Time Travel: 2014
Chapter 143 Raging Piracy
Piracy was rampant in the previous life.
It seems that the situation in this life is not very optimistic.
Although there is no evidence that "Sichuan Studio" has pirated the game "Hill Climb Racing".
But whenever there are signs of suspected piracy, Lin Hui has to be wary.
And it’s not just the “Sichuan Studio” that Lin Hui needs to be wary of.
What he wants to guard against is any possible piracy of the game "Hill Climb Racing."
Piracy of the previously launched games "Life Restart Simulator", "2048" and "FLAPPY BIRD".
Lin Hui always turned a blind eye.
There are two reasons for this:
First, because Lin Hui’s previous games had basically no engineering difficulty.
Many "explosion/destruction hands" do not require formal cracking. You can know how to develop them at a glance.
In this case, spending a lot of time on anti-piracy is likely to be a waste of energy.
The second reason is that several games developed by Lin Hui in the past basically used the buyout system to make quick money.
Lin Hui has no intention of engaging in long-term competition with piracy.
But today is different from the past. The operation strategy of the game "Hill Climb Racing" is very different from the previous games played by Lin Hui.
Lin Hui plans to use the in-game props and coatings of "Hill Climb Racing" as the main charging points.
Thus achieving a relatively stable long-term meal ticket.
In this case, if large-scale piracy occurs, it will undoubtedly greatly damage Lin Hui's interests.
Hill Climb Racing is a massive piece of cheese.
Lin Hui didn't want others to get involved.
In addition, if nothing else happens, the game "Hill Climb Racing" will also be the last mobile game developed by Lin Hui alone.
Things have to start and end, and Lin Hui doesn’t want to end up with a review of the game “Hill Climb Racing” that starts and ends because of rampant piracy.
Regarding the piracy issue.
Regarding the litigation issues involved after piracy occurred, Lin Hui was not too panicked.
Although Lin Hui is still an individual developer, this does not mean that Lin Hui is working alone.
When a person grows to a certain stage, even if he appears to be the same person on the surface, there are countless interests entangled behind him.
Although the interest entanglement behind Lin Hui is far from complicated, it is not as simple as when he first came to this world.
To some extent, Apple and Lin Hui are now a community of interests.
This kind of relationship based on interests is not very reliable when facing greater interests, but when faced with common interests, this kind of relationship can still be exploited.
Lin Hui does not want to see the emergence of pirated games, and Apple also does not want to see the emergence of pirated games.
With such a common appeal, Apple will be Lin Hui’s help when it comes to piracy issues.
The details of the contract signed with Apple also clearly stipulated this:
If the game released by Lin Hui chooses to be exclusive on the Apple platform.
During Apple’s exclusivity period, Apple will organize a legal team to respond to some infringements involving other platforms...
Apple's legal staff are basically poached from Disney with high salaries from Apple.
Disney’s legal staff has always been known as the strongest legal department in the Western Hemisphere.
There is a sarcastic joke:
If a person is stranded on an uninhabited island.
So the fastest way for him to save himself is to draw a Mickey Mouse on the ground.
In this way, Disney flew a plane to find him soon.
With such fighting power, Lin Hui has no need to worry about the efficiency of Apple's legal team, which is composed of former Disney legal elites.
In short, even if Lin Hui does not hire a lawyer as his subordinate now.
But Lin Hui doesn’t have to worry too much about the legal issues involved in possible piracy disputes.
However, after piracy issues arise, legal measures are taken to recover losses.
It's still too much trouble after all.
Lin Hui couldn't help but think:
How can we fundamentally eliminate piracy?
Although Lin Hui's idea is good, it is not easy to prevent piracy.
It is even more difficult to prevent piracy of independent stand-alone games like "Hill Climb Racing".
In the next few years, many independent stand-alone game manufacturers will have no good solutions to the piracy problem.
As for adapting the game "Hill Climb Racing" to the Internet, it is easy.
But what happens after this?
Can this game repeat its success?
You know, the success of the game "Hill Climb Racing" back then was largely due to the fact that it was an offline game.
Offline gaming means no traffic is required except for purchases.
In the next few years, people may not be aware of data consumption.
But things are different now. Let alone 5G, 4G has just come out.
At this time, people are still very concerned about traffic tariffs.
It is precisely because of this event stage that people are more concerned about traffic issues.
Many game manufacturers have to take into account the traffic consumption of games when designing games.
For example, in the previous life, Goose Factory used frame synchronization when designing Honor of Kings.
(Common synchronization schemes in games include state synchronization and frame synchronization.
Generally, large-scale MMOARPGs use state synchronization)
The reason for this is because the frame synchronization traffic consumption is relatively small.
(Of course this is only one of the reasons)
Even big companies like Goose Factory have to consider the traffic issues involved in mobile games when making mobile games.
Lin Hui couldn't help but consider the traffic problem.
If you think about it carefully, the success of Lin Hui's previous games was largely due to the lack of traffic traps.
All in all, the game design at this time point should not involve traffic factors as much as possible.
But how can Lin Hui prevent piracy?
At this time, the domestic independent game environment is very unfriendly.
It is no exaggeration to say that piracy is rampant.
The problem is a bit tricky.
Lin Hui suddenly thought:
In the past life, what did the internationally renowned game developers do when faced with the rampant piracy activities in our country?
In the past, game developers faced rampant piracy with three strategies:
ⅠTreat differently
ⅡLet piracy go unchecked
ⅢFight to the end with piracy
(ps: ...there is another weird one: I pirate myself
For example, "Dark Forest")
Fingersoft, the developer of the previous "Hill Climb Racing" series of games, adopted a policy of differentiated treatment towards my country.
The "Hill Climb Racing 2" developed by it is directly divided into two versions: "International Version" and "Domestic Version".
Although these two versions look almost the same, there are quite a few differences in the specific experience.
The international version of the game "Hill Climb Racing 2" can be archived in the game, but the domestic version does not have this feature;
The international version can add friends and compete with friends, but the domestic version does not have this function;
The international version can...
In short, the previous domestic version of "Hill Climb Racing 2" had a very poor experience compared to the international version.
More like a emasculated version.
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