Tokyo Gentleman Story

Chapter 1071: Exploration of XBOX handheld

"XBOX..."

Takahashi is also looking at the machine he has.

This is a handheld, XBOX prototype.

As a member of the Mithril platform, Ye She got this machine in advance to develop games.

And next to the machine is a proposal.

This is a proposal initiated by the Mithril platform. The book proposes that various manufacturers unite and take out the popular characters of the game to build a character library, but it is convenient for the production of fan and commercial games.

This thing is somewhat similar to the copyright library of a certain eastern country.

Take the music copyright library as an example.

If a certain manufacturer in a major eastern country purchases copyright, they will not go to a single manufacturer, but will directly purchase the copyright from the copyright library.

Many people have heard BGM like "The Glory of the Knight King" on the TV station produced by the Central Committee. In fact, because of this, some people say that the copyright is pirated by the other party, but in fact, they did purchase the copyright.

Sometimes, this approach can also cause embarrassing things to happen, for example, under a very serious occasion, using the BGM of 18X game works...

The initiative initiated by the Mithril platform is similar to this copyright library.

Of course, this also has different requirements.

According to the authorization level, the manufacturer can choose whether to allow this character to be used commercially, and in the commercial field, it is also determined whether to simply borrow the image or integrate the other party into the story. These are divided into different levels.

Below the highest authorization level, friends can make use of characters to make plots, and even make separate stories such as storytelling. However, it needs to negotiate with the game copyright owner. Whether it can pass or not needs to be reviewed by the original manufacturer. This is similar to the melancholy of Haruhi Suzumiya and the disappearance of the derivative work Yuki Ko Nagato.

Of course, there are probably not many vendors that will do this, and there are not many vendors that will expand IP, so this rule is just there.

What Takahashi cares about most is the second-level authorization.

Under this authorization model, manufacturers can also use roles to participate in the plot, but not as the protagonist.

To put it simply, in this part, you can make a work similar to the big chaos, and the classic infinite flow belongs to this part.

Today is the time of iket's exhibition. Although Takahashi hasn't passed by, he is basically clear about the things that may be in the fan show.

In fan works, some authors will connect two or more characters from different works to make a story.

Not to mention, some are quite interesting.

For example, Monkey King vs. Doraemon, Calabash Baby vs. Transformers, and so on. (Super fog)

Although Takahashi doesn't know the so-called "infinite stream", Takahashi still knows the content of this kind of chaos.

As for the latter words, there are also pure role authorizations, such as the linkage of character clothing and skins in the game.

Of course, compared to the copyright library, Senxia's approach is more equivalent to an "intermediary."

In fact, there are many unsatisfied game manufacturers, but in fact, it is not a simple thing to want two manufacturers to interact with each other. Communication between them is a very troublesome thing.

"In this case, it really feels like an alliance..."

Takahashi murmured too.

The Mithril platform is a very special platform, started through the Internet, but it is very beneficial to the development of text AVG.

Compared with other games, the capacity of text AVG is small, and players who can use the Internet now also belong to the type with spending power and willingness to consume. One hundred thousand netizens can basically maintain a market.

More importantly, with the development of the Internet, the number of Internet users and the number of game players are also increasing, and the future of the platform is very good.

But this is only the beginning.

With the development of time, the game makers integrated with the Mithril platform gradually began to become a similar camp.

Of course, at the very beginning, everyone did not actually know this.

In fact, "Mithril Power" was first called by outsiders at the beginning.

After that, many manufacturers who joined the Mithril platform realized that they were already a big force.

You know, in the current market, the small butter market is gradually declining, and the performance of the entire Galgame is also declining. At this time, it is normal for everyone to stay together for warmth.

In the team, the sense of security among manufacturers is also stronger.

and so.

"It would be great if the club joined the copyright plan." Takahashi Ryu also muttered.

Whether to join or not is actually decided by the club itself.

But Takahashi also knows that Ye She has recently considered transformation.

The manufacturers that joined the Mithril power are not only AVG game manufacturers. Some independently produced games have also gradually emerged. These games were originally original fans at first, and later commercialized, supported by the Mithril platform. In, even began to release physical version of the game.

And one of the most popular games among them is "The Story of the Wasted City".

In fact, the other most popular game is "Doraemon Resident Evil", but because of copyright issues, this work can only appear as a free fan.

With the advent of the software RPGMAKER, more people are making RPG games.

Takahashi also knows that there is a "Wang She" called "One One One", or "ONEONEONE", or jokingly called "Wang Wang Wang".

This club is also a game manufacturer that makes little butter. They were just a club at the beginning, but after their works were welcomed, they have now been commercialized with the help of Mithril, and the president has also established the club.

Using RPGMAKER to make RPG games will reduce the workload in terms of the amount of text and the amount of performances. Who doesn't like to make a more popular game at a lower cost?

Okay, Takahashi doesn't like it either.

The game he wanted to make was not like this.

"Forget it, it's the club's business anyway...but this is not bad."

Picked up the handheld again.

The handle of the XBOX handheld is similar to the X-handle, but heavier, but it feels really cool to have such a handle to play games.

Before that, Takahashi Long played the game with DC's new controller, but as a result, he couldn't go back.

Yes, I can't go back completely.

After getting used to this kind of handle, she found that she could not accept other handles at all.

The handle of full marks.

Whether it's the grip or the kind of control when playing games, it's full marks.

