Tokyo Video Game Tycoon
692 Thanks For Sharing (1/7)
Chapter 692 Thanks for sharing (17)
691
What kind of game is this?
Is the purpose of such a high difficulty to make players uncomfortable?
When Kazuo Murakami played for a whole day and looked at the ceiling limply in the office at night, he fell into deep thought.
In the process of playing, this game is really irritating, you will die at every turn, you will fail at every turn, and the benefits after failure will disappear, which is really frustrating.
But he actually couldn't afford any anger towards this game. He was more angry that he died because of some mistakes again and again. Obviously he could do better, but he failed because of some small negligence.
Difficulty should not be the reason for a bad review of this game.
In a daze, he closed the game, and then clicked to enter the game's sales page, where he could see the game's evaluation.
Mostly bad reviews?
Kazuo Murakami began to read every evaluation about the game seriously.
Among them, the bad reviews are almost all because the difficulty is too high and they want to refund the game.
Players who gave positive reviews did not have exactly the same evaluation of the game.
Some are praising the game collocation, they seem to have found some wonderful equipment collocations.
"This game is awesome. Let me tell you. At the beginning, I often died. I almost doubted my life when I died. But in one of the rounds, I suddenly found a super equipment combination, hunting clips and turrets. Coupled with the special effect of bleeding, there is a weapon that can cause double damage to bleeding monsters, and I just rely on this to kill the Quartet, it's really not too exciting!"
Um? There is also this kind of gameplay?
Kazuo Murakami was taken aback when he saw the first comment, and then he directly forgot that he wanted to continue reading the comments, and quickly switched to the start page of Dead Cells, opened the game, and entered the game!
The equipment that can be used in each round of Dead Cells is random, and it cannot be a panacea forever because of the equipment matching you specify, but the equipment matching mentioned in this comment is the best to find.
Kazuo Murakami quickly found the corresponding equipment, and after trying it out, he finally found that it was indeed similar to what the man said, and it was no longer so difficult to deal with monsters.
At this time, Kazuo Murakami felt as if he had opened up a new world.
Before, he only tried the collocation of one or two pieces of equipment. He never expected that the collocation of more equipment can increase the damage exponentially.
Although he still died on the final boss, the sense of satisfaction filled his whole body.
This is completely different from the feeling of being angry all the time before.
At this time, he only had one thought in his mind, that is to find a better matching method. Next time, next time, he can definitely cause more terrifying damage, and destroying this BOSS is just around the corner!
Then at that moment, he felt as if he had discovered some key point.
But at the same time, his brain was urging him to move on to the next game.
Undead, let's work hard towards the next more perfect equipment match!
His eyes gradually became hot.
Originally, he was a little tired just now, and he must be tired after playing for a day.
But at this moment, something in his body was secreting rapidly, restoring his brain to an excited state.
Not sleepy at all!
Kazuo Murakami feels that he can still fight dozens of rounds now!
Hey wait? What did I want to do just now?
Forget it, let's talk about it first!
In this way, Kazuo Murakami played for a long time in one breath.
When he came back to his senses, he found that it was already past two o'clock in the middle of the night.
During this period, he tried countless ways of matching equipment.
It wasn't until this time that he finally realized another advantage of the game.
That is, no matter what kind of equipment, as long as it is properly matched, it seems that it can have unexpected effects.
Under the linkage effect of equipment, it can sometimes produce quite explosive output effects.
After he successfully killed the final boss several times, the feeling of comfort can last for a long time without dissipating, which is really unstoppable.
Looking at the clock, he remembered that he wanted to read the evaluation before, but how did he evaluate it and went back to play the game after watching it?
It is the influence of that praise on oneself.
But that review didn't praise the game itself much, it was just a suggestion about equipment matching, which made people want to play it again.
He closes the game and immediately goes back to find the review.
After he found this evaluation, he found that there were new comments under this evaluation.
"Thank you for your pointers! I finally know how to play this game! I didn't even know the core of the game before!"
"Aha, this combination is really cool. It's like blocking and killing Buddha. In return, I will also share my equipment combination here, a large shield with anti-injury and special fire effects. The enemy attacks you. Sometimes you only need to pay a small price to make the enemy lose blood, the test is effective, you can try it!"
"Thank you upstairs, this trick is awesome, as a reward, I will also share my equipment configuration, it is..."
Kazuo Murakami rubbed his eyes.
The last time he saw the game review was around ten o'clock in the evening.
About four hours later, I found that there were seventy or eighty new comments under this evaluation.
And through this new comment, everyone is really expressing the happy feeling of discovering the new fun of this game.
share.
Discuss together.
Fun randomness in the game.
These words immediately appeared in Kazuo Murakami's brain.
He had a flash of inspiration, aren't these the real fun of Dead Cells?
"Thank you for your good review, because your good review made me not miss a good game. I would like to apologize for my previous bad review. I will buy two more games for my friends to play, so that they can also understand this The fun of the game can also be regarded as my compensation for the premature bad review of this game!"
Kazuo Murakami read the comments one after another, and he found that these comments were simply the scene of reality slapping faces.
There are many guys who expressed malice towards this game before are slowly changing their attitudes.
When he saw the reviews of this game, most of them were bad reviews, and of course it is still the same now, but looking at the ratio of bad reviews, he noticed that the ratio of bad reviews is gradually decreasing.
Obviously more and more players have played the essence of this game and really know the fun of this game.
In the back, many players who commented are players who have played for more than five or six hours.
Among these players, the praise for this game is generally increasing.
This should be a good sign.
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