Time Travel: 2014
Chapter 122 Hill Climb Racing
Chapter 122 Hill Climb Racing II
Although the powerful ability to attract money in the previous life of "Hill Climb Racing" is very tempting.
But it’s no use just looking at it, the key is to get the game “Hill Climb Racing” out.
It is a bit unreliable to imagine making a lot of money without developing the corresponding game.
Lin Hui first rummaged through the precious information from his past life.
If there are readily available project files, it will undoubtedly save Lin Hui some trouble.
Unfortunately, Lin Hui could not find any ready-made project files for the game "Hill Climb Racing" on his previous computer or hard drive.
But Lin Hui didn’t gain anything.
He found the iOS and Android versions of a game that was almost identical to "Hill Climb Racing II" and the corresponding project files.
The game "Hill Climb Racing II" is the sequel to the classic game "Hill Climb Racing".
As a sequel, "Hill Climb Racing II" can be regarded as better than the previous one.
Compared with the previous game, "Hill Climb Racing II" has put more thought into the art.
In this game, both the scenes and characters are more refined compared to the previous game. While the painting style is refined, the UI design is also more reasonable.
The most important thing is that "Hill Climb Racing II" has richer content than "Hill Climb Racing".
Of course, another implication of rich content is more payment points.
Although there are more payment points, "Hill Climb Racing II" is not just about making money.
The sequel adds a lot of personalized content, and also focuses on improving the user's operating feel.
In addition, the sequel has many improvements over its predecessor.
The game "Hill Climb Racing Ⅱ" has various advantages compared with its predecessor. It is not an exaggeration to say that it is an all-round slump.
But as the saying goes, too much is never enough.
The design language of a game with exquisite graphics like "Hill Climb Racing II" is almost completely opposite to that of several previous games developed by Lin Hui.
Although this design will bring a certain sense of freshness to the player fan base that previously supported Lin Hui.
But the other side of freshness is a sense of fragmentation.
Some developers develop games that have a strong sense of fragmentation, but Lin Hui doesn’t want this sense of fragmentation to appear in the games he develops.
The overall score of "Hill Climb Racing II" is ahead of its predecessor.
But Lin Hui cannot copy this game for the time being.
Maybe wait two or three months after the game is launched.
Lin Hui can naturally launch the game "Hill Climb Racing II" as DLC.
All in all, Lin Hui still needs to focus on developing "Hill Climb Racing".
…
To develop a game, you must first know the graphics and functions of the game.
The game "Hill Climb Racing" is purely 2D graphics.
The background is basically a simple cartoon-like landscape.
Despite its simple style, "Hill Climb Racing" is a very playable level-breaking game.
The terrains of different levels are different, including snow, moon, mountain roads, sand roads, ice roads, etc.
Although the game "Hill Climb Racing" is translated as "hill climb racing" or "mountain climbing racing" in Chinese.
But Hill Climb Racing isn't strictly a racing game.
Because there is only one car of the player in the game, no one competes with the player.
Of course, it can also be said that the player's only enemy is himself.
The process of playing games again and again is also a process of self-transcendence.
The cars in "Hill Climb Racing" are not very maneuverable, so players cannot operate them too fast.
If the speed is too fast, it can easily cause the car to roll over.
During the game, players only need to control two keys: the gas pedal on the right and the brake on the left to slow down.
Although you only need to control two keys, it is not easy. Only with good coordination of both hands can you move forward smoothly.
In addition, the performance of the off-road vehicle initially operated in the game is not very strong.
But players can pick up various gold coins while playing the game.
Players can perform stunts such as driving their vehicle into the air for long periods of time or flipping over to earn more coins.
These coins can be used at the end of the game to upgrade or unlock new stages and vehicles (including monster trucks, off-road vehicles, tanks and Santa's sleigh)
Of course, rich people can also directly purchase gold coins through consumption, which is also the main payment point of the game.
(60% of the revenue of this game in the previous life was supported by this payment point.
The other 40% of the game’s revenue mainly comes from advertising revenue and ad-free revenue)
However, no matter how good the equipment is, it is only a support, and skills are the king.
It is worth mentioning the weird physics laws in this game.
It is said that it is based on reality, but it is not completely based on reality.
How to put it specifically, when you roll over, you feel that this game is very realistic.
And when you see that some advanced players can even achieve some stunts in the game, you will feel that this game is very magical.
In short, this series of strange rules eventually became the characteristics of the game.
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