Tokyo Video Game Tycoon

Chapter 1168 I apologize

Among the other review sites, there is one that really appreciates the fishing gameplay in the Final Fantasy 13versus game.

The reviewer also said that he was so addicted to the fishing function in the game that he completely forgot about saving the princess and the world.

All he can think about now is how to catch more fish.

Later, some professionals really came out to comment on the fishing mechanism in the game. Except for some outrageous-sounding fishing props and the types of fish caught, the others are very good in terms of professionalism.

These professionals commented that Youxing Electronic Entertainment should simply launch a professional fishing game, and they professionals will definitely pay for it.

Kazuo Murakami is also immersed in the prince's fishing life.

And he doesn't have any pressure to clear the level while fishing, because he has already cleared the level once, which is enough, and now he enjoys this game entirely because he finds it interesting.

Not long after, Youxing Electronic Entertainment really announced that it would consider making a more professional fishing game. It doesn’t want to make a lot of money. If some people who don’t like video games are interested in video games, that's enough.

After becoming game players, these people will also be valuable assets of the game industry.

About two weeks after the release of Final Fantasy 13versus, Kazuo Murakami was busy fishing in his office.

Fishing in the game can be done anytime, anywhere, which is more convenient than in reality. You can also do this kind of thing during work, and he likes it very much.

But at this moment, an employee of the editorial team entered the office, and Kazuo Murakami immediately sat down and closed the game interface of Final Fantasy 13versus.

"What's the matter with you?" Kazuo Murakami asked pretending to be calm when he saw the person coming in.

"President, there were some comments attacking your review article just now."

"Bashing my comment? Why? What's wrong with my comment? Which comment are you bashing me?"

"It's the review article of Final Fantasy 13versus, why don't you take a look."

Murakami frowned.

He also thought that his article reviewing some bad games was sprayed.

This was not uncommon before.

Not all games that look bad are dismissed by everyone.

There will always be players who have a very unique, even fanatical love for certain games.

Sometimes this kind of love may be because a certain point in the game touched him personally, which made him have very complicated emotions about this game. Sometimes it is because some players have beauty filters for the game they played for the first time. , even if the quality of the game itself is not high, it still has very deep emotions.

And if such people see that their evaluation of the game is not fun, they will stand up and accuse Kazuo Murakami.

Usually, Kazuo Murakami will ignore this situation at most, because his professionalism is for the majority of players, and he also adds a prerequisite before each evaluation, that is, his own evaluation only represents him personally point of view, if others have a different point of view, then please take your own point of view as the main point of view, do not refer to your own point of view.

He has stacked buffs like this, and he still inevitably gets sprayed occasionally.

However, when he generally evaluates games with relatively high quality, basically no one will have any objections.

"Does someone think this game is terrible, and then feel that the star rating of my review is not up to the level it should be?" Kazuo Murakami asked.

This kind of situation is also possible, some people like bad games occasionally, and some people don't like some good games at all.

"No...it's because some players think that your rating...is low, especially when it comes to the plot, it's too low."

Kazuo Murakami had question marks on his forehead.

The plot score is low?

He remembered that he rated the plot of Final Fantasy 13versus as three and a half stars.

In order to highlight his professionalism in game evaluation, Kazuo Murakami will give evaluation stars of several different dimensions in later evaluation articles.

Score separately from gameplay, plot, sound effects, experience, etc., and then use a summary score to summarize.

Final Fantasy 13versus has almost full marks for its gameplay, graphics and sound effects, all of which are four and a half stars. There is nothing to criticize here. The reason for the less than half a star is that it is difficult for game development to be truly satisfactory.

He is willing to give Cyberpunk 2077 a full score because the content inside is indeed too full, and it is already a pity for this game not to give a full score.

Final Fantasy 13versus is just a little bit worse, and it is not enough to give full marks.

Especially the plot, which can be regarded as a relatively ordinary plot story, with some twists and turns, but not many.

In the game, as the big villain, Yadan has his own helplessness. He is a puppet manipulated by the gods like a chess piece. The prince is to save the country and his loved ones. fate.

If you read too much of this kind of tragic story, you will feel that it is the same thing. It is not too amazing. There are too many tragedies in the Final Fantasy series, and every one is a tragedy, so there is no good result.

So after he finished playing that ending, he didn't play other games.

Because he has long been familiar with the routines of the Final Fantasy series.

"Those people said that there is more content in the plot of this game. It is because you, the president, played too fast before and didn't fully understand this game. They suggest that you better replay Final Fantasy 13versus again, otherwise The reference value of this evaluation will be greatly reduced.”

Kazuo Murakami couldn't bear it any longer. He logged into his review website to check the comments under his article.

At the beginning, many players commented that they had been successfully Amway and were ready to buy Final Fantasy 13versus to play.

Then there are some players who play faster. After clearing the level in advance, they came to thank Kazuo Murakami, saying that this game is indeed quite fun.

But all this is changing rapidly in the following comments.

That's what happened yesterday.

Some players claim that they have played this game for more than 100 hours. After playing for more than 100 hours, they suddenly discovered that the details in this game are quite rich, and it is not as simple as it seems on the surface.

Or to put it simply, this game also has multiple episodes of experience, and the experience of the first few episodes will be somewhat different, which will allow you to discover more details of the game world view during the experience.

"This game has a multi-week plot? Isn't that similar to a rogue random dungeon game?"

