Time Travel: 2014
Chapter 124 Spend money and you will become stronger
Speaking of diamonds in the game, they have similar functions to gold coins.
Scenes where players can use gold coins can also use diamonds to unlock the scene.
The difference is that diamonds can be exchanged for gold coins.
But gold coins cannot be exchanged for diamonds.
As for how to obtain diamonds, you can obtain them during the game.
It can also be obtained by opening the countdown treasure chest.
Of course, local wealthy players can directly choose krypton gold.
The domestic version set by Lin Hui is 6 yuan corresponding to 60 diamonds.
It’s almost like 1 yuan and 10 diamonds.
Of course, you can get more discounts by charging more.
The reason for setting the starting value is 6 yuan.
This is not to blame Lin Hui for being greedy, but Apple’s prices start at as low as 6 yuan.
After earning money, there will definitely be a chance of obtaining a certain degree of privileges.
Players can also use krypton gold to open treasure chests.
As for what's in the treasure chest, it all depends on your character.
This is waiting for players to slowly discover.
In short, Lin Hui has captured the essence of a big factory.
Spend money and you will become stronger!
Anyway, this game is an offline game.
Basically everyone is in a single-player world, and even if they charge money or something, the balance will not be affected.
Lin Hui didn't feel guilty at all about this.
Moreover, this time and space has quite strict restrictions on recharging money before the completion of the year.
Lin Hui doesn’t have to worry about accidentally harming the flowers of his motherland when developing games.
As for adults?
Now that we are adults, we should be very rational in our consumption [Funny][Funny]
In short, Lin Hui tried playing for a while and was quite satisfied.
After that there is the issue of launching the game.
The normal development of a game has a cycle.
Most game development processes are quite lengthy.
The first is the game concept stage, where the chief designer (dog) determines the game planning draft based on product creativity.
This draft should include the form of the game, game overview, core gameplay, market positioning, features and selling points, etc.
Then, on this basis, market analysis, competitive product analysis, feasibility analysis and other links must be completed.
Finally, a project application is submitted. After the project is successfully established, the project is launched and enters the pre-production stage of the project.
After the game concept is determined, it is the pre-production of the game. This process requires the development of some samples.
The reason why samples are developed is to verify the core gameplay and technical feasibility.
In the pre-production stage, the gameplay has been verified, the core technology has been verified, and the core functions have been implemented.
At this time, formal game development can begin.
In the formal production stage, a formal R\u0026D team including various roles should be established; an overall development plan should be formulated;
Complete game design, including macro design, story design, storyboard design, level design, etc.;
Complete art design, including original concept painting, scene design, character design, modeling, animation, UI, etc.;
This is followed by program design and development.
After that, there will be repeated testing and post-production.
All testing work has been completed and preparations for online deployment are complete.
Only then can the official release of the game begin.
Of course, the above development process is for a team.
It is almost difficult for individual developers to execute the above process perfectly.
Despite this, everything must comply with basic laws.
After all, it is not appropriate to launch the game too frequently.
It’s okay for previous mini-games to be online frequently, but this game is still somewhat complicated.
Therefore, even though the game has been developed, Lin Hui plans to delay it for a while before launching it online.
Or wait for a suitable opportunity to go online.
However, it is still necessary to determine the launch strategy in advance.
Regarding the hill climb racing game, Lin Hui believes that he wants to ensure that this game can reproduce the success of its previous life.
The key is to ensure a high enough monthly active volume.
As long as the monthly active volume is high enough, it is easy to cash out.
To maintain high monthly activity, the download base must be large.
If you want a large download base, it is more appropriate to download for free.
Of course, even if you download for free, you should pay attention to the method.
Lin Hui feels that “Hill Climb Racing” still needs to be set at a certain price.
We still adopt the strategy of limiting and exempting products when they go online.
It’s just that this time it is a limited exemption after the global launch.
Although the actual effect of limited-free and free is the same, users can download it for free under both mechanisms.
But the meaning conveyed is completely different.
The limited exemption largely implies that if players don’t download the game as soon as possible, they will soon have to pay for the game.
Users are likely to be more enthusiastic in this situation than they would be in a free-to-play game.
This will help the game form a larger download base in the early stage.
Even after forming a large download base, Lin Hui has no plans to restore "Hill Climb Racing" to its original price for a long time.
Although this strategy is very different from previous games developed by Lin Hui.
But people are growing.
At this time, Lin Hui has moved away from the era of blindly making one-shot deals through buyouts.
…
Anyway, Lin Hui also decided to make the game "Hill Climb Racing" free of charge once it is launched.
In this case, the pricing of the game can actually be arranged casually.
However, Lin Hui feels that the specific price of the game is still a little higher.
The first is to let players know that the game "Hill Climb Racing" is inherently higher value than several previous games developed by Lin Hui.
Secondly, we need to give players the feeling that they are making money during the limited exemption period.
For these two considerations, Lin Hui set the price of the domestic version of the game at 30 yuan, while the overseas version was priced at $12.99.
After that comes the introduction of the game.
In the introduction to the game, Lin Hui described it truthfully:
"Play the original classic hill climb racing! Work your way up the hills in this physics-based driving game! Playable offline!
Meet Newton Beale, the young aspiring uphill racer. He is about to embark on a journey that will take him to places he has never been before. From Ragnarok to nuclear/power plants, everything is a racing track to Bill. Fueled by ambition, Bill won't rest until he conquers the tallest hill on the moon!
Face the driving challenges of unique off-road environments and many different cars. Earn bonuses with daring tricks and collect coins to upgrade your car and drive further. However, it should be noted that although the car is strong, Bill is very fragile, so do not let Bill be fatally injured; in addition, be aware that Bill's old car will easily run out of fuel..."
After completing the basic introduction of the game in a satisfactory manner.
Lin Hui was not so subtle about the rest of his promotional slogans.
Anyway, these days there are no strict advertising laws like in the previous life. How to attract attention according to a certain logic:
"This game has the most realistic physics. Entering "Hill Climb Racing" you will experience an unprecedented driving experience!"
"This is a new version of the ship you've never played before!"
"..."
After completing the Chinese introduction, Lin Hui translated the introduction into the corresponding English and placed it in the introduction to the overseas version of "Hill Climb Racing".
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