental wizards.
However, as the wizard world gradually develops and matures, the basic strength of Level 4 wizards is also steadily improving. Many wizards have begun to consciously or unconsciously classify them as rule wizards.
It is precisely because the strength gap between each level in the wizard world is too large, so no wizard can be 100% sure that the promotion ceremony will succeed. Failure to advance can only damage the essence of the wizard's spirit and shrink his mental power. Although these can be restored through long-term conditioning and warming, the psychological blow to the wizard is unprecedentedly serious.
Moreover, the life span of a wizard is limited. Even if everything goes smoothly, it is impossible to leave him enough time to repeatedly impact the next level. So the main reason why the wizard family favors those "young" wizards is that they have the capital to fail and start over!
Therefore, even though he has reached the threshold of advancing to level 2, Grimm is still calmly collecting the necessary resources and knowledge, and trying to improve the success rate of advancement. And his biggest advantage now is that after such a long time of sorting and summarizing, the 28 strange runes brought back from the knight plane have been successfully analyzed one after another.
Among them, the three runes related to the fire element are the most useful to him.
Mutated fire rune burst!
Rare fire rune cold flame!
Rare fire rune poisonous fire!
The burst rune is just like its name, it can really burst. As long as it is an area rich in fire elements, wherever Grimm's spiritual consciousness passes, it will explode like an elemental fireball.
The Cold Flame Rune is a very clever use of flame energy. When the caster manages to extract the temperature from the elemental flame, as the temperature inside the flame decreases, it can even reach a level of minus one or two hundred degrees.
In this case, although it is still a flame, it can cause a strange freezing effect.
And after Grimm's test, the cold flame has a higher penetration and spell penetration effect than the high-temperature flame, which is more suitable for breaking elemental protection and energy shields.
The Poison Fire Rune mixes a trace of alien energy into the elemental flame, creating a flame effect similar to poisoning. This poison is different from ordinary biological toxins, plant toxins, mineral toxins and other toxins. It is an energy toxin.
As long as the target cannot isolate the energy flow in the body, he will not be able to stop the rapid spread of energy toxins. For guys who lack countermeasures, energy toxins are almost unsolvable!
These runes have been etched into the core of his consciousness by Grimm one after another. In this way, even if Grimm's understanding of them is still primitive and ignorant, it does not prevent him from using them at will. The reason for this situation is entirely due to the chip.
Seriously speaking, the ‘person’ who completely understands these runes is not Grimm, but the chip. Grimm is just a capitalist who plagiarized the fruits of the chip’s labor.
When it comes to the rune knowledge represented by each stroke of these runes, Grimm can only read out the information transmitted by the chip into his brain verbatim. But the real meaning behind these things and the spiritual perception in the analysis process are abstract and illusory, and it is difficult to describe and depict them with a simple language system.
The integration of the three fire runes also allowed Grimm to appear in front of three different flame spectrums: Explosion System, Cold Flame System and Poison Fire System. The appearance of each spectrum greatly enriched Grimm's flame witchcraft form and witchcraft attack effect.
After advancing to level 2, Grimm will even take some time to establish a complete set of witchcraft lists for each spectrum. In this way, Grimm has established three completely different fire witch job systems at the same time, and the plane feedback obtained from this will surely be very considerable.
In addition to the fire rune, Grimm also has 25 other witchcraft runes in his hand, all of which are rare knowledge of the same level. In view of their great auxiliary role for wizards, Grimm has chosen to open some of them to wizards in his own camp.
Among them, Alice, who is far away in the Northland Destiny Tower, obtained the rune of "Dream", which gave her the strange ability to manipulate other people's dreams at will.
The poisonous woman Endor obtained the "Poison" rune, so that when she casts poisonous witchcraft in the future, it can instantly burst out all the damage accumulated in the early stage while being dispelled or treated by others. Such rune effects are simply perfect for dealing with those guys who don't know why!
The blood queen Mary is even more powerful, and she actually obtained the two runes of "Phantom" and "Shadow Strike".
Among them, the phantom rune allows Mary to create 2 phantoms when moving at high speed, each phantom lasts for 3 seconds, with Mary 35's attack ability, and the skill buffer time is 7 seconds.
The Shadow Strike Rune allows Mary to attack the enemy with a shadow attack at the same time.
In this way, any attack of Mary will be attached with a dual-attribute attack of blood and shadow. If physical attack is added, it will be a three-attribute attack.
Although the attack power may not be much higher, it is definitely difficult to deal with.
After all, shadow attacks often ignore defense!
Meryl is a typical academic wizard and is not good at fighting, so she can't find a suitable rune for her after picking and choosing. Grimm can only give her a "wisdom" rune.
In this way, she has the ability to remember everything and get knowledge clues anytime and anywhere.
In fact, this ability is very effective in identifying strange objects!
No matter what object falls into her hands, as long as she stares at it for more than 5 seconds, she can get a vague witchcraft information prompt from the plane law. This is simply a treasure appraiser with a cheat!
Gargamel is good at herbology and is good at making witchcraft, so Grimm gave him the "decomposition" rune. This rune can decompose any witchcraft material into smaller and purer energy crystals.
However, this process must be done with the help of an alchemy laboratory and a rune array, so it cannot be used in combat!
The last person to get the rune was the mechanical wizard Sabrina. She got the "solid" rune, which can double the hardness of part of her body. Since this rune can only work on metal materials, she is the only wizard who is suitable. chapter;
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