Time Travel: 2014
Chapter 149 The Victory of Retro Games
As for why this happens.
It's not a metaphysical effect.
If you think about it carefully, you can understand that "Hill Climb Racing" that Lin Hui uploaded before was limited to free.
Because many game operating manufacturers are in the actual operation of the game.
It is often difficult to directly charge for free-limited games.
Instead, I like to update a version before charging.
It is precisely because many free-limited games like to start charging after updating a version.
Therefore, many players who were still waiting and watching decided to download it after learning that Lin Hui had updated a major version.
It doesn’t matter whether there is any charge in the future.
Download it first, at least you won’t lose money.
Even after the new version was updated, Lin Hui had no plans to charge for the game.
Players’ crazy downloading can be said to be playing into Lin Hui’s hands.
Suddenly, Lin Hui felt that a large amount of wealth was beckoning to him.
In the previous life, the game "Hill Climb Racing" had a revenue of over 100 million euros, which is approximately one billion yuan.
Because he said goodbye to the Android market for the time being (within 6 months), Lin Hui’s income will definitely be greatly reduced.
With an income of nearly one billion yuan, even if Lin Hui’s income is discounted, it will not be much less.
And it’s not like Lin Hui didn’t take any remedial measures.
For example, he added a new payment point in the game - you can get new paints through lottery.
Judging from the enthusiasm of the wealthy people for paying.
Lin Hui's income will not be less in a short period of time.
On the contrary, it is possible to surpass the early data of the previous game "Hill Climb Racing".
Lin Hui has a big advantage over the developers of the previous game "Hill Climb Racing".
Several games developed by Lin Hui have become popular around the world, making Lin Hui very famous in the field of mobile games.
Fame is something invisible and intangible, but it is real.
What fame brings is appeal, with strong appeal.
The game "Hill Climb Racing" reproduced by Lin Hui almost does not have to go through the process of slowly fermenting reputation of the previous "Hill Climb Racing".
In fact, under the call of fame, even Lin Hui now produces a very bad game.
It is estimated that many players will try it.
What's more, the game "Hill Climb Racing" is a classic game with rich connotations.
Lin Hui believes that the player community will be able to discover the value of this game.
In addition to his huge reputation, Lin Hui also has a small advantage.
That is, the share Lin Hui gets on the platform is higher.
In the previous life, the game "Hill Climb Racing" had a 70% share when it first launched on the platform, but Lin Hui now directly owns a starting share of 85%.
Although the difference in sharing is only 15%, for a game whose revenue is measured in hundreds of millions, the impact of even 1 percentage point will be significant.
Except for Lin Hui’s own factors.
Market factors are also extremely beneficial to Lin Hui.
The game "Hill Climb Racing" launched by Lin Hui at this time is extremely cheap.
Because whether it is from the domestic market or the international market.
The game "Hill Climb Racing" launched by Lin Hui will not have any competition.
This is not Lin Hui talking nonsense.
Without investigation, there is no right to speak. The reason why Lin Hui was able to come up with such an argument must have been fully investigated.
From the perspective of the domestic market at this time, although the domestic mobile game industry at this time cannot be said to be a blue ocean.
But if Lin Hui wants to make a difference here, it's like entering a deserted place.
The success of several of Lin Hui's previous mini-games in China also proves this point.
The reason why this happened was not that Lin Hui was invincible, but that his opponent was too weak.
In 2013, we took advantage of the mobile Internet.
The actual sales revenue of my country's mobile games has exploded by more than twice, and the number of users has increased by nearly 2.5 times.
The domestic capital market has also noticed this situation and begun to invest in mobile games.
Although these manufacturers are exerting their efforts, the direction of their efforts is rather strange.
Nowadays, the major mobile game developers in China are focused on converting client/web games into mobile games.
The trend of converting domestic client/webpage games into mobile games has not just started this year.
Probably since 2012, some web games have successively launched mobile versions.
Domestic mobile game developers have begun to crazily convert client/web games into mobile games.
On the surface, changing client/web games to mobile games is just following the trend.
In essence, these people's thinking is too rigid and they are using the thinking of computers to make mobile phones.
I think I can succeed by copying what I did on the computer to my mobile phone.
Can this really happen?
But Lin Hui had no obligation to remind them.
Moreover, the success of Lin Hui's previous games has shown that their thinking is outdated.
But these people will never look back until they hit the wall...
Peers are enemies, let them be.
After talking about the domestic situation, let’s talk about the foreign situation.
Although foreign countries have noticed the value of casual games in the past few years.
But in recent years, the focus of foreign games has already shifted to other directions.
At this time, major foreign game developers are basically focusing on IP-modified mobile games, rather than focusing on general casual games.
The success of Lin Hui's previous games was, in Waiguo Ren's eyes, just a victory for retro games.
I am not very optimistic about this trend.
To be honest, there are inherent advantages in getting involved in games through IP.
In the entire game industry chain involving IP games:
(IP)→Game developers→Game publishers→Game channels→Game users
IP is almost at the end of the industrial chain, basically just sitting around and making money.
(Although I make money just by sitting, I am not the one who makes the most money in the whole chain)
IP owners do not do much in this chain.
As long as it licenses the characters, images, text, plots and other materials it owns from literature, film, television, animation, popular games, etc. to game developers for use in game development.
For game developers, the value of IP lies in its own traffic and higher user loyalty, which is easier to monetize than ordinary traffic;
At the same time, IP has a ready-made world view, character design and art style, so there is no need to educate users.
IP is undoubtedly a good starting point for getting involved in the gaming field.
If Lin Hui wants to get involved deeper in the gaming field.
In the future, I will more or less get involved in things related to IP.
In fact, Lin Hui's previous creation of online articles is a good starting point to get involved in IP if it is run properly.
Nowadays, mainstream foreign game developers do not pay much attention to the development of casual games, which is very beneficial to Lin Hui.
As for some stragglers who develop casual games.
It does not pose any threat to Lin Hui, who now has the dual support of reputation and platform.
In short, overall, the market situation at home and abroad is extremely beneficial to Lin Hui.
Lin Hui believes that the game "Hill Climb Racing" will be a huge success.
With great expectations for expected income.
Lin Hui is ready to sleep.
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