Time Travel: 2014
Chapter 17 Reproduction of
Lin Hui feels that he can completely create the game "2048"!
It's not that I want to make money [doge][doge][doge], I just don't want the people of this world to miss a classic mini-game (Justice Face).
In the eyes of ordinary people, it seems that reproducing games is difficult, but in fact, this kind of thing needs to be analyzed on a case-by-case basis.
The difficulty of a game like "2048" is mainly in creativity, and programming is basically free.
As long as the design requirements are clear, any student in the computer major can do it without even Lin Hui having to do it himself.
Lin Hui remembers clearly that when he took the "C++ Programming" course in college in his previous life, his first big assignment was to program to implement "2048".
Many Internet companies even regard programming to implement "2048" as a written examination question.
In short, he is quite familiar with the code of this game.
As for turning this game into software, it is not very complicated.
If there may be a roadblock somewhere, it can only be in UI design.
UI is the abbreviation of User Interface.
UI design refers to the overall design of human-computer interaction, operation logic, and beautiful interface of software.
Good UI design not only makes the software personalized and tasteful, but also makes the operation of the software comfortable, simple and free, fully reflecting the positioning and characteristics of the software.
It can be said that UI design directly determines the user experience.
Generally speaking, software design can be divided into two parts: coding design and UI design.
Coding design is Lin Hui's specialty, but UI design is a halfway career.
Although I became a monk halfway, I think it’s not a big problem.
After all, "2048" was completed by Gabriele Cirulli in just one week.
There is no reason that Lin Hui, who has a lot of experience in large-scale projects, can't handle such a small thing.
His execution ability has always been good, and he entered work mode after Lin Bai came home.
He first carefully recalled the game rules of "2048".
The game rules of "2048" are simple:
When the game is running, it will enter an interface that can accommodate 16 digital squares (4×4 layout).
The number square given by the system is either 2 or 4.
What the player has to do is to choose one of the up, down, left, or right directions to slide each time.
Every time you slide, all the digital squares will move closer to the sliding direction. In this process, the same two digital squares will overlap and move closer when they collide. At the same time, the system will randomly appear a new digital square (2) in the blank space. or 4).
Then it continues like this. When the interface becomes immobile (when the interface is completely filled with digital squares), the game ends; when the maximum number of digital squares appearing on the interface is 2048, the game is won.
The graphics of the game are also very simple. Most of the 16 squares at the beginning are gray, while the number squares are colored. Overall, the overall style is very simple.
The rules and graphics of the game basically reflect the design needs.
With the design requirements already clear, Lin Hui made rapid progress.
By 11 o'clock in the evening, the basic coding design was completed.
At this time, Lin Hui received another message from the bank:
"Dear customer, your China Merchants Bank card with the last number 6699 received a transfer of 2,874,250.00 yuan at 23:33 on June 11. The current balance of the card is 8,884,962.00 yuan."
Sure enough, just as Lin Hui expected, more than 2.8 million yuan was received.
This information has further strengthened Lin Hui’s motivation. It seems that doubling his income is just around the corner!
But everything will have to wait until "2048" is launched. It is impossible to point to the game "Life Restart Simulator"!
If there are no variables, it would be pretty good if the latter could add another 1.8 million yuan to Lin Hui's income.
Regarding the game "2048", Lin Hui is still very optimistic.
I remember that in another time and space, this game gained tens of millions of users as soon as it was launched.
After it was launched in 2014, it entered the top 10 of the global monthly download list of iOS games in March of the same year.
Only three months after its launch, the game has been downloaded nearly 700 million times worldwide.
What does 700 million downloads mean?
At that time, the number of Fuso people who lived a good life was only 127 million.
700 million downloads means at least 5.5 downloads per person in Fuso.
Therefore, Lin Hui has no doubt that "2048" can continue to regain its former glory.
Moreover, the success of the game "Life Restart Simulator" also strengthened his confidence.
After all, the audience of "2048" is obviously much wider, unlike "Life Restart Simulator" whose audience is only limited to Chinese players.
…
Driven by profit, Lin Hui worked hard overnight and finished the final version of "2048" at dawn on the 12th.
After checking that there were no problems, Lin Hui uploaded the game to the AppStore using his developer account.
As for pricing, although all versions of "2048" appearing on the Another Time and Space Market are free.
However, this time and space forest is still set to a buyout system, and the domestic price is 6 yuan (corresponding to 1 US dollar in the international area).
This is where the butt determines the head.
Anyway, as a developer, Lin Hui has no reason to kill himself.
Although it is not set up as a buyout system, you can still make money through in-game advertising.
But Lin Hui feels that in-game advertising is troublesome and affects reputation.
Anyway, according to Lin Hui’s usual thinking.
It's okay to charge some money for the game, but it's not okay to put a bunch of ads that you don't know where to jump to when you touch them.
Therefore, it is better to set it up directly as a buyout system.
And "Threes" with the same game mechanism is now priced at 12 yuan.
In comparison, Lin Hui’s pricing is relatively conscientious.
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