Tokyo Video Game Tycoon

Chapter 1167 Evaluation and Harvest

In the story of Final Fantasy 13versus, there are still some differences from Final Fantasy 15.

Because the original story structure is linked to the Final Fantasy 13 series.

This game has a lot of regrets. It should have been two very good stories. In the end, due to various reasons, the original producer was kicked out, and a new producer has his own style. Two different producers The mixed styles between them finally made a work that should have been very good become a pity.

And since this work is called Final Fantasy 13versus, Zhuyou Xing wants this game to fulfill the dreams and tasks that the series had not completed.

Tell a good story.

A prince and princess, but also a story about life and death.

The original Final Fantasy 13versus Zhuyouxing only knew the general content of a story, because the game was stillborn, so I could only understand the general appearance from some details.

If it was Zhu Youxing in the early years, he might not be sure to tell this story well.

But now, he is no longer a single-handed game producer. He has quite a few elite soldiers under his command. The training he has cultivated over the years is not to cultivate some puppets who only obey Zhu Youxing's orders. They also have their own understanding of the game. understand.

In this way, Zhu Youxing gave the outline of the story, and the rest can be left to fill in the general structure of these stories.

Also, there are countless demo clips of Zhu Youxing about the dusty Final Fantasy 13versus in the game memory.

He remembers falling in love with those clips the moment he first saw them.

That was the first time Zhu Youxing had the feeling of being immersed in the world of movies after being exposed to video games.

Kazuo Murakami has played until the prince returned to the capital, but the capital is now in ruins. At this moment, no one told him what happened, and soon a group of soldiers appeared to chase the protagonist and his followers.

At this time, the filming started, and the protagonist began to run around in the city, occasionally using the protagonist's skills to teleport to escape.

Then there are occasional scenes where the supporting characters are fleeing in the city, and it will switch to the action scenes of these supporting characters fleeing.

This plot story is combined with the gameplay mechanism to stage a hearty speed of life and death.

Kazuo Murakami felt his blood spurt immediately, and he was extremely concentrated.

This kind of concentration probably only existed when I played Cyberpunk 2077 last time, or maybe a little bit of The Bonding of Isaac.

Just to make this game storyline, Youxing Electronic Entertainment spent tens of millions of dollars, and there are many experimental technologies that have not been used before, to express this kind of game action scene like a movie mirror.

Kazuo Murakami already felt that it was worth the fare just for the action scene of this game.

The protagonist in the game is being hunted down all the way in this plot, and the male protagonist is running around, with little time to relax.

The oppressive force of this game is very sufficient, even directly full of oppressive force, but this oppressive force does not come from the pressure of the powerful BOSS.

Rather, it comes from a kind of pressure that he desperately wants to manipulate the protagonist to escape from here.

This pressure will make the player more serious.

Under the control of Kazuo Murakami, the male protagonist Prince entered a room to take a rest, but he only took a breath for more than ten seconds, and communicated with several companions through the radio for more than ten seconds, and soon there was another enemy The soldiers found the trace of the male protagonist, and then chased him up.

The hero can only run wildly again.

This time I was fleeing inside the building, and in the process, the third-person perspective occasionally showed tilted images.

This kind of tilted picture seems to be that the camera itself has also been integrated into the pursuit state. The player in front of the camera is not manipulating the male protagonist himself, but himself, like the male protagonist, is avoiding the pursuit of these soldiers.

When Kazuo Murakami played this part, he couldn't help applauding for this game in his heart.

This kind of game is the best game he wants to see the most.

The games I played before are really useless.

Hmm... It may be a bit extreme to say so, but Kazuo Murakami really thinks this way now.

Many previous games did not have this kind of camera language expression, which made the camera itself more integrated into the game.

Even Uncharted, known as the benchmark for cinematic games, didn’t do this. At most, there was some shaking on the lens when the enemy was chasing, and some scenes appeared on the lens that seemed to be hit, but this sense of immersion It's a lot worse.

