Tokyo Video Game Tycoon
Chapter 241 The Importance of Sound Effects and Composition (8/10)
Chapter 241 The Importance of Sound Effects and Composition (810)
These employees responsible for producing sound effects are the first and the first two.
It's not that they can't understand Zhu Youxing's request.
It's just that it's really quite complicated.
It is much more difficult than previous games.
But this is also a very fast growth rate for them.
This is a future lecture exclusively for them. If they can fully understand it, then their future achievements in game development sound effects will be even more terrifying.
In addition to the production of game sound effects, game music production is also required.
Game sound effects and music are two completely different types.
In the initial game development stage of the previous 8-bit and 16-bit game consoles, these two types were not separated, because the sound requirements of the game at that time were not so high.
But this time it’s different, the sound effect improvement this time is a qualitative improvement, at the same level as Street Fighter.
Employees who specialize in sound effects may not be able to meet their own requirements for music production.
But he wasn't worried.
In the company, there are still a few full-time composers who have been recruited.
They are now well-known in the industry.
In the past, the various songs they wrote cannot be said to be bad, but they are indeed not outstanding in the case of competition in the same industry.
So they don't have much fame and can't develop.
The best one is probably the composer that Mitsuki Matsuhashi introduced.
But once they came to the video game industry, their status immediately began to rise.
In the beginning, there were not many producers of game music.
Those who have just joined the full-time production of game music have enjoyed the first wave of bonuses and have become very successful game music producers.
In the past, if the music popularity of their compositions is compared with scores, it is at most three points.
But when they entered the game industry, even if they didn't make any improvement in composition, their popularity increased from the original three points to six points.
When they gained a certain amount of fame, they finally realized how correct their original choice was, and they were also very grateful to Zhu Youxing for recruiting them back then.
As for the composer who left the game composition industry in a rage, he is still penniless, and there is almost no wave in the composition industry.
Later, it was said that this guy seemed to be on the rise because of his own fame and the game started to rise, and he also planned to go to other game development companies to try again.
However, apart from Yuxing Electronic Entertainment, other game companies were not particularly concerned about the sound effects of the game.
The remuneration given by Zhuyouxing at that time was something that most game companies were unwilling to give.
It's half off.
Then this guy completely disappeared from everyone and became a little transparent.
If that guy has any remorse, then there must be, but that is what that guy asked for himself.
Called by Zhu Youxing, these composers came together to help.
They have all been composers of well-known games such as Dragon Quest, Final Fantasy and Mario before.
Now on the list of game production, their names are also at the forefront, and they are very valued.
And later, Zhuyouxing also released CD music albums of many games in their name. Of course, these are good peripheral products in the eyes of game players. Although they will not cause any social upsurge, they are just die-hard fans. The purchase of fans is also a large profit.
The many composers who chose to come to help together were also singled out by Zhu Youxing to teach them how to compose music for Metrood.
First of all, what Metroid needs is music with the characteristics of the galaxy, which is the most important thing. Only when the feeling of the galaxy comes out, the overall music effect of the game will be greatly improved.
In this way, the production of the game's music and sound effects took a total of more than a month, and the development of the game finally came to an end at the end of the year.
1995 is about to pass, and Christmas will once again usher in a blowout period for game console sales.
Parents in both the United States and Japan choose to buy a game console for their children under the advertising campaign, which has become a very fashionable product nowadays.
Among them, the products with the best sales data are of course Youxing Electronic Entertainment.
In Japan, more than one million game consoles were sold on the promotion day just a few days before Christmas, including SFC, FC and GB.
The same is true in the United States. GB game consoles sold more than 700,000 units that day, and SFC sold more than 700,000 units.
There was also a reason for promotional price cuts, which stimulated spending on video games in both countries.
In order to prepare for Christmas, the production speed of the game console was deliberately increased again, and several foundries were found to produce at the same time, so that they could barely withstand the terrifying spending power of the Americans.
In addition to Yuxing Electronic Entertainment, other game companies and game console developers also made a lot of money on this day.
Zhu Youxing eats meat, and now they can also drink soup. The development of the industry can really be said to be thriving.
Then at the end of the year, Kazuo Murakami, the creator of One Man Game, conducted an annual game selection on the Internet for the first time.
This selection is actually a suggestion given by Zhu Youxing to Kazuo Murakami anonymously on the Internet, which is to use the suggestion given by the Nintendo account that the special mother is the master of the world.
He suggested that Kazuo Murakami could organize a selection of the best games of the year at the end of each year, add a few more categories, and add some titles to the game.
No matter what industry, awards are always indispensable, and awards are also a good publicity stunt.
It is beneficial to both the initiators of the awards and the game producers who accept the awards, and both sides get what they need.
Kazuo Murakami naturally felt that it was very reasonable, and then he readily accepted it. He just said that he is really short of money recently, and such an event can also attract more sponsors, and can also increase the advertising price of his website.
However, Zhuyou Xing later reminded Kazuo Murakami not to increase the advertising efforts and try to make the website more professional. This is for the future.
After all, Zhu Youxing's every suggestion until now has indeed made his website stronger and stronger, and he has no reason not to listen.
Then, Kazuo Murakami's first annual game selection was launched on the web.
Kazuo Murakami just regrets that he is still a little short of money, otherwise he would really like to be taller for a ceremony like the Oscars, that would be super cool.
However, he felt that he should be able to hold such a grand event sooner or later, and he was full of expectations.
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