Tokyo Gentleman Story

Chapter 1072: UI issues

view all

Recently read Category Channel Fantasy Fantasy Martial Arts Xian Xia Science Fiction Spiritual History Military Urban Romance Modern Romance Campus Romance Ancient Romance Girl Channel Classic Beauty Through Time and Space Online Games Competitive Novels Doujin Uncategorized Quick Navigation Home

> Urban Romance

>Tokyo Gentleman Story

>Chapter One thousand and seventy-two UI problems directory setting bookmark comments Chapter one thousand and seventy-two UI problems

Fiction: Tokyo Story of a gentleman: The Dark Wind Word Count: 8776

"Um...this feels..."

How does Takahashi feel when the console game is put on the handheld?

Takahashi also wanted to say the word "wonderful." Flash Dance Novel Network

First is the wonder, then the excitement.

After such a surprising scene appeared on the handheld, Takahashi Ryuya felt this way in his heart.

Exquisite VR fighters appear on the small handheld screen, which is almost impossible for people in this era.

However, Morinia now has done this.

Although it is not for the handheld itself to have such capabilities, it uses a home computer to perform calculations and then outputs the screen to the handheld to form a "streaming."

Of course, besides this most common streaming method, in fact, the technicians have also proposed many solutions.

The first is the mode similar to the output from the handheld to the host.

Simply put, it is to reprocess the data of the home computer, and then interact with the handheld computer, and finally present it in a mode suitable for the handheld computer.

But this plan was rejected.

The reason is not that this kind of operation is not good, but that this kind of operation is time-consuming and laborious.

Time-consuming and laborious, and the effect of the improvement is not proportional to the achievement.

This is the worst thing.

Capitalists want to make money.

So in the end, this method was rejected.

Not because it can't be done, but because the implementation process is a bit more complicated.

Therefore, the current output mode is to render according to the mode originally formulated by Mori Summer.

But the output mode of this semi-finished product is also very subtle now.

"But in this case, ui is too small, right?"

Contrary to the output from the handheld device to the TV, the ui becomes smaller when the home computer is used to output to the handheld device.

One becomes bigger and one becomes smaller, which feels weird.

"Feel more suitable for playing action games?"

Takahashi murmured too.

But if it is used to play word games, it really won't work.

This model is still too bad.

"But I remember there is a developer community..."

Takahashi also turned on the computer and started surfing the Internet.

The New Year is coming soon, although Takahashi Ryu has stayed in the club, but at this time, there is no one else.

Ye She is a veteran game club, but in order to keep pace with the times, their machines are still connected to the Internet.

Open the web page and enter the developer community.

"Some views on solving ui problems."

"The impact of streaming reset ui on streaming."

"There is an input delay between xbox and dc."

...

There are many posts on the forum, but among these posts, the most are really discussing ui issues.

The resolution of the xbox is limited, and if the ui is too small, not to mention the problem of image size, it is difficult to completely display the problem with the limited resolution alone.

This problem is even more serious than that of handheld TVs.

At least if the ui is too big, everyone just looks at it and thinks something is wrong, but the game itself can still be read.

But the reverse output is different.

Not being able to play is also a problem.

Takahashi also clicked on a post.

This is a technical post.

Takahashi himself is not very able to understand this technology, but Takahashi still understands part of what the other party said.

"...According to the situation, the best way to achieve ui management is to design two sets of uis. When switching devices, the ui itself can be seamlessly switched, so that the effect that can be achieved is the best."

This man believes that the best way to achieve this is for the manufacturer to design two sets of uis during development. The uis themselves can be switched without affecting the game mechanics and design itself.

This is what the development team itself wants to promote.

——After all, if the game has been developed, and then use the game’s own mechanism and the machine itself to achieve the conversion between the screen and the UI, this kind of thing is very unrealistic.

But if the manufacturer has produced two sets of uis, it will be more convenient. More importantly, the design of the ui itself will not affect the development much.

However, on the replies floor, someone raised the view that the number of players who can stream is not very large.

"Although Mr. Xia Sen proposed a lot of this idea, I personally think that there are very few people who use streaming. Streaming is interesting, but it is actually not the best solution. If xbox can connect that streamline If you take it down, this is the best solution."

This person makes sense.

Takahashi also felt this way when he was playing games.

Ui is one aspect, and another aspect is the line above.

Without that thread, the feel of this game can at least double!