Obviously, Yuxing Electronic Entertainment is also constantly improving in the game camera language.

Now he can feel the progress of Youxing Electronic Entertainment again from this game.

If this progress continues, it will be very difficult for other game companies to catch up with Youxing Electronic Entertainment.

Finally, after about an hour of high-intensity running and fleeing, the prince and his attendants finally left the capital and came to the suburbs. At the same time, a minister of the Kingdom of Lucis contacted the male protagonist and told him that he needed to collect the former king The weapons left behind, those weapons will become a necessary link for the prince to survive in the future.

At this point, the beginning of the story basically ends.

Kazuo Murakami also immediately felt that he was really wasting his time playing this game before.

How could he be addicted to fishing and forget the main story of the game? It can only be said that the fishing gameplay in this game is also very interesting.

As a fisherman, he was completely conquered by the fishing gameplay in this game.

Then he deliberately controlled himself not to continue playing fishing, because it was not very helpful for him to complete the evaluation work. He had to clear the main story of the game at least once.

And if you really want to clear the main story of the game, you won’t waste too much time. The whole process will take about 20 hours. If it is faster, it will reduce some unnecessary level-ups and spawning monsters. In terms of time, the speed of this customs clearance can be done even faster.

Kazuo Murakami only spent 20 hours to clear the customs once in the next two days.

And the plot of his clearance is the separation of the hero and the heroine, and it is also a story with a tragic ending according to the standard of Final Fantasy.

Kazuo Murakami felt somewhat uncomfortable watching this ending, but he could understand.

The power of tragedies is very powerful, he cannot deny this, but he just feels... always a bit tired of tragedies.

Of course he didn't mean the story was bad.

Forget it, don't think about it, let's finish the game review first.

For Final Fantasy 13versus, Kazuo Murakami thinks this is a relatively good ending for the so-called New Crystal Mythology series. It basically finishes the story structure of the original New Crystal Mythology. If you want to expand it in the future, there is no problem. Just watch Yuxing Electronics Does entertainment still have such thoughts and impulses?

He was very devoted to writing the review of the game, and then spent about one night rewriting and polishing, and an eloquent Final Fantasy 13versus review article was released.

Then he entered his review website and uploaded his review article.

As for after the upload is over... that's his own private time.

He can do whatever he wants, start a new round of Final Fantasy 13versus, this time he wants to catch all the fish in this game again!

Hehehe, fishing is really interesting.

In the early morning of the next day, it was already the fourth day of the release of Final Fantasy 13versus.

Most of the players who bought Final Fantasy 13versus are still immersed in the process of saving the princess. Not everyone is like Kazuo Murakami who is very urgent to clear the game later.

Most gamers still play patiently and slowly, not rushing for a while, and it is easier for them to discover what Kazuo Murakami has not discovered in this game.

Kazuo Murakami rated this game as: four stars.

It is a rare masterpiece and a qualified completion of a series.

The whole story of the game is very satisfactory, and it is also a standard open tragedy ending of the Final Fantasy series, which gives people infinite reverie and also gives people a very sad force.

Kazuo Murakami's game review website is also the most authoritative review website today.

At present, the credibility of many evaluation websites has been greatly reduced due to various reasons, but the evaluation website of Kazuo Murakami is considered to be a clear stream.

A work that Kazuo Murakami can rate as four stars must be a masterpiece worth playing.

Players who were a little hesitant about this type of game before did not hesitate anymore, and began to place orders to buy one after another, and this once again led to a wave of game sales.

Several other companies are monitoring the sales data of Youxing Electronic Entertainment Battle.net platform in real time.

This is the only official statistical platform that can still be used as a reference, and the statistical data in other places will be greatly distorted.

Then they saw such a scene.

On the first day of game sales, the sales started off with an explosion.

Sales on the first day were in the millions.

The second day was also at the million level, and then quickly dropped below the million level on the third day.

