Time Travel: 2014

Chapter 123 Replaying a game in 12 minutes

This feature not only makes players feel that they can easily conquer this game, but in fact it is difficult for players to conquer it.

This design concept seems a bit similar to "FLAPPY BIRD" that Lin Hui previously completed.

Easy to pick up, hard to master.

It can be said that successful games actually have something in common.

At least the player psychology aspect has been thoroughly studied.

But this time it is not a torture. This time Lin Hui provides users with more choices.

If the user finds it torturous.

You can choose to earn gold coins to upgrade corresponding attributes.

Well, if you feel that the speed of earning coins in the game is not fast enough.

Then you can also choose krypton gold!

In short, my friend, you will become stronger if you spend krypton gold [squinting smile] [funny] [you know]!

After figuring out the game requirements, the next step is development.

The author of "Hill Climb Racing" in his previous life spent a long time developing this game.

But it is not very complicated for latecomers to develop this game.

This is why piracy is so hated, pirating content that can easily be done in a few hours.

It often takes the original author months or even years.

On a certain video website, an expert even advertised that he could recreate the game "Hill Climb Racing" in 12 minutes.

Although it couldn't be done in 12 minutes, Lin Hui estimated that it wouldn't take too long if he made a replica.

What's more, Lin Hui also has the engineering documents related to "Hill Climb Racing II" as a reference.

When developing the game "FLAPPY BIRD", the engine Lin Hui chose to use was the Cocos2d-x game engine.

But when developing "Hill Climb Racing", Lin Hui did not choose to use the Cocos2d-x game engine.

Using the CocosⅡd-x game engine is fully capable of developing 2D games like "Hill Climb Racing".

But Lin Hui still chose to use the Unity game engine for development this time.

Generally speaking, there is no best game engine, only the most suitable engine.

The reason why I chose the Unity engine is simply because Lin Hui is more familiar with the Unity game engine.

Of course, the Unity engine is also very powerful.

Lin Hui is not only familiar with the Unity game engine, but also is extremely familiar with using the Unity engine to develop "Hill Climb Racing".

There are project files of the game "Hill Climb Racing II" as a reference.

Lin Hui spent almost no effort and finished the iOS version of the game "Hill Climb Racing" in more than two hours.

The "Hill Climb Racing" created by Lin Hui in this time and space did not completely copy the version from the previous life.

The reason why I didn't copy it completely is because the previous game "Hill Climb Racing" was successful in terms of the number of downloads.

But it's not without any shortcomings.

In the previous life of "Hill Climb Racing", some scenes, especially the moon scene, earned coins too fast.

This makes some players play this scene over and over again in order to get gold coins as quickly as possible.

Such an approach will undoubtedly make players lose the experience of many scenes [serious face]

Of course, the above rhetoric is only official rhetoric.

The real reason is that if there is a certain scene in the game that allows players to easily earn gold coins without thinking.

Then how can Lin Hui happily make money by selling gold coins?

In short, such money-spinning bugs should not be treated with a "serious face".

Of course, we won’t cancel the moon scene directly.

The creativity of the moon scene in this game is quite good.

Lin Hui's changes only greatly weakened the efficiency of obtaining gold coins in this mode.

Although you can still earn gold coins repeatedly in the moon scene.

But the efficiency of obtaining gold coins at this time is no longer as outrageous as before.

At least the situation where you can easily obtain hundreds of thousands of gold coins in the moon scene like the original version of the previous life will never happen again.

Although the efficiency of obtaining gold coins in the moon scene is still slightly higher than in other scenes,

But a little higher is reasonable.

Because in "Hill Climb Racing" players can already perform stunts

Like driving the vehicle into the air for a long time or flipping it over to earn more coins.

The moon scene in "Hill Climb Racing" is a simulated weightless environment.

In this scene, it is easier for players to control the characters in the game to drive and perform stunts than in other scenes.

Of course, Lin Hui is not exactly playing the role of a profiteer.

Compared with the original version, Lin Hui added a countdown treasure chest in the new version.

Through the treasure chest, players can get a certain number of gold coins or a small amount of diamonds.

With the introduction of this small mechanism, players have a new channel to obtain gold coins/diamonds.

With the countdown treasure chest, player activity can be increased to a certain extent.

In this way, it can also increase players' favorable impression of the game.

In short, this initiative can achieve mutual benefits between developers and game players.

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