In addition, there are also posts that propose solutions to common game uis. 35xs

"About the general conversion system of the Ark engine."

The author of this post is an independent developer. He once used the Ark engine to make his own galga. This developer, who combines programmers, artists, and scripts, believes that if you redefine the output interface of the game, then make it New ui.

This kind of thing sounds complicated, but Shijiang is very simple.

If a text avg needs to run, a lot of runtime libraries are needed, and then the game itself and the system interact with each other.

If you want to transplant, you must consider the situation of another machine.

But the programmer made a point.

He has studied the Ark engine in depth, so the method he proposed is to treat the Ark engine itself as a "black box."

Even, he thinks that this method can be used to package and port the game, and then implement it.

Then redefine the interface of the game to make a difference in the functions it implements.

What is a black box?

For a simple analogy, you can think of a program as a "11=?" math problem.

If you want to know the answer to this question, the user hands the question to a dark room for the answer.

People outside don’t know what happened in this dark room. Whether it’s a cat doing math problems or a cosmic man doing math problems, the output answer is the correct conclusion of "2".

This is the black box.

The solution proposed by this programmer is similar to this.

After knowing the answer of "11=2", there is no intermediate process. It's like the "original answer" of this question was made by a cat, but let an elephant answer this question on my own side, as long as it can achieve 11=2, then there is no problem.

Not to mention, the idea proposed by this person is quite forward-looking. In the future, there will indeed be engines made by similar systems-for example, let the Android platform run the galga program ons on the PC.

The principle of ons is to analyze the ns scripting language on the basis of understanding, so that the content can be presented on mobile phones, handhelds or other devices.

However, Takahashi is not particularly interested in the transplant itself. He is more concerned about the idea of ​​ui transformation proposed by this person.

Simply put, this person just redefines the condition of "11=3".

When outputting ui, redefine the original script and define the content of the original a=b ​​as a=c. In this way, although the original output result has not changed, the result "a" appears on the screen." "b" becomes the effect "c".

This statement is a bit strange, but if you use the 18x hypnosis category to explain it, it is very clear, that is, "common sense replacement".

Well, it probably means that.

Takahashi also finished reading this article with difficulty, and he felt that his head had become a bit of a paste.

After saying a lot of content, he probably understood what the other party said.

At the bottom of the post, in order to prove his claim, this dear friend also posted a few screenshots.

In the screenshot above, it is the deo of the new game developed by this dude. This is the screen running on the PC.

It can be seen that the size of the text on the screen is always the same, and the buttons are also very clear.

The resolution of the second picture is the same, but the text on this picture is much larger, and the buttons have become hidden-because you only need to press the buttons on the handle to realize the function, so the picture The button itself becomes no longer important.

The other party emphasized that I did not make two sets of UI, but used the program I wrote to change the interface definition. Using the characteristics of the Ark game engine, it is not very difficult to do this.

"So it's only suitable for Ark engines..."

Ye She has its own engine for developing games, and this method is not applicable.

But he continued to look at it with great interest.

"However, this approach also has some requirements. First of all, vector ui must be used. The ui customized with drawing materials will be forcibly stretched and sometimes the entire ui will be messed up. This is an unavoidable situation. The Ark Engine has not optimized this. I am rewriting this part of the content on this basis. I have made a beta version for testing. This part of the content can make the new engine support dual UI structure, and the development becomes simple."

Below this, there is an attachment named "ark-krkrv001".

"The original poster is so amazing, he can still play like this?"

"-Reply upstairs: Thank you. I originally had the idea of ​​developing an engine by myself. The name ‘krkr Giri Giri’ is actually derived from my own ideas."

"Huh? Why did the host stop development?"

"Ah, because I found that the functions I want to achieve, the Ark engine has all been implemented, and the effect is better than I thought, and there are some good ideas that I don't have at all. The people in a company really That’s amazing! Well, but because of this, I stopped developing my own game engine."

It turns out that this person also plans to develop an engine by himself. No wonder it is really amazing that so many functions can be realized now.

"Well, but it is better to design two sets of ui separately."

This is Takahashi's view.

Although it may be costly to do so, this stupid method is actually the least error-prone, and the reliability is much higher than the solution that the person said before.

"what?"

Ryuya Takahashi, who was thinking this way, suddenly saw another post.

"About the idea of ​​using dc and xbox to realize a two-player game."