In three days, they probably achieved nearly 4 million sales. At that time, they could only lament that it was Youxing Electronic Entertainment. The golden sign of this company alone could attract most players to buy, and then added the loyal fans of the game. , even if this series is not aggressive at all, it can still make a lot of money.

Then on the fourth day, the sales of the game suddenly and abnormally began to increase again.

Players who waited and watched before no longer hesitated. They had been hesitating when they saw that the price of this game was a full $59.

Now not everyone is willing to spend $59 to buy the first game.

Because many people want to wait for the game to be discounted, especially now that the frequency of game discounts is getting faster and faster. A certain game company even started to break the sales of the game one month after the game was released, and then attracted a lot of scolding from players.

But this game company doesn't care, because they make a lot of money because of the discount.

Some game companies even began to study new economics.

That is to say, first set a high price for the game when it is first released, and then make most players mistakenly think that the game is very cost-effective by breaking bones in the later stage, so that they can buy it without thinking.

This can be regarded as taking advantage of the weakness of human nature to a certain extent.

Of course, they are not that stupid on the surface. Players who pay a lot of money to buy the first game will at least get some limited pre-order content in the game.

For example, some limited game props, or limited game materials, etc.

These things are all virtual, and game companies can make them casually, and they are perfect for blocking the mouths of first-time players.

This kind of behavior hurts the hearts of players, and it also makes players start to be a little cautious about pre-ordering games, and they dare not buy games in advance easily, unless... some famous signs.

But even if it is a famous brand, some new players still have concerns.

And the evaluation website is their last bastion, which has assumed certain responsibilities.

Kazuo Murakami's review website has always stood firmly on the player's side, becoming a moat for players, and is highly respected by players.

If there is a video game that Kazuo Murakami recommends, then it must be worth playing.

Four stars means that if you are not particularly picky, then this game is worth playing and trying.

So under this premise, the sales of Final Fantasy 13versus ushered in another wave of improvement on the fourth day, and the single-day sales returned to the million level.

On the fifth day, sales were still hovering around one million.

Obviously, it is basically a certainty that the sales volume in the first week will exceed 10 million.

This made Zhu Youxing a little bit surprised. Does the game evaluation also have such a powerful effect?

In fact, he has already arranged a marketing team and a development team to help recommend games in various places.

For example, to pay for high-quality live broadcast anchors who do not play games to play Final Fantasy 13versus, so as to attract some non-gamers.

There is also more advertising in some countries where sales are not good.

If it really doesn't work, Zhu Youxing can even go to battle in person and recommend his own games.

The sales of the game are not good, and Zhu Youxing doesn't like to sit still, at least do something, if it fails after hard work, it will prove that the game he made is really inappropriate, and he will admit it.

Now I am not afraid of anything even if I admit defeat, I can still earn money in other places, and it will not affect my fundamental status at all.

And if it works, it's the game itself that finally shines through.

However, Zhu Youxing still asked the team to prepare, in case the wind could not persist for too long, he had to keep up with his actions, and not let the wind die.

He still understands the phrase "going all out and then failing and exhausting three times".

And other game companies can only look at such game sales data with envy and toothache.

What they envy is that if they also have this kind of game at home, then they can really sit back and relax, and they can eat their money for many years.

Toothache means that Yuxing Electronic Entertainment has continued to maintain its dominance record and status, and it is very difficult for other companies to shake it.

Look at Su Rui Electronics next door. They have been coveting the leading position in video games for more than 20 years. Isn't it still the second in ten thousand years?

After Kazuo Murakami's evaluation was released, evaluation articles from some organizations were also released one after another.

In order to be different from Kazuo Murakami's evaluation, they chose a different direction to examine this game, simply speaking, they are blowing this game.

Anyway, this game has proven to be a very successful work, so it’s fine to brag about it. There is no pressure to brag about a game that is already very good, and you don’t have to worry about being criticized by players.

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