Time Travel: 2014

Chapter 142 Unusual Quantitative Analysis

The melancholic fish found that Lin Hui was also online, and sent another private message to Lin Hui:

"Huishen Huishen, you are also online!"

Lin Hui: "Yeah."

Melancholic Fish: "Huishen, the new game "Hill Climb Racing" you released is great. You must have spent a lot of time developing it..."

Lin Hui chose not to talk about it when it came to the game development cycle.

He replied vaguely: "Is it great? I can only say that it is somewhat improved compared to the previous mini-games."

Melancholic Fish: "Huishen, you are so humble. The release of "Hill Climb Racing" saved me a lot of trouble.

This game is very rich in content and very topical.

In the next period of time, all I have to do is continue to delve into this game.

As for Weibo content, just post the guide for the game "Hill Climb Racing"...

Speaking of which, Gray God, I should really thank you.

With your game, I won’t have to study other games for at least half a month..."

Lin Hui: "You are too polite...

I read the game guide you just posted, and the angle was chosen very well.

With your unique perspective on the problem, even when interpreting other games, it is easy to achieve results that ordinary people cannot achieve. "

The melancholic swimming fish: "Hey! How can it be so easy? There are too many people following the trend...

Even if you find a novel angle to look at the problem and publish an article, it will only gain temporary limelight.

Soon there will be other bloggers dedicated to gaming who will post follow-up articles..."

Lin Hui: "That's not true. Even if others want to follow up, they probably won't be able to keep up in a short time..."

The melancholy fish said: "Hui Shen, you are talking about yourself.

You develop games so fast, and if pirates try to follow you, they will probably just follow and eat ashes.

However, articles are different from software. There is almost no threshold, and it is easy for others to follow suit.

As for following the trend, as long as the latecomers can catch up.

It’s easy to take away everything that originally belonged to the original creator. "

Lin Hui: “How can it be so easy for the latecomers to take over?

Growing up without going through a lot of pain.

Are you always following others and still want to surpass them? ? Are you just dreaming? "

The melancholic swimming fish: “Perhaps it is really difficult to transcend.

But these followers only need to make netizens think that they have surpassed the original original. "

Lin Hui: "How do you mean what you said? Is there really someone who can imitate you and surpass you at the same time?"

Why do I not believe it so much? I also read your Weibo posts.

I feel that even if someone imitates your article, it is easy to gain some popularity, but it is probably difficult to surpass you. "

Melancholic Fish: “Of course it’s true, there are several studios that do nothing.

He steals articles from behind me every day, but in the end he has more fans than me. "

As if afraid that Lin Hui wouldn't believe it, Melancholy's Fishing even sent Lin Hui a few links.

Lin Hui clicked on it and saw several articles that followed Melancholy's fishing strategy.

These guides are also explained from the perspective of the vehicles in "Hill Climb Racing".

One of the strategy articles posted on Weibo by a company called "Sijian Studio" actually had more likes than the article posted by Melancholy Youyu.

Lin Hui clicked on the homepage called "Sichuan Studio".

The number of fans of Good Guy actually exceeds 7 million, which is indeed more than the number of fans of Melancholy Fish.

The articles written by this studio are almost exactly the same as those published by Melancholic Fish.

But there are differences.

The melancholic fish expressed it in the following way:

“… Let me first introduce to you the default car model for players in “Hill Climb Racing”.

The vehicle has medium speed, low stability, and poor stability after flipping. "

However, the wording of the strategy article published by "Sijun Studio" on Weibo is:

“…the player’s default vehicle in Hill Climb Racing.

The car has a speed of 5 and a stability parameter of 3. After flipping over, the stability will be reduced by 70%. "

When it comes to the description of vehicle performance in "Hill Climb Racing".

The strategies given by "Sixuan Studio" are all based on precise quantitative analysis.

It was this quantitative analysis that made Lin Hui notice something unusual.

As a game developer, Lin Hui knows this very well.

The quantitative values ​​given by this studio are a bit too accurate.

These values ​​are not given randomly, Lin Hui set the parameters exactly like this when developing the game.

Using these values ​​provided by the studio, the mobility capabilities of the vehicles in "Hill Climb Racing" can be easily reproduced.

Why is a game strategy studio so keen on obtaining accurate in-game data?

Is it to better serve players?

But it seems useless for players to know how to quantify various parameters including vehicle speed.

Or is the reason why this studio is so keen on obtaining accurate in-game data just to make game strategy more convenient?

This is even more unnecessary, it seems that the strategy can be done well without specific in-game parameters.

Isn't the melancholic swimming fish a typical example?

It’s not just the above-mentioned doubts.

The most important question:

——What channel did this "Siqian Studio" obtain these accurate values ​​through?

You must know that Lin Hui did not identify these data in the game.

Put yourself in their shoes.

What should Lin Hui do if he wants to obtain undisclosed data in a game?

There are many answers.

But there is only one solution that is simplest, most direct and conducive to long-term "development" - crack the game.

Lin Hui made "Hill Climb Racing" a game on iOS.

Although the sandbox mechanism on iOS is good, it is not omnipotent.

When it comes to some not-so-complex mini-games, Lin Hui can crack them alone.

For a studio, it seems that it is not difficult to crack.

Encryption and cracking are a battle between technology and cost.

It is true that encryption requires a certain cost.

However, the cost of encryption for stand-alone games is basically fixed, which is equivalent to a fixed target.

Once the game is online, there is almost no way to change the encryption mode and content.

Fixed targets are easy for crackers.

Although cracking also costs money, and the cost is even more expensive than encryption.

But after cracking it, the cracker can make back the cost through other means.

If this so-called "Sijian Studio" is really the data obtained by cracking the game.

Then their method of monetizing game guides is undoubtedly relatively advanced.

But is their monetization channel only through game guides?

I’m afraid it won’t stop!

Maybe the so-called game guide is actually just something on the surface.

What’s buried in the shadows is where the real profits come from.

This kind of thing is not surprising, it is nothing more than piracy.

Piracy has already formed an industry in previous lives!

The piracy industry, except for its somewhat ugly name.

Its operations actually operate strictly in accordance with normal business rules and systems.

The piracy industry is organized and has a strict division of labor.

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