Kazuo Murakami felt that this should not be very reliable. Generally, such a large-scale game does not need to do this kind of thing. It is enough to tell a story well through the first episode.

"President, should we confront these comments?"

"No, I'll go back and play Final Fantasy again."

Kazuo Murakami closes comments on the website, then reopens Final Fantasy 13versus on the computer

At this moment, he has already played the middle stage of the plot story this week. He played the game too fast before, and there are indeed many things that he did not study too much.

But this is also because he knows enough about Final Fantasy, basically knows the basics of this series, and understands the basic tonality of this series, so he made some comments after quickly clearing the level.

But now looking at the comments, he decided to play it himself.

He really didn't believe that Youxing Electronic Entertainment would do too much on the plot.

Will Final Fantasy 13versus be different?

It shouldn't be.

Kazuo Murakami turned off the fishing option in the game, and this time he started playing Final Fantasy 13versus again seriously.

This is the second week.

In the second week, you can inherit some things from the previous game clearance, including some props that can only be obtained later in the game.

And when these props were already in his hands at the earliest stage, he suddenly discovered that some characters in the plot would trigger some dialogue content that did not exist in the first episode.

These dialogues themselves seem to have no effect on the main flow of the game.

But when I think about it carefully, I feel a little scared.

For example, on the way to prepare to set off to greet the relatives, a prop obtained in the later stage of Zhoumu successfully triggered a dialogue with the owner of the auto repair shop.

This dialogue also leads to a branch point in the plot, or a point of reminder.

The owner of the repair shop in the plot told the protagonist that it is said that this prop will summon unexpected creatures after being used in a certain area, and this creature will help the protagonist solve some big troubles.

And if I take this prop and use it in a certain area in the first round, it should have the same effect.

In other words, many dialogues in the second week are more like a guide, a way to guide the protagonist in the game to save everything.

Kazuo Murakami opened his eyes slightly.

He suddenly discovered that the guidance mechanism of the game in the second game is more complicated than that in the first game.

It’s not just that some dialogue guides are triggered because of getting some props, but also a BOSS in the first play is always counting down when attacking.

If the protagonist is not defeated at the end of the countdown, he will forcibly enter the plot and let the boss explode, thereby blowing up the entire area. This area will not be able to enter again later, becoming a dead zone .

Even if forced to enter, there is no place to interact with it.

However, in the second week, because the strength of the player character is too strong, the protagonist kills the boss too fast, and then a new plot will be triggered.

The protagonist successfully deactivated the self-destruction ability of the boss before the countdown to the self-destruction of the boss, saving this area from the catastrophe of destruction.

Then this area can still be visited later, and some things that have not been obtained before can be obtained in it, and new main storylines that have not been triggered before can also be triggered.

And these, if there is no guidance in the first play, they may be missed.

All of a sudden, Kazuo Murakami felt as if he had been opened up to a new world.

In an instant, I felt that playing this game before was really a waste of time.

He even wants to apologize now to those players who commented on him.

He really played too fast at that time, ignoring many details in the game.

But if it's just that, he still won't easily change his rating of this game story.

Three and a half stars, the most.

not higher.

But at this time, Kazuo Murakami has already brought some expectations, and he is looking forward to something more novel and interesting waiting for him in the future.

He even deliberately searched for some strategies on the Internet for this purpose.

I don't want to miss things and plots that I missed before.

Slowly, as Kazuo Murakami learned more about the plot of the game, he found that the worldview and plot in the game were completely different from what he imagined at the beginning.

In the most superficial setting of this game, there are several gods in the legend who fight against the sword god together, and then restore the world peace.

In the end, the protagonist is also fighting against the sword god, and after successfully defeating the sword god, he himself dies and leaves with his lover.

And under this superficial story, there is a deeper story.

Behind this so-called god, there is actually an existence called the God of Creation.

Chuangshi God controls the life and death of this world, and at the same time, this world also has an inner world that is opposite to the outer world.

This other world is where the dead stay.

There are also gods who control death here.

This is how life and death maintain a certain balance in this world.

And the so-called sword god is actually the creator god in the world of the living who wants to break the blockade of life and death, enter the world of death to confront the god of death, and wants to kill the god of death to completely end the rule of life and death, so that own immortality.

This suddenly brought the whole story to a higher level.

Kazuo Murakami is also more and more involved in playing.

He didn't expect this plot to unfold before.

No one ever talked to him about it.

Even Yuxing Electronic Entertainment itself deliberately does not talk about these contents.

Just waiting for the players to dig by themselves and find the information they want to find.

The gameplay of the game is still the same, there is not much change, but after the new plot, everything seems to be different again.

Very cool, this is a refreshing feeling of discovering new stories and new settings.

Kazuo Murakami now finally understands why some people spray his evaluation of the plot.

It's because he didn't understand the plot thoroughly, and ended the game experience after just a taste, to make a final conclusion about the game.

I have to say that this game hides a little too deeply. This is actually digging a hole for himself, but because it is Youxing Electronic Entertainment, he still chooses to forgive.

After all, who made the world only have this unique company, Youxing Electronic Entertainment, and it's normal for them to be wayward.

Next, Kazuo Murakami played more seriously, without the mentality of wanting to pass the level quickly at the beginning.

At the same time, he also temporarily blocked the article he originally reviewed, and no longer let others read it. At the same time, he left a message claiming that his evaluation of the game was biased, and he waited for him to experience Final Fantasy 13versus again before uploading it again. new review articles.

Then, he started playing again like this, and played for several weeks.

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