Tokyo Video Game Tycoon
Chapter 310 Face-to-face meeting (5)
"Everyone, this is the big gift I prepared for this face-to-face meeting. I think it may also be the ultimate choice for players."
This time, Zhu Youxing didn't hold back any more, he simply opened the gift box and presented the brand new GS1 game console inside to everyone.
It's a boxy black machine.
The overall appearance is very similar to the previous PS2.
On the front of the fuselage, the large GS1 abbreviation occupies one-fifth of the area.
"It turned out... that a game console was actually made... but how is this possible?"
Some people still can't believe it.
But now the complete appearance of this machine has appeared, and there have been at least three first-party games, Mario 64, Need for Speed 3, and Dragon Quest 7.
These are the major killers of Youxing Electronic Entertainment.
Just looking at the promotional screen of Need for Speed 3, they already understood the performance of this machine.
For Zhu Youxing, the picture quality of Need for Speed 3 is actually not very eye-catching, and its picture quality effect is roughly equivalent to the picture quality level of the game around 2003, which is comparable to the picture quality of Need for Speed 7.
Need for Speed at this time is completely a 3D game with simple textures.
However, under the rapid effect, people ignore many details on the screen. As long as the materials of the car itself are made well enough, people can largely avoid people's pickiness about the image quality.
As for the characters, it's a bit horrible.
At this time, the 3D characters of the characters are still very bad. It is not easy to be able to show the basic form of the characters just by being able to see the state of a humanoid creature.
Technology is advancing, if you want to shape the character image better in the real real machine demonstration, the price and time you need to pay now will inevitably be longer.
And in order to catch up with the progress of game development, this is inevitable.
However, this is Zhu Youxing picking on this game with the eyes of someone who has experienced it.
But the current players don't think so at all.
They now think that this is the game with the best graphics, and this is the most realistic graphics scene.
"Oh my god, what did I see, it's the newest game console, the GS1, it's literally the stuff of my dreams!"
"Dad, let me tell you, this must be my Christmas present this year! Otherwise, I'll ignore you!"
"Hehe son, don't say you want such a Christmas gift, your dad wants it too, but it depends on your mom's opinion."
The father turned his head to look at his wife who was doing housework behind him, and the wife also glanced at her husband with a heart.
"I don't care, you can figure it out."
The wife directly threw the ball back to her father. She didn't want her children to ignore her because of her decision.
"Hey, as long as you give me the money."
When the TV's Zhuyouxing took out the GS1, the picture of the game console was continuously enlarged, and then occupied the entire screen.
Then the game console began to rotate 360 degrees without dead ends, the purpose is to show players the complete appearance of the game console.
With the 360-degree rotation, there is also dynamic music to match.
Then, after about three or four minutes of display, the picture of Zhu Youxing reappeared.
"Let me personally show you the full performance of our latest GS series first-generation game consoles."
He took the mainframe to a platform and put it down, and then a huge screen gradually emerged.
Zhu Youxing raised his hands, and a brand new handle appeared.
The appearance of that handle is also particularly eye-catching.
In the previous SFC and FC game consoles, the handles of the game were all boxy or rounded in appearance.
But this time the brand new handle has changed from the previous image to a handle that is more suitable for holding.
This is also the most popular handle style in later generations.
Both hands can be comfortably held at the two handle positions, and then the thumbs rest naturally on the keys.
The index finger and middle finger also fit perfectly in the shoulder position.
Just looking at this handle gives people a tailor-made feeling, as if the human grip is born to be like this.
This is the ergonomics known to the later generations of the handle.
The appearance of this controller is very similar to the XBOX controller in Zhu Youxing's memory, and he copied it according to this image.
Then, after continuous fine-tuning of details, the best grip feeling is determined.
The investment in research and development of this grip alone exceeds more than three million U.S. dollars.
This is still developed on the basis of the rough image in my memory. If there is no such image in memory, I am afraid that the research and development investment will be doubled several times.
It is said that in the previous life, Microsoft spent a full 100 million US dollars to develop the XBOX handle that is most suitable for human grip.
Microsoft is rich and powerful, and then it really found the optimal solution for human controllers, and it is almost impossible to find a controller that is more suitable for this form.
And Zhuyouxing naturally hopes that his game machine can have the best.
Even the details of the handle must be refined.
Zhu Youxing attaches great importance to this point, and he himself is also very concerned about the quality of the game console itself.
But something like ergonomics can only be felt when people actually experience it.
But now the biggest impact on players and peers is the button layout on the handle.
This time, Zhu Youxing's handle has two sets of shoulder buttons, more than the previous shoulder buttons, but it doesn't give people a complicated feeling at all.
What is even more shocking are the two joysticks on the front of the handle.
Before, the handle of the rocker still appeared.
It is a game peripheral launched by Lierda Game Company.
Originally, this peripheral was actually prepared for a realistic aircraft driving game they launched.
At that time, Lierda also vowed that this simulation driving game would give people the most realistic feeling.
It's just... This thing is so real, so real that players can't understand those complicated aircraft terms.
In addition, the picture quality at that time was the best picture quality of 16-bit, how could this picture quality completely show all the details of all the aircraft?
The players were dumbfounded when they played, and the game died suddenly.
Completely immersive games are not mainstream after all.
Except for this game, no one thought about what to do with the joystick.
But this time the handle of GS1 has a joystick again, and there are two joysticks at once.
This is very surprising.
They can't even imagine how to use the two joysticks.
But next, Zhu Youxing will show you the real usage of this joystick.
"Next, let me show you how to play Mario 64."
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