Two-player games are not uncommon these days.

However, this developer believes that two-player games are still a bit simple and rude, such as Dynasty Warriors and Mario Kart. The two-player mode of these games is to cut the screen or the left and right in half, and then display the game content separately. Some fighting games are simply on the same screen.

But the developer felt that it might be fun if you can output on the big screen and on the small screen at the same time, and then play different games with two people.

Entering this post, Takahashi also found that there seems to be a lot of interesting content proposed below.

Some people think that if the TV screen shows the content of the game, and then put the UI or something on the handheld, it may have a more interesting experience.

Seeing this, Takahashi Ryu also thought it was wonderful.

Although Takahashi is also a developer of a word game, Takahashi still finds it very interesting about the game itself.

UI or something, if it appears on the screen, sometimes it is really annoying, but many times there is no UI, which feels even more painful.

But according to the answer on the floor at the back of this post, he found that this pattern seemed interesting.

Yes, this part of the content derived from this post seems to be even more interesting than the two-player games mentioned by the main post.

"Especially for action games, if there are props, maps, etc. on the screen, it will make people a little strange and subtle, but if they are all imported into the handheld, it might be good."

"I agree with this idea. This two-in-one approach may be the best. I wonder if the Order of the Phoenix has considered combining xbox and dc-p?"

This opinion has been approved by many people.

Takahashi also posted a reply, applauding this opinion.

If Mori Xia saw this post, he should be amazed at how divergent people's thinking is in this era, and these application methods also have their own brains.

Regarding the latter opinion, Morinia will probably compare the "nds" handheld of another world line. The nds handheld itself is a dual-screen handheld. This is the main screen displaying the game content, and then the secondary screen displaying the game. Props and small maps etc.

But unfortunately, Senxia has not seen the content of this post for the time being, because he is now facing a crisis...

...

The Wang society in the previous chapter is real. The content of the society is mainly heavy-mouthed games. Most people are careful...

In addition, the explanation about the black box is very complicated and may be a little less rigorous. Don't go into it deeply, just understand the principle.

krkr is the engine of this world line fate...

September~

School starts~

Everyone study hard~

2333~

The hard work party...

Novel recommendation: Kylin Guwang Gongge College High School Immortal Thunder God Destroyed Bank Beauty Open Sky Seal Yin and Yang Cunning Taoist Special Forces I am Legend Embroidered Donggong Feng Lin Jiangshan Prosperous Marriage: The emperor’s cusp, cute wife, super soldier king’s beauty legion Shura The Valkyrie system coldly affects the emperor, and gently kisses the strongest master in the city-the hot baby of a free and beautiful barrister, the firewood, the sky-defying summoner, the sky-defying view of the first-level BOSS: you get married, I rob you of the best city doctor

There is no next chapter in the previous chapter

The first thousand and 72 chapters of the UI problem, Tokyo Gentleman Story

"Um...this feels..."

How does Takahashi feel when the console game is put on the handheld?

Takahashi also wanted to say the word "wonderful." Flash Dance Novel Network

First is the wonder, then the excitement.

After such a surprising scene appeared on the handheld, Takahashi Ryuya felt this way in his heart.

Exquisite VR fighters appear on the small handheld screen, which is almost impossible for people in this era.

However, Morinia now has done this.

Although it is not for the handheld itself to have such capabilities, it uses a home computer to perform calculations and then outputs the screen to the handheld to form a "streaming."

Of course, besides this most common streaming method, in fact, the technicians have also proposed many solutions.

The first is the mode similar to the output from the handheld to the host.

Simply put, it is to reprocess the data of the home computer, and then interact with the handheld computer, and finally present it in a mode suitable for the handheld computer.

But this plan was rejected.

The reason is not that this kind of operation is not good, but that this kind of operation is time-consuming and laborious.

Time-consuming and laborious, and the effect of the improvement is not proportional to the achievement.

This is the worst thing.

Capitalists want to make money.

So in the end, this method was rejected.

Not because it can't be done, but because the implementation process is a bit more complicated.

Therefore, the current output mode is to render according to the mode originally formulated by Mori Summer.

But the output mode of this semi-finished product is also very subtle now.

"But in this case, ui is too small, right?"

Contrary to the output from the handheld device to the TV, the ui becomes smaller when the home computer is used to output to the handheld device.

One becomes bigger and one becomes smaller, which feels weird.

