Tokyo Video Game Tycoon
Chapter 240 Absolutely Cannot Let Down Your Vigilance (7/10)
Chapter 240 Never Let Down Your Vigilance (710)
Ueto Hayakawa was wary for a period of time because of the rapid expansion of Yuxing Electronic Entertainment's staff. After seeing the release of those games, Ueto Hayakawa finally felt that it might be because the games themselves were more difficult to make.
If you want to not regress in the industry and develop multiple types of games at the same time, you will inevitably need to increase the number of employees.
He has seen the development trend of future games from the two games of 3D Racing and 3D Sun Knight.
The number of staff will increase rapidly with the complexity of the game.
The development teams of 3D Racing and 3D Sun Knight have grown to about 130 people respectively.
Compared with Youxing Electronic Entertainment, each game development team still maintains less than 100 people, which is actually an acceptable number.
But now listening to his father's words, he thought about it again, and felt that things were really not that simple.
"Never underestimate your enemies, unless they are really dead." Hayakawa Kentaro said seriously.
"Father, you mean that they have been hiding their strength as much as possible? But their employees have always been very relaxed."
Hayakawa Kentaro shook his head and said: "To be honest, I don't quite understand this point, but I don't think things will be that simple based on my personal experience for many years, so don't relax your vigilance towards Yuxing Electronic Entertainment, of course I'm not saying this to urge you to work harder, I just want to keep you on your toes."
Hayakawa Ueto nodded: "I understand, I will be more vigilant, and I will not relax easily."
The relationship between Hayakawa Ueto and his father used to be quite satisfactory, neither particularly good nor particularly bad.
He can also listen to some words that his father sometimes taught, so he also began to think seriously.
This Zhu Youxing is indeed a very threatening person, and he has never stopped since he started the video game industry.
Now I really shouldn't relax my vigilance towards Youxing Electronic Entertainment.
Like my father said, unless that company is dead.
Back in his department, Ueto Hayakawa immediately arranged for manpower to investigate the developments of Youxing Electronic Entertainment with more emphasis.
See if you can find some clues from some clues.
However, not long after he made his decision, Youxing Electronic Entertainment announced something in the afternoon.
They will develop a brand new Metroid game, and they have made rapid progress, and it is expected to officially log in in the spring of the following year.
Originally, Metroid was just a sequel product of Yuxing Electronic Entertainment, and Yuxing Electronic Entertainment had been releasing sequels continuously before.
But because of his father's reminder, when Hayakawa Ueto heard the news in the afternoon, he paid special attention to it.
Then he noticed that this was another video game development led by Zhu Youxing after a few months.
Every time Zhu Youxing leads the production of video games, none of them are simple.
And he also specially noticed that the game development seems to have a total of about 60 people, and there seem to be some additional temporary outsiders joining from time to time.
In this case, they will guarantee that the game will be officially released in the spring of next year.
This is already somewhat difficult in terms of the current scale of game production.
The amount of code a game needs to write now is horrific, and it's not easy for a hundred people to make a game in a few months.
It seems that this is really a game that Youxing Electronic Entertainment intends to show its strength, and he has to pay special attention to it, otherwise he might be caught off guard.
If he remembers correctly, Metroid is a so-called Galaxy City game.
This Galaxy City game is still a type named after Metrod, which shows the pioneering significance of Metrod itself.
If such a new type of game fails, it will seriously affect the company's reputation, and Yuxing Electronic Entertainment probably dare not take the risk lightly.
On the Zhuyouxing side, the development of Metroid has entered the middle of the game after the arrival of October.
The game itself is roughly complete, but the sound effect of the game has not been done yet. That's because Zhu Youxing didn't have much time before, and now he can finally start planning and preparing.
Thanks to Zhu Youxing's special training of sound effect producers, there are now more than 20 sound effect producers in the company, and each of them has formed their own favorite style.
As long as Zhu Youxing gives a general direction, they can write the sound effect program.
Well, the sound effects are obviously more complicated this time around.
In the Street Fighter game, in addition to accumulating a huge amount of motion data, game developers have actually made great progress in sound effects.
Because the battles of action fighting battle games are changing rapidly, the sound effects will also be very confusing.
If the person who writes the sound effect program is not serious enough, the sound effect of the entire game will be greatly reduced.
Don't underestimate the impact of sound effects on a game.
Sometimes good sound effects can increase the player's game investment by at least 30%.
But a bad sound effect may make the player feel sick immediately and even give up the game.
At this point, Zhu Youxing didn't want to step on the pit.
So Zhu Youxing simply transferred a few people who had participated in the development of the sound effects of the Street Fighter game to temporarily.
Then shut them all in a small black room and teach them one by one, telling them how to present the sound effects of the game more perfectly.
This time Metroid's sound effects are not much less complex than Street Fighter.
"I need at least 30 sound effects for the Metroid baby, don't look at the Metroid baby who doesn't appear many times, but that's also very important, and Samus himself, in different stages of injury, there are different sound effects. I need to have different sound effects in the strength stage, and I need to progress layer by layer. This is a big killer to further improve the feedback of game players. Don’t underestimate the difference in sound effects, players will love the game because of this.”
Zhu Youxing explained to everyone involved in the production of sound effects incessantly, so that they could fully understand their own ideas.
This is basically tantamount to showing them all the experience I have learned in later generations, and some things are even more than ten years ahead.
Because it was originally planned to make preparations for performance enhancement on the cassette, some things can be made more bold and radical.
Otherwise, I would be too sorry for all the preparations.
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