Tokyo Video Game Tycoon
Chapter 271 The Great Vision
In addition to Surui Electronics, several other game companies were also shocked by this new game type.
For those game companies that have a good relationship with Youxing Electronic Entertainment, their bosses immediately contacted the management of Youxing Electronic Entertainment, hoping to find out some secrets.
Especially for the earliest and most determined third-party game company like Kupponggi, their boss directly approached Zhuyouxing by phone.
At the moment, Zhu Youxing is still in the United States. After all, it is a rare e-sports competition. He also wants to go to the scene to experience it in person, and get an award by the way.
"President Takeyou, it's really unexpected, you can always produce such amazing things."
Zhu Youxing was completely unimpressed by the other party's praise, and said directly: "What do you need?"
"Haha, that's right, you must have spent a lot of money to make this game, right? Do you have any production experience to pass on?"
Kuppongi's boss immediately took a fancy to Doom's technology.
He, a middle-aged man in his forties, wanted to play this game, let alone young people.
They will probably be very crazy when they see this.
And he is also aware of the business opportunity, if he can take advantage of this opportunity to eat meat with Youxing Electronic Entertainment, he should be able to earn a wave of hot money.
Zhu Youxing smiled: "Of course, but the development of this game not only needs to learn how to make a first-person shooter game, but also needs corresponding tools to assist. How to teach you how to make games is no problem, but I want to say in advance, There is a fee for game development tools.”
Kuppongi's boss froze.
"Is this... is it an exclusive game development machine?"
"No, it's different from that. This is software, just like industrial design software. However, industrial design software generally only needs to pay an annual fee, but my game design software requires game revenue, but it's not high. You are our best now. A solid partner, I only need a 3% cut of the game's profits."
Only need three percent?
Hearing this number, Kuppongi's boss was relieved.
This is actually acceptable, ten percent or twenty percent if you don't open your mouth.
If that's the case, he's really going to bark his teeth.
At this time, Zhu Youxing added: "Actually, I am already arranging a course on first-person game development. I will return to Japan in a few days to explain and teach in person. Everything is free. I hope that the bigger the game industry, the better. It’s not just a monopoly.”
"Then that software..."
"Of course it is also open to the public, but the sharing rules will be different. For example, if you are a solid exclusive partner like you, then it will be 3% of the share. If it is a multi-platform login game partner, then it will be 100%. Four-quarters of the share, if it is a competitor, it will be charged annually, and I expect to be charged once every ten years."
"Oh." Kuppongi's boss nodded, but soon he felt that something was wrong.
"Wait a minute, President Zhuyou, you just said that competitors can also use the tools you developed?"
"Of course, I don't refuse, as long as I give money."
"But isn't this helping competitors?"
"It's in my plan."
Kuppongi's boss is completely confused.
It stands to reason that this kind of software should be used by the most core partners, and then form a technological monopoly, not to mention that it can be maintained forever, at least three to five years of monopoly to form an absolute advantage will definitely be no problem.
But Zhu Youxing didn't seem to have this plan.
But that was also Youxing Electronic Entertainment's own plan, after all, he was not from the company, so he couldn't say anything.
As for Zhu Youxing himself, he had planned it before, and letting competitors use his own engine was also part of the plan.
The current market development is still too slow. An average of one or two million players per month is not enough. He hopes to increase tens of millions of players every month and produce as many games as possible.
Whether it is a competitor or a partner, they can use their own engines, but the treatment will be different.
For competitors, first sign a ten-year licensing contract and pay in installments.
If they don't sell it to them, they will find ways to create their own game engine at a cost, and the development speed will not be too slow, and the game engine is not particularly complicated.
Then I can make a lot of money while making competitors feel dependent on my own engine. Even if they want to develop their own engine, it will be delayed for at least several years.
And by the way, you can also continuously obtain engine production data from competitors, just like lithography machine manufacturers who make chips. They rely on the massive database of customer feedback to form an absolutely crushing posture. Any rising star wants to surpass. It is necessary to accumulate the same database resources to produce products of the same quality.
This might be called a data monopoly.
This is far more influential than pure market monopoly.
Zhuyouxing has also started to set up a special engine follow-up development team, recruiting more cutting-edge software development talents through the United States, and recruiting the special effects team at the same time, and now there has been some improvement.
A few days later, Youxing Electronic Entertainment officially released a new game production course, and the president of Youxing Electronic Entertainment personally taught the course.
This is tantamount to letting the gods impart divine skills, which is different from the past.
Many people who just heard the news were moved by the news, and tried their best to find opportunities to learn.
This learning opportunity is very rare, and Zhu Youxing is alone, and it is impossible to take care of too many people, and the number of people who can teach at the same time must be very limited.
Zhu Youxing will only explain this time, and the subsequent explanations will be handed over to senior employees such as engine developers who have been hired.
They even started to think about using their network, hoping to become a member of the teaching staff.
Ueto Hayakawa, who learned about this, found that the registration did not seem to be too restrictive this time, as long as the learners are required to have enough experience in game development, does that mean that they may also learn from Su Rui Electronics?
When thinking of this, Ueto Hayakawa still felt a little outrageous, but this is indeed a rare opportunity. If he can really learn, even if it is a bit embarrassing to treat a competitor as a teacher, it is worth it.
However, he was still a little entangled, and then asked his father for his opinion, and his father Kentaro Hayakawa gave a very clear reply without hesitation: Go, we must go.
As long as it can benefit Su Rui Electronics' game department, what's the shame?
PS: Sorry for the irregular updates recently, I will try my best to restore regular updates in the near future.
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