"Feel more suitable for playing action games?"

Takahashi murmured too.

But if it is used to play word games, it really won't work.

This model is still too bad.

"But I remember there is a developer community..."

Takahashi also turned on the computer and started surfing the Internet.

The New Year is coming soon, although Takahashi Ryu has stayed in the club, but at this time, there is no one else.

Ye She is a veteran game club, but in order to keep pace with the times, their machines are still connected to the Internet.

Open the web page and enter the developer community.

"Some views on solving ui problems."

"The impact of streaming reset ui on streaming."

"There is an input delay between xbox and dc."

...

There are many posts on the forum, but among these posts, the most are really discussing ui issues.

The resolution of the xbox is limited, and if the ui is too small, not to mention the problem of image size, it is difficult to completely display the problem with the limited resolution alone.

This problem is even more serious than that of handheld TVs.

At least if the ui is too big, everyone just looks at it and thinks something is wrong, but the game itself can still be read.

But the reverse output is different.

Not being able to play is also a problem.

Takahashi also clicked on a post.

This is a technical post.

Takahashi himself is not very able to understand this technology, but Takahashi still understands part of what the other party said.

"...According to the situation, the best way to achieve ui management is to design two sets of uis. When switching devices, the ui itself can be seamlessly switched, so that the effect that can be achieved is the best."

This man believes that the best way to achieve this is for the manufacturer to design two sets of uis during development. The uis themselves can be switched without affecting the game mechanics and design itself.

This is what the development team itself wants to promote.

——After all, if the game has been developed, and then use the game’s own mechanism and the machine itself to achieve the conversion between the screen and the UI, this kind of thing is very unrealistic.

But if the manufacturer has produced two sets of uis, it will be more convenient. More importantly, the design of the ui itself will not affect the development much.

However, on the replies floor, someone raised the view that the number of players who can stream is not very large.

"Although Mr. Xia Sen proposed a lot of this idea, I personally think that there are very few people who use streaming. Streaming is interesting, but it is actually not the best solution. If xbox can connect that streamline If you take it down, this is the best solution."

This person makes sense.

Takahashi also felt this way when he was playing games.

Ui is one aspect, and another aspect is the line above.

Without that thread, the feel of this game can at least double!

In addition, there are also posts that propose solutions to common game uis. 35xs

"About the general conversion system of the Ark engine."

The author of this post is an independent developer. He once used the Ark engine to make his own galga. This developer, who combines programmers, artists, and scripts, believes that if you redefine the output interface of the game, then make it New ui.

This kind of thing sounds complicated, but Shijiang is very simple.

If a text avg needs to run, a lot of runtime libraries are needed, and then the game itself and the system interact with each other.

If you want to transplant, you must consider the situation of another machine.

But the programmer made a point.

He has studied the Ark engine in depth, so the method he proposed is to treat the Ark engine itself as a "black box."

Even, he thinks that this method can be used to package and port the game, and then implement it.

Then redefine the interface of the game to make a difference in the functions it implements.

What is a black box?

For a simple analogy, you can think of a program as a "11=?" math problem.

If you want to know the answer to this question, the user hands the question to a dark room for the answer.

People outside don’t know what happened in this dark room. Whether it’s a cat doing math problems or a cosmic man doing math problems, the output answer is the correct conclusion of "2".

This is the black box.

The solution proposed by this programmer is similar to this.

After knowing the answer of "11=2", there is no intermediate process. It's like the "original answer" of this question was made by a cat, but let an elephant answer this question on my own side, as long as it can achieve 11=2, then there is no problem.

Not to mention, the idea proposed by this person is quite forward-looking. In the future, there will indeed be engines made by similar systems-for example, let the Android platform run the galga program ons on the PC.

The principle of ons is to analyze the ns scripting language on the basis of understanding, so that the content can be presented on mobile phones, handhelds or other devices.

However, Takahashi is not particularly interested in the transplant itself. He is more concerned about the idea of ​​ui transformation proposed by this person.

Simply put, this person just redefines the condition of "11=3".

When outputting ui, redefine the original script and define the content of the original a=b ​​as a=c. In this way, although the original output result has not changed, the result "a" appears on the screen." "b" becomes the effect "c".

This statement is a bit strange, but if you use the 18x hypnosis category to explain it, it is very clear, that is, "common sense replacement".

Well, it probably means that.

Takahashi also finished reading this article with difficulty, and he felt that his head had become a bit of a paste.

