Tokyo Video Game Tycoon

Chapter 1061 Good Morning, Night City

"Good morning, Night City!"

"The final result of yesterday's dead man's lottery was a full 30!"

"Thanks to the never-ending gang fights, Heywood alone died of ten."

"But a police officer also died, I think you all have to lose money."

"Because NCPD will definitely not be able to swallow this breath."

"Once again there is a power outage in Santo Domingo."

"The power grid was sabotaged by cyber hackers."

"Meanwhile, Westbrook's trauma team was collecting bodies of victims of cyberpsychopathy on the sidewalk."

"And in Pacific Island..."

"All right……"

"Taipingzhou is still that Taipingzhou."

"I'm your buddy Stan."

"Come with me and start a new day in the city of dreams."

...

At the beginning of the game, there is a news introduction that seems to be a TV host.

But this is not so much news as it is an entertainment program.

The host downplayed the matter of the death, even with a slightly teasing tone.

It seems that human life is so cheap in this city.

The entire opening animation is about three minutes.

Most players can actually choose to skip at this time.

Skipping cutscenes is a basic operation in video games.

Many players actually don't care so much about the plot of the game, they still care more about the process of playing in the game.

Just play for fun.

But this time seems to be an exception.

According to official statistics, 18% of players who experience Cyberpunk 2077 for the first time choose to skip the first three minutes of the opening remarks.

A full 82% of the players all chose to finish watching the opening remarks.

This doesn't seem to mean anything.

It seems to represent something.

Kazuo Murakami is not willing to miss every detail of this game.

Kazuo Murakami was still a little bit reluctant when he officially entered the game start interface after the opening remarks.

Many of the stories that the host just told are very interesting.

I don't know if these stories will be encountered in the game.

By the way, the host just said that the trauma team is here, maybe this will be the task of one of the trauma team's identity.

Murakami Kazuo immediately couldn't wait to enter the game's official start screen, and then the scene of character creation in the new game.

The character creation scene this time can be said to be the most daring game among the games Kazuo Murakami has ever played.

This game has the function of pinching the face, and there are quite a lot of adjustable parts.

The official also launched a face scanning applet for this purpose, which allows players to scan their faces into the game, and then use their faces to play and experience the game.

This technology is quite avant-garde, but this is not the reason why Kazuo Murakami thinks this game is bold.

The most daring reason for this game is that even the private parts of the game can be adjusted by pinching the face, and it is still displayed generously.

Of course, this game also has the option to turn off elements such as violence.

But Kazuo Murakami understands that if he wants to experience the full content of this game, these switches should not be turned off.

Perhaps the only people who choose to turn off these options should be those live streamers.

After all, they are public figures, and it is indeed inappropriate to broadcast some inappropriate content during the live broadcast.

As for Kazuo Murakami himself, he can unscrupulously adjust the characters he likes.

So Kazuo Murakami chose a female role without hesitation.

It is far more comfortable to pinch a beautiful beauty than to pinch a big man.

It took Kazuo Murakami more than an hour to adjust just in the face-squeezing process.

Many other players may have already entered the game and finished the game's early guidance. Kazuo Murakami is still immersed in the process of pinching his face.

This face pinching is really rich.

Sure enough, it is worthy of Youxing Electronic Entertainment.

Other game companies can only make game characters look bad because of political correctness.

Some are easy to understand, and some are really hard to understand.

Can you imagine that pinching the face of an elf image in a medieval game would be as ugly as an orc?

And this kind of face pinching, even if you want to pinch a good-looking one, you can't do it.

But the face pinching in Youxing Electronic Entertainment does not have these restrictions.

If you want to be beautiful or ugly, it is entirely your own freedom. Kazuo Murakami thinks this should be the most correct approach, and all choices are left to the players.

And with the culture of cyberpunk as the sci-fi background, people in this future world have all kinds of prosthetic bodies and props, unless they are mentally ill, they will give themselves an ugly image.

After pinching his face for two hours, Kazuo Murakami finally pinched an image that he was very satisfied with.

This character has a beautiful appearance similar to a well-known star in the world. This is also Kazuo Murakami's favorite female star. Entering the game world with this image, the sense of substitution is very good.

And by the way, Kazuo Murakami also made up for some defects in the real life of the real actress in the game.

The airfield is gone and made more curvaceous.

Hmm... how nice it is.

Kazuo Murakami gave a satisfied smile.

After pinching the face, the next step is to choose the identity interface.

There are a total of ten identities in the identity selection interface.

He was born as an upper-class person, but also as a low-level addict from the beginning.

Each of these identities has its own strengths, and each has its own main storyline.

Although the ending of the final story leads to the same goal by different routes, the experience of the game process can sometimes be very different.

Kazuo Murakami chose to be part of the trauma team without hesitation.

The protagonist of this identity just came out as an employee who had just successfully interviewed and entered the trauma team.

And the mission at the beginning is semi-guiding in nature, the character in the game leads the protagonist to the mission for the first time.

The purpose of this mission is to rescue a VIP customer with a silver membership status.

All Murakami needs to do is to familiarize himself with some basic gameplay of trauma team members.

Trauma teams are simply a group of mercenaries with first aid capabilities.

The rescue mission has to face several gangsters.

Because this is just the opening teaching level, the overall difficulty is not high. Kazuo Murakami, who has played countless games, killed all the enemies three times, five times and two times, and then prepared to find the silver VIP.

But at this time, the main plot appeared.

Before they arrived, another person had already come to the VIP customer ahead of time, and almost saved the VIP customer.

"Put down your weapons! Put down the VIP customers!"

The man was tall and tall, he raised his hands helplessly after hearing the protagonist's shout and turned around.

"Jack?!"

The protagonist exclaimed.

"Long time no see, girl, the last time we met was the first time we went to interview the trauma team together."

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