At the beginning of using it, Takahashi also felt very awkward to hold it. After half an hour of trial use, he went back to play PS2.

However, after picking up the PS2's handle, Takahashi also found that he didn't feel right how to use it.

I feel uncomfortable all over, as if I usually wear XXL pants, but now I have changed to L size pants.

Super uncomfortable, super uncomfortable mouth!

Picking up the handle of the DC again, Takahashi Long also found that the awkward feeling before had disappeared.

At this time, Takahashi also discovered that his previous discomfort with the X-handle was not because the handle itself was not good, but because the handle was too good, so because it was "too smooth", it would be violated. Sense of harmony.

"But Nintendo seems to be doing handhelds too, right?"

Takahashi is also quite informed about the news in the industry.

But Takahashi did not stop his movements.

Although this prototype machine still has many functions that have not been added, the basic functions are still there.

Takahashi also turned on the handheld at this time, and then the LOGO of the game "Guilty Crown" appeared on the screen.

Yes, the content in this game is the Crown of Sin.

Then, Takahashi also glanced at the CD next to him, which was the installation disk of "Guilty Crown".

Yes, this game provides two modes, one is "cassette" mode and the other is "burning" mode.

Burning cassettes, many people think that this kind of thing is done by pirated and copycat game manufacturers, but it is not.

In the beginning, Nintendo also provided the business of burning games.

If the player purchases a game cassette, he can spend 500 yen to delete the game in his hand, and then replace it with another game.

But this business is not very useful.

Because of this approach, players are very entangled. They don't know whether they bought a game or rented a game for 500 yen, and then changed to another game after clearing the level.

This feels... unpleasant!

Collecting is also one of human natures, don't you see, so many people spend crazy money in mobile games for an SSR card that is not practical, just for collecting.

The plan to rent the game for 500 yen, of course, failed.

But the method that Morinia thought of was another way.

Morinia’s plan here is to provide burning cassettes that can be burned at will, and then game manufacturers also provide CDs, and games are stored in the CD.

In this way, players can not only play the game at a low price, but also satisfy their hobby of collecting.

"But piracy is not easy to solve..."

Takahashi also admits that this idea is quite interesting, but the piracy problem may not be solved.

As long as you have a burner, you can spread the game to others wantonly. This situation is actually not very good.

"Company A is probably because of this, so I sent it to us first..."

Takahashi also murmured.

The other party should also be inaccurate, so I want to know the opinions of others.

Compared with the PC version, the XBOX version’s guilt crown, picture quality and music have shrunk.

This is also impossible, because the XBOX itself has a limited resolution, and reducing the audio capacity is one of the common ways to reduce the size of the game.

"The UI has also changed."

In addition to the game itself, the UI of the game has also changed.

The volume occupied by the text becomes larger, but the content on the same screen becomes less, this is to adapt to the changes produced by the handheld.

The most important thing is that the UI originally made with the PC has also been reset. On the basis of retaining the style and color scheme, the UI has also been made into an enlarged version of the handheld mode.

Takahashi also knows that this is an example made by the other party and shown to other manufacturers to teach everyone how to develop games and design UI on this machine.

Takahashi also thought it was pretty good.

"By the way, can you connect to the TV here?"

Takahashi also began to experiment with other functions of the handheld, and connecting to the TV is one of them.

He picked up the cable, then went to the TV, fiddled with it for a while, and connected the cable to the XBOX handheld.

Then, the picture on the screen disappeared and then appeared on the TV.

"Oh oh oh, very good."

After the picture is zoomed in, although it feels blurry, the colors are better.

After all, the display effect of reflective liquid crystal is limited, but it is still a bit bad when placed on the machine.

"But the blurring of the text is still uncomfortable... Ah, yes."

Takahashi also opened the DC next to him, then removed the machine, and connected the wires to the DC.

The finished version of DC-P has not been completely made yet, but the interpolation software and the software linked with the XBOX controller have also been made.

Although there is software, it is different from the plug-and-play on DC-P. After connecting the cable, the BETA version of the software first needs to enter the software, and then set the game's interpolation mode, double cubic interpolation, linear Algorithms such as interpolation are provided.

Takahashi also chose "vector separation" and then double cubic interpolation.

In the game, both the UI and text are vectorized, so it can appear clearly when expanded countless times.

In this debug version, testers can try to use this mode, and can also interpolate the output screen of XBOX separately. In short, it is to test which method is most suitable for manufacturers.

"Oh, good."

After connecting to DC, the picture reappeared. The original fuzzy UI and text became much clearer, and those fuzzy pictures looked better after processing. Although there are still no native pictures that look good, they are straight out than XBOX. That is definitely much better.

"That's not bad." Takahashi also nodded, "The UI is too big, but it's not quite right on the TV. If the UI can change when outputting to the PC, it would be even better~www .wuxiaspot.com~ But if you want to play, you still have to finish the DC or PC native version of the game."

Takahashi also thought about it.

"Well, the most suitable place, sure enough, is to carry it with you, and then play games..."

"Try the XBOX handle mode again..."

In addition to the current mode, the XBOX handle also provides another interesting mode, that is, the handle mode, which is to reversely output the screen on the DC to the handheld.

The model is also under development, but Takahashi is also looking forward to this model...

...

Large-scale horror film: Back to school, has been released, welcome to watch the majority of children's shoes~

2333~

Today’s festival, meow meow~

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