After saying a lot of content, he probably understood what the other party said.

At the bottom of the post, in order to prove his claim, this dear friend also posted a few screenshots.

In the screenshot above, it is the deo of the new game developed by this dude. This is the screen running on the PC.

It can be seen that the size of the text on the screen is always the same, and the buttons are also very clear.

The resolution of the second picture is the same, but the text on this picture is much larger, and the buttons have become hidden-because you only need to press the buttons on the handle to realize the function, so the picture The button itself becomes no longer important.

The other party emphasized that I did not make two sets of UI, but used the program I wrote to change the interface definition. Using the characteristics of the Ark game engine, it is not very difficult to do this.

"So it's only suitable for Ark engines..."

Ye She has its own engine for developing games, and this method is not applicable.

But he continued to look at it with great interest.

"However, this approach also has some requirements. First of all, vector ui must be used. The ui customized with drawing materials will be forcibly stretched and sometimes the entire ui will be messed up. This is an unavoidable situation. The Ark Engine has not optimized this. I am rewriting this part of the content on this basis. I have made a beta version for testing. This part of the content can make the new engine support dual UI structure, and the development becomes simple."

Below this, there is an attachment named "ark-krkrv001".

"The original poster is so amazing, he can still play like this?"

"-Reply upstairs: Thank you. I originally had the idea of ​​developing an engine by myself. The name ‘krkr Giri Giri’ is actually derived from my own ideas."

"Huh? Why did the host stop development?"

"Ah, because I found that the functions I want to achieve, the Ark engine has all been implemented, and the effect is better than I thought, and there are some good ideas that I don't have at all. The people in a company really That’s amazing! Well, but because of this, I stopped developing my own game engine."

It turns out that this person also plans to develop an engine by himself. No wonder it is really amazing that so many functions can be realized now.

"Well, but it is better to design two sets of ui separately."

This is Takahashi's view.

Although it may be costly to do so, this stupid method is actually the least error-prone, and the reliability is much higher than the solution that the person said before.

"what?"

Ryuya Takahashi, who was thinking this way, suddenly saw another post.

"About the idea of ​​using dc and xbox to realize a two-player game."

Two-player games are not uncommon these days.

However, this developer believes that two-player games are still a bit simple and rude, such as Dynasty Warriors and Mario Kart. The two-player mode of these games is to cut the screen or the left and right in half, and then display the game content separately. Some fighting games are simply on the same screen.

But the developer felt that it might be fun if you can output on the big screen and on the small screen at the same time, and then play different games with two people.

Entering this post, Takahashi also found that there seems to be a lot of interesting content proposed below.

Some people think that if the TV screen shows the content of the game, and then put the UI or something on the handheld, it may have a more interesting experience.

Seeing this, Takahashi Ryu also thought it was wonderful.

Although Takahashi is also a developer of a word game, Takahashi still finds it very interesting about the game itself.

UI or something, if it appears on the screen, sometimes it is really annoying~www.wuxiaspot.com~ But many times there is no UI, which feels even more painful.

But according to the answer on the floor at the back of this post, he found that this pattern seemed interesting.

Yes, this part of the content derived from this post seems to be even more interesting than the two-player games mentioned by the main post.

"Especially for action games, if there are props, maps, etc. on the screen, it will make people a little strange and subtle, but if they are all imported into the handheld, it might be good."

"I agree with this idea. This two-in-one approach may be the best. I wonder if the Order of the Phoenix has considered combining xbox and dc-p?"

This opinion has been approved by many people.

Takahashi also posted a reply, applauding this opinion.

If Mori Xia saw this post, he should be amazed at how divergent people's thinking is in this era, and these application methods also have their own brains.

Regarding the latter opinion, Morinia will probably compare the "nds" handheld of another world line. The nds handheld itself is a dual-screen handheld. This is the main screen displaying the game content, and then the secondary screen displaying the game. Props and small maps etc.

But unfortunately, Senxia has not seen the content of this post for the time being, because he is now facing a crisis...

...

The Wang society in the previous chapter is real. The content of the society is mainly heavy-mouthed games. Most people are careful...

In addition, the explanation about the black box is very complicated and may be a little less rigorous. Don't go into it deeply, just understand the principle.

krkr is the engine of this world line fate...

September~

School starts~

Everyone study hard~

2333~

The hard work party...

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like