Time Travel: 2014
Chapter 147 Reconstructing Classic Games (4)
When it comes to technology, you can really do whatever you want with a seven-year lead.
And in this situation where unity in time and space is half a beat slower.
Lin Hui was actually nine years ahead.
In this case, resort to a more powerful editor.
Lin Hui can easily succeed even without copying other people's games.
But for now it’s better to play it safe.
Why go through all the obstacles when you can win with success that can be replicated.
With the help of a powerful game engine, laying out 2D terrain is effortless.
In a short time, Lin Hui had figured out the corresponding 2D terrain in several modes.
What Lin Hui calls 2D terrain in the racing game "Hill Climb Racing" is mainly equivalent to the game track and the environmental background of different modes.
After having a track, it is natural to develop parts related to racing.
Of course, the so-called "track" and "racing car" are all for players.
For game developers and game engines, the game track in the 2D terrain serves as a collision body.
(Without a collision body, 2D rigid bodies cannot collide with each other)
The term corresponding to the mass point corresponding to the racing car in the unity engine is called rigid body.
And the pattern style presented by the racing car is that of an elf.
When it comes to the specific patterns and coatings of the racing car, Lin Hui can just draw on the engineering files of the previous "Hill Climb Racing 2".
Unity has a separate physics engine to handle 2D physics in order to take advantage of optimizations that only apply to 2D.
Lin Hui's next work is to set the motion characteristics of the rigid body under the new physics engine of the advanced version of Unity.
Use the Body Type property to set the component settings of the 2D rigid body.
This is used to interact with 2D colliders to manipulate movement (position and rotation) behavior.
…
Lin Hui quickly got into work mode and accelerated the reconstruction of the game "Hill Climb Racing".
…
When the time came to 7 pm on the 21st, Lin Hui had completed the reconstruction of the game "Hill Climb Racing" and uploaded the reconstructed game to the app store in an updated form.
The version number corresponding to the version Lin Hui made previously is v1.0.0.
But the version number after reconstruction is v2.0.0.
The version number is not random.
Although he could make random marks, Lin Hui had no habit of making random marks.
From a certain perspective, Lin Hui’s reconstruction can even be understood as a major version iteration.
After this version iteration, the changes to the original game are not minor.
In the reconstructed version, Lin Hui added a new paint job to each of the original 22 vehicles in the game "Hill Climb Racing" that is more in line with the aesthetics of female players (players still need to obtain these new paints Only through lottery)
At the same time, Lin Hui also added 7 new characters to the protagonist of the game "Hill Climb Racing".
All players can get 3 of these new characters for free.
As for the other four characters, players can automatically obtain these brand-new characters when the number of draws/prizes reaches 12, 36, 108, and 216 times.
In addition to the above-mentioned new gold points, Lin Hui also added several new scenes in the reconstructed version of "Hill Climb Racing".
These aren't exactly new scenes, either.
They exist in Hill Climb Racing v1.0.0.
It's just that in the previous version, these scenes were hidden scenes.
Players can only unlock it by triggering certain achievements.
But Lin Hui hid the easter egg too deeply, and no player has ever discovered it.
Easter eggs are only interesting when they are discovered, not buried too deep.
In this update, Lin Hui simply included these scenes as updated content.
In the v2.0.0 version of the game "Hill Climb Racing".
Now, in addition to the basic scene (pastoral scene), desert scene, Arctic circle scene, highway scene, moon scene, and Mars scene, there are also three new scenes: night scene, rooftop scene, and rainbow scene.
The three newly added scenes except the rainbow scene require players to spend 345,000 gold coins to unlock.
The remaining two scenes, like the basic scene, are free scenes.
In addition, in the v2.0.0 version of "Hill Climb Racing", Lin Hui also improved the complexity of each scene map to a certain extent.
Although v2.0.0 has a lot of changes, Lin Hui still follows the style of the previous version in terms of painting style.
Although the style of the reconstructed "Hill Climb Racing" has not changed much in the eyes of players.
But a lot of the underlying stuff about this game has actually changed.
This change is beneficial to players.
Because of the new physics engine, players' operating experience in version v2.0.0 is better than before.
In fact, if the mobile phone hardware is powerful, Lin Hui's design in version 2.0.0 can greatly improve the user experience.
But the ideal is very full, and the reality is very skinny.
However, in this version of Apple, both software and hardware are lagging behind.
As a developer, it is outrageous to think that Apple's software and hardware are lagging behind.
Even so, Lin Hui's design will also bring players a brand new experience.
But this new look is only for players.
For the piracy team, this refresh was nothing more than a death knell.
Lin Hui felt that it would take at least three or four months for the piracy team in this time and space to create a game that is exactly the same as "Hill Climb Racing" v2.0.0.
Lin Hui went through all the trouble to reconstruct the game just to delay piracy for three or four months. Is it necessary?
Of course it is necessary. Although it only takes three or four months, it is enough to change a lot of things.
Lin Hui believes in the combat effectiveness of the game "Hill Climb Racing".
Three or four months is enough time for the game "Hill Climb Racing" to seize the market.
Wait for the pirate manufacturers to come up with pirated games three or four months later.
You will only be surprised to find that the market is completely occupied.
Without a market, even money transfers will often not produce the desired results.
Moreover, the piracy team's ability to produce a pirated version in three or four months could only be based on Lin Hui's failure to update the game in these three or four months.
But this is simply not possible.
In fact, Lin Hui has finalized the v3.0.0 version of "Hill Climb Racing".
Compared to v2.0.0, which was conservative in screen upgrades, v3.0.0 has a very large screen upgrade.
Lin Hui has now completed several games, whether it is "Hill Climb Racing" v2.0.0 or various versions of various previously launched games.
In essence, they are all gameplay-driven (gameplay-driven means that the player's focus will be on the gameplay)
In this mode, the game's story (setting), art, and music all serve as a foil.
The v3.0.0 version will be an art-driven game.
Upgrading from gameplay-driven to art-driven is an essential pursuit.
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