Tokyo Video Game Tycoon

Chapter 255 Production Bottleneck

"President, this is the sales data for the week just sent by the United States."

"Okay, put it aside, I'm still holding a seminar online, I'll take a look at it later."

"Understood."

The little secretary left the office, and Zhu Youxing started typing on the keyboard in front of the computer again.

What appears on the computer is a chat window.

At present, there is already a fairly mature chat software. Recently, Zhuyouxing mainly uses this software to communicate remotely with people in the United States and other departments.

They are usually very busy with their work, so it is impossible to have meetings every day, so they can only communicate through this method.

At present, Zhuyouxing mainly promotes the video game Doom, and this time Zhuyouxing not only wants to push Doom to game consoles, but also to personal PCs.

In the current US market, the personal PC market also occupies a large share.

Moreover, this is a rapidly prototyping market that everyone can join. He intends to directly follow the model of the original world STEAM to build a PC-side content platform, but now he has to go step by step.

May the world's STEAM be only used as a verification and online platform for its own game Half-Life at the beginning of its establishment, and it gradually developed into a diversified game platform later.

It is more convenient to use a keyboard and mouse for first-person shooting games. Zhu Youxing must admit that, even if Microsoft in the original world made the world's number one game controller, it still cannot compare with the keyboard and mouse in first-person shooting games. premium experience.

With a mature game engine and a good idea, everyone including the engineering development team already knows how to make it, Zhuyouxing only needs to control the key links.

For example, in what form should Doom be displayed, whether it should be too violent and bloody, if it is too violent and bloody, it may irritate children, then it is necessary to start thinking about the game classification system to ensure that the industry can have its own restrict.

If the industry does not self-discipline, then the iron fist of the government will be ushered in, which is a bit too much.

So Zhu Youxing has always paid attention to this point.

At this moment, the research and development of Doom has progressed halfway, and the programmers have worked hard to finally build the big framework of the game. Now it is necessary to fill in various contents to enrich the entire game world.

To put it simply, Doom is a cool game for fighting monsters. As for the story of the game itself, there is not much description at the beginning. This game is a game that emphasizes gameplay and light plot, as long as it is cool enough.

This is the tone that Zhu Youxing set from the very beginning, so that the people below will not go astray unconsciously.

According to the current development speed, as well as the development speed of the GS1 game console, I am afraid that it will not be officially released until at least next year, but Zhu Youxing believes that the moment the game is released, it will definitely detonate the market.

After the online meeting, Zhu Youxing casually glanced at Yinan Game.com.

Now that this website is more mature, Zhu Youxing has developed the habit of reading it at least once a day.

After roughly scanning the news of the game industry that day, Zhu Youxing closed the webpage.

But what made him a little concerned was whether the content of the advertisement was too much?

It seems that in a few days, I have to find an opportunity to contact Kazuo Murakami and ask him if he is short of money for maintenance and operation. If there is not much, I can use my screen name to support part of it.

Then he picked up the weekly data report submitted from the United States.

I have to say that the United States is really a pretty scary market.

They can swallow as much supply as you can produce.

Now the production speed of SFC game consoles on my side has reached 100,000 per day, which means that more than 30 million game consoles can be produced in a year.

Among them, about 50,000 were reserved for the Japanese market, and the other 50,000 were sent directly to the United States.

In the United States, various department stores, large and small, can sell as much as they buy every day, which is the best-selling product at the moment.

On online shopping platforms that have gradually emerged, there are already posts about selling game consoles at high prices.

Zhu Youxing was also a little helpless about this.

It's not that he doesn't want to increase production.

But now he has started planning part of the GS1 production line, and the previous foundry is ready to upgrade the production line.

And FC has been occupying a small part of the production line. Even if SFC and GB are the mainstream of profitability, it is not easy to expand in a short time.

This kind of thing can only be done slowly. It's really not that Zhu Youxing doesn't want to increase production, but that the Americans are really good at buying.

Now the weekly sales of game consoles and game cassettes are stable at more than 300,000.

This is the peak reached around May, when production bottlenecks were encountered.

It just so happened that in Japan and the United States in May, the sales data of SFC reached 10 million. Of course, the celebration banquet is also indispensable. This once caused a lot of shock in the industry. An electronic product sold within two years The sales data has exceeded 10 million, which really cannot be described in general terms.

According to the market research conducted by Matsuhashi, only by expanding the SFC production line to a daily production level of 200,000 can barely meet the needs of the United States.

And besides the United States, there are other markets overseas, such as the European Union, Canada, Mexico and other countries.

The United States is only richer, but the spending power of countries such as the European Union is also not bad.

In this case, the daily production of 200,000 yuan may not be enough.

It seems that he has to find some people to deal with this matter.

Most of the basic sales data of their own games are very gratifying.

The most outstanding one is not Street Fighter, nor street basketball, but the second-generation light gun game.

The current sales volume of this game in the United States has exceeded 4 million. It almost means that as many units as SFC sold in the United States, the number of light guns is sold, which is very scary.

After reading the data, Zhu Youxing noticed that there were still a few pages at the end. He opened it and found that it was from the sales data of peer products that could be investigated.

At present, there are more than ten game console brands in the United States, and it is obvious that many industries have entered the game field.

And there are more companies that have entered into game development, and now there are more than 300 companies. They are all working for different platforms and developing games of various sizes.

After a cursory look, the sales data of these game consoles can only be said to be a little bright, but compared to Youxing Electronic Entertainment, it is too weak.

But Zhu Youxing frowned slightly.

Because he saw some very familiar names.

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