The Wizarding Age
Chapter 0874 Morgana's Despair
As we all know, the position of the Fate Witch has never been part of the battle.
Therefore, most Fate Witches are harmless creatures in the eyes of others.
However, today, Alice only showed her strength for the first time, and Morgana experienced the horror of a high-level Fate Witch.
Due to the existence of the Fate Split, Morgana's luck has been very bad since the beginning of the battle.
This made her miss a lot of good opportunities to quickly kill the enemy.
As an old witch who has been promoted to level 3 for more than 200 years, the failure of chanting spells should never happen to her. But Morgana has failed twice in less than half an hour since the start of the battle.
Once, the thread of the silk handkerchief fell off and mixed into her mouth, causing her to make mistakes when reciting the spell, which resulted in not seizing the moment when Mary's body suddenly stagnated after entering the storm circle to give the opponent a head-on blow.
The other time was a burst of countercurrent in the storm circle that hit the ice shield outside her body, and the ice shield was exhausted at this moment and collapsed by itself. Therefore, Morgana, who was disturbed by the countercurrent, missed a good opportunity to kill Alice directly.
These two mistakes seem to have causes and consequences, which only makes people feel that this is a wonderful coincidence and accident.
But Morgana knows deeply that this is not a coincidence or accident, but the true manifestation of luck-2 after the fate is split!
Luck is something that has never been seen or touched.
But we have to admit that it does exist!
The impact of luck +1 and luck-1 on a person is not as simple as throwing the dice one more or one less, but it will really affect her coupling with this plane world system.
You know, the plane consciousness is originally a collection of thousands of living beings and billions of inanimate elemental basic substances inside the plane. A guy with luck-1 himself will feel the great malice behind the world when he communicates and interacts with any substance in this plane world.
Any intelligent creature he encounters will have natural disgust and hostility when he sees him for the first time. And the fierce beasts he encounters will not hesitate to list him as an attack target.
In addition, even those inanimate objects will mess with him everywhere!
An inconspicuous pebble on the walking route, a wooden thorn that has not been polished clean on the wooden bench, a transparent fish bone mixed in the fish soup, a trance at the critical moment of mixing high-level witch medicine...
A guy with Luck-1 will feel that the whole world is against you, tripping you up everywhere, setting traps for you, and none of the things you pray for will succeed, but the things you fear will definitely happen. This is the real power of Luck-1!
And Morgana is now suffering the punishment of Luck-2!
Seriously speaking, if she is not a 3rd-level witch, but just an ordinary person, there is no need for any killing or any arrangement. Just a series of "accidents" caused by Luck-2 are enough to make her life worse than death.
And on the battlefield, Morgana strangely made many "mistakes", and lost a lot of opportunities to end the battle quickly.
This allowed this uneven battle to continue for a long time!
During this period, the four guys who were originally suspicious and distrustful of each other actually began to cooperate and rely on each other to a limited extent under the bonding of Alice, the super assistant.
Among the five level 2, Alice obviously became an absolute commander with her unique overall view and strange fate witchcraft.
Mary became a well-deserved assassin and firefighter with her extraordinary speed and agility.
Bilis relied on the unpredictable swarm of insects and the sharp and terrifying war insects to become a guerrilla, resisting the endless ice and snow witch beasts of the level 3 witch.
The goblin Tigule relied on the powerful combat power of the goblin tearer to become the main attacker to attack Morgana's outer defense.
The split-brain Gru relied on the magic furnace in his body and the powerful magic artillery around him to act as a long-range heavy gunner.
These guys originally occupied different places, each with their own unique abilities and areas of expertise. But today, they gathered together by Alice's side and really exerted their strongest fighting power.
The battle was fierce and weird, with a unique flavor everywhere!
Whenever Morgana used a powerful ice and snow witchcraft, it was the time for the 5 level 2 witches to compete for their life-saving ability!
Facing a level 3 witch, one carelessness could mean the difference between life and death.
In this one and a half hour battle, Mary died 3 times, Tigule died 5 times, and Split-brain Gru died 1 time... while Alice, who had many trump cards, and Bilis, who was the best at hiding, did not die once.
The ice storm tornado supported by Morgana was blown up by a super-powerful magic artillery volley from Split-brain Gru in the 41st minute. Since then, Mary has always been around Morgana like a lingering fly.
