Time Travel: 2014

Chapter 121 Hill Climb Racing

After reaching a contract with Apple.

The problem seems to be back to square one:

——What kind of game would you like to develop?

After Lin Hui returned to Mingpin International's villa, he looked up the phone from his previous life again.

While flipping through his cell phone, Lin Hui's attention was attracted by a piece of news he had read in a certain headline.

The title of this news is:

——"The 25 most downloaded games in Google Play history"

Although the download situation of Google/Google App Store games does not represent the download situation of all smartphone games.

But no matter what, this news is still of great reference value for Lin Hui, who doesn't know what game to develop at this time.

Clicking on this news article, Lin Hui saw the 25 games listed by the editor in the news.

These 25 games include but are not limited to games such as "Fruit Ninja", "Plants vs. Zombies", "Don't Tread on the White Blocks", and "Angry Birds".

Among these 25 games, except for "Candy Crush Soda Saga", which is the first time Lin Hui has heard of it, Lin Hui has played all the remaining 24 games.

To be honest, Lin Hui was not a serious gamer in his past life.

I just occasionally play some games for fun.

Even people like Lin Hui who are not very addicted to games have played these games.

The classic nature of these games is certainly unquestionable.

If Lin Hui can reproduce these games that have been tested by the market in another time and space, it can be said that they will be easily successful.

But the saddest thing is that many of the 25 games on the list have already been released.

Especially the game "Don't Step on White Blocks" is almost not difficult to develop.

Lin Hui estimated that he could finish it in one afternoon, and he could do more than the original soundtrack.

However, the game "Don't Step on White Blocks" has already been released.

Lin Hui remembered that he launched "2048" not long ago.

Many domestic game review articles compare the results of "2048" with the game "Don't Tread on White Blocks".

Games such as "Fruit Ninja" and "Plants vs. Zombies" must have also come out.

Lin Hui remembered seeing it on Lin Bai's cell phone before.

Well, as for whether other games have been released, Lin Hui is not very impressed.

It seems to be online too?

Lin Hui didn't give up and continued to search one by one.

In case there is any slight difference between the two time and space.

For Lin Hui, this was a boon that came to his doorstep.

After some ferrying, Lin Hui unexpectedly discovered the classic game "Hill Climb Racing" that appeared in his previous life.

I don’t know why there is no record of any existence in this current time and space.

It shouldn’t be!

According to the description of the news on the mobile phone in the previous life.

The game "Hill Climb Racing" in the previous life should be very famous.

The game is a physics-based 2D racing video game released in 2012 by Finnish studio Fingersoft.

Available for Android, iOS, Microsoft Windows and Windows Phone.

The game was originally created by Fingersoft founder Toni Fingerroos.

The so-called "Hill Climb Racing" is the game "Hill Climb Racing".

In the game "Hill Climb Racing", what the player needs to do in this game is to control a driver through hilly terrain.

Of course, when traveling through hilly areas, be sure to collect gold coins along the way and use them for vehicle upgrades.

At the same time, pay attention to protecting the driver's head and paying attention to the vehicle's fuel supply.

Although this game is very simple to play, it is quite popular.

The game "Hill Climb Racing" has become the studio's most famous product since its creation.

Although this game was famous in previous lives.

Lin Hui could not find any information about the game "Hill Climb Racing" in this time and space.

I don’t know what happened in this time and space.

Not to mention Fingersoft, even Toni Fingerroos seems to be missing.

Out of caution, Lin Hui used different search engines to search, but Lin Hui couldn't find any information through various channels.

Lin Hui is already used to this kind of situation, and it seems reasonable that there should be some differences between the two time and space.

Well, as for why this happened, it's not something Lin Hui should worry about.

This kind of thing is not managed by Lin Hui or Newton. It should be managed by the Space and Time Management Bureau.

"Hill Climb Racing", Fingersoft, Toni Fingerroos, etc. have no trace of their existence.

This is simply a huge benefit.

There is a reason why it is said to be a huge benefit.

Although Lin Hui is just a porter.

But as the saying goes, there are things to do and things not to do.

Even if Lin Hui could copy "Genshin Impact" now, he would not copy it.

There is no other reason. The game Genshin Impact feels too disconnected from the games he developed before.

For the game "Hill Climb Racing", Lin Hui almost doesn't have to worry about this.

The game "Hill Climb Racing" still has the same style as the previous games designed by Lin Hui.

In its previous life, the game received generally positive reviews.

But critics still tend to call the game's graphics crude.

What's more, the game's graphics are simply ugly.

Compared to the visual style, critics mainly praised the game's realistic physics [comical].

It doesn't matter whether the painting style is ugly or crude. On the contrary, this is the trait that Lin Hui values ​​more.

Put this kind of game together with "2048", "Life Restart Simulator" and "FLAPPY BIRD".

There won't be any sense of disobedience.

They all seem to have a slightly sandy atmosphere.

It is a simple low-cost game with a simple style that can be played by one person (at least it feels simple and low-cost to outsiders).

The design language of "Hill Climb Racing" is almost the same as that of the previous three games.

It can be said that even if Lin Hui comes up with the game "Hill Climb Racing", it will not surprise anyone.

Doesn’t this mean that Lin Hui can plagiarize unscrupulously?

No need to worry about the risks.

The most important thing is that the game "Hill Climb Racing" can be played by one person.

"Hill Climb Racing" is basically one of the classic cases of unity 2d development.

Although it cannot be said that everyone who has learned Unity has developed this game.

But Lin Hui has really developed it.

Lin Hui loves to save and collect things.

It was probably stored in the computer of his previous life.

Even if you haven’t saved it, it’s not a problem. You’ve mastered the game’s features.

Developing games is not as difficult as ordinary people think.

In short, Lin Hui is in the right place at the right time for the game "Hill Climb Racing" to be reproduced.

The game "Hill Climb Racing" is simply one of the best gifts God has given to Lin Hui.

For Lin Hui, this is simply a blessing for Hong Guoguo.

For a moment, Lin Hui seemed to feel that nearly one billion soft girl coins were running towards him.

It was indeed nearly one billion, Lin Hui was not exaggerating at all.

You must know that this game was quite popular in its previous life:

In October 2013, Fingersoft announced that Hill Climb Racing had been downloaded 100 million times.

In 2014, Hill Climb Racing had over 40 million monthly active players.

Near the end of April 2018, the "Hill Climb Racing" series of games had been downloaded more than 1 billion times.

The popular downloads of the game bring naked profits to the developers.

According to the description in the news:

In his previous life, he relied on the game "Hill Climb Racing".

The studio Fingersoft generated a total of €15.5 million in revenue in its first financial year through advertising and in-app purchases.

And this was just the beginning. In the following years, the studio's income from the game continued to rise.

With this game, Fingersoft achieved sales of 29.6 million euros in 2017.

Until 2018, downloads of Hill Climb Racing had declined.

However, with this game Fingersoft still achieved net sales of 21 million euros in 2018.

A mediocre game actually made a studio's cumulative revenue exceed 100 million euros in a few years.

One hundred million euros is equivalent to approximately how many US dollars?

Anyway, if you round it off, it’s almost one billion yuan.

Um, (⊙﹏⊙)

Although he has a very clear understanding of the game’s ability to attract money.

But Lin Hui felt that his understanding was not deep enough.

Well, this ability to attract money is simply outrageous.

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