As long as she reveals a little flaw, Mary will try to break the opponent's ice shield with her crazy dual-attribute attack.
Although Tigule was attracting firepower not far away, and although Mary's 29 points of super high agility allowed her to move freely, she still inevitably "died" at the hands of Morgana three times.
Once, she was too greedy for merit, and did not retreat when Morgana's ice shield was about to be blown up, and was frozen into an ice sculpture by a sudden burst of ice ring.
Fighting guerrilla warfare in front of Morgana, a freeze lasting 3 seconds is enough to kill Mary ten times.
The second time was when Mary was making a close attack, she was beaten into a sieve by the furious Morgana with a large-scale random frost ray diffusion.
The third time, and the last time, Morgana, who had activated the cold blood, froze her to death on the spot with the terrible lonely winter. You know, after Morgana activated the cold blood, she cast the terrifying third-level witchcraft "Lonely Winter", which can completely create an extremely cold field within half a mile around her.
This time, Mary and Tigule were hit at the same time, and both were frozen to death in the gorgeous and exquisite ice and snow world.
If Alice had not reached a perfect level of control over the time hourglass, I am afraid that at least one of the two would really die in Morgana's counterattack!
After experiencing several deaths, the 5-man team finally figured out some tricks to deal with Morgana.
Most of Morgana's ice and snow magic is powerful and has amazing freezing effects, but these magics require 3-7 seconds of chanting, and there are some obvious signs of casting before casting.
As long as you master these tricks, and Alice's prophecy scepter can predict the target Morgana really wants to attack before each attack. These factors combined give the 5-man team the best chance to escape.
If Morgana wants to kill a guy alone, Alice will notify the other party in advance. And that guy doesn't have to think about attacking, just run away. If Morgana wants to trigger a large-scale powerful magic, Alice can also predict it in advance and report the best safe distance.
So, the 5-man team retreated to the so-called safe distance, and easily used long-range magic to madly brush Morgana who couldn't move easily.
After tossing around like this for several times, Morgana was furious, but there was nothing she could do!
That Alice is so annoying.
Not only was she slippery and hard to catch, but she also turned the other four guys into slick rats, running around and drilling around beside her. Every time they hid in places where they were powerless, most of the ice and snow witchcraft became meaningless beautiful fireworks.
Fighting with such a group of guys, although single-type witchcraft is powerful, it is difficult to point out their names. Only large-scale level 3 witchcraft can cause them considerable damage.
However, level 3 witchcraft is not cabbage after all. Even if Morgana has cold blood and her ice and snow witchcraft recovers very quickly, she can't stand such extravagant use again and again!
Unknowingly, Morgana has fallen from dominating the battlefield at the beginning to a panting mouse catcher. And her ability to create death pressure on the opponent is getting smaller and smaller.
Of course, as the leader of the level 3 winter witch, how could Morgana have only this ability!
In the middle of the battle, Morgana was furious and actually summoned a level 3 Violent Snowman King.
This guy looks like a wild man, 4 meters tall, with four strong arms and lush gray hair, a flat and rough face, and is best at throwing snowballs. It doesn't throw the soft frost balls of the level 1 wizard, but a terrible snowball with a diameter of one meter, weighing half a ton, and a strong splash effect after landing.
The snowball has 150 degrees of physical attack power, 120 degrees of freezing damage, and 110 meters of 70 degrees of ice crystal splash damage.
When the Violent Snowman King attacked everyone crazily at an ultra-fast speed of eight shots per second, the cooperation of the 5-man team was successfully interrupted.
At the critical moment, it was the goblin Tigule who made a huge sacrifice and attracted Morgana's attack firepower at his own expense. The rest of the people used this time to frantically attack the Snowman King.
Finally, under the guidance of Alice's weakness, the split-brain Gru used an energy beam that condensed all the power of the magic furnace to penetrate the chest of the Snowman King and blasted the consciousness core in his body into pieces.
Of course, the insect witch Bilis contributed 7 void predators to break the defense on the chest of the violent snowman king in advance, which was also the key to the split-brain Gru's ability to kill the enemy with one blow.
Without the assistance of the violent snowman king, the protection of the ice storm tornado, and the containment of the tide-like ice and snow witch beasts, Morgana, the leader of the third-level winter witch, finally showed a trace of fatigue, and Alice and others delayed the battle to the third hour.
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