Tokyo Video Game Tycoon
693 Our Mission Is Not Over Yet (2/7)
Chapter 693 Our mission is not over yet (27)
692
Kazuo Murakami stayed up all night.
He first looked at all kinds of positive comments on the evaluation page one by one.
The bad reviews are the same, but the good reviews are different, and as a game review agency, these reviews are also very helpful to him.
While reading the evaluation, he also began to conceive a review about the game in his mind.
Now there is a rough prototype.
At the same time, Kazuo Murakami occasionally came to two rounds of Dead Cells. This game really keeps people motivated to keep challenging.
Obviously every scene looks more the same, but every game has a sense of freshness.
The map of each level is roughly the same, but the details of the map change each time the level is passed, which makes the originally boring challenge more playable.
Every time the map is explored, it seems to become more interesting.
Is this really what a 400MB game capacity can show?
He couldn't help being suspicious.
The previous FC games were indeed very small in capacity.
But that was a compromise in the picture and elsewhere.
And dead cells are very strong in terms of screen expressiveness and motion feedback.
As a game evaluation media, he is the closest group of people to game developers, and he also knows many details of game development best.
For such a game to be presented with so much content, 1-2GB is not enough.
I really underestimated the triangle game studio formed by three girls.
But there is another independent game producer here, this is a very powerful person, and his role in it should also be great.
But this also made Kazuo Murakami more curious about the identity of this mysterious benefactor.
Since I became famous, the other party stopped contacting me, and later created independent games on my own. It can be said that one person supported the new game industry category of independent games.
Without this mysterious benefactor to lead small-scale game developers, I am afraid that many individuals interested in game development would not have any place to develop their talents.
Until then, he finally had a little idea in his mind, and knew roughly how to write his own game review.
And before he wrote a professional game review, he first left his own praise on the game's review page.
In the evaluation, he wrote: "This will be an interesting game worth playing, with novel equipment collocations, and battles like gambling again and again, with equal gains and losses. At the same time, I recommend a good equipment collocation: balanced Blade plus shield, exquisite shield block and counterattack, plus the balanced blade with explosive damage, let you experience the extreme damage and the excitement of dancing on the tip of the knife!"
After the evaluation was over, Kazuo Murakami closed the evaluation page with satisfaction, but only two seconds later, a new comment message appeared in the background of his Battle.net platform.
He had no choice but to open the background message of Battle.net again.
It is his evaluation with new comments.
He was a little surprised that someone commented so quickly?
"Good people are safe in life, I'm going to try out the new equipment!!"
I'm afraid this person has been squatting in the evaluation area all the time.
However, it is very gratifying to be appreciated that a good person has a safe life.
Kazuo Murakami suddenly became in a good mood.
Then, taking advantage of the good mood, write out the general content of the game's evaluation first!
Anyway, it's already two o'clock in the middle of the night, and it's not a few hours away. Young people have confidence.
On the second day, it was already afternoon when Kazuo Murakami woke up from his desk. He stayed up all night last night to complete the evaluation, and then published it on the homepage of the evaluation website, and then fell asleep. Come afternoon.
In a daze, he was about to go out for some dinner, and when he walked out of the office, he found that the whole office building was much quieter than before.
Normally, most people should be busy with the work at hand, or playing games in an upright manner.
But it was eerily quiet today.
He suddenly looked at the office area suspiciously, and found that there were not many people in the company at the moment.
"President, when did you... come?"
At this time, a voice sounded, and an employee was looking at Kazuo Murakami in surprise with a cup of hot coffee.
Kazuo Murakami turned his head and asked, "Are these people not at work today?"
Although the company's usual management is not very strict, as long as the assigned work is completed, it seems to be a little loose, right?
"Ah, you said this because of the game the president played yesterday."
"The game I play?"
"That's right, it's a game called Dead Cells. At that time, you seemed to be very angry when you played it. We were very curious, and then many people tried to play it, and many of them didn't come today."
Murakami rolled his eyes.
Is it okay?
But it's normal to think about it.
If you don't play this game, you can play it. If you play it seriously, you can easily get addicted to it.
Just studying equipment matching can study for a whole day.
Now half of his brain is still thinking about equipment matching.
"Forget it, let's consider it a vacation today, and you should go back early."
Kazuo Murakami waved his hand. He is still hungry and has no time to think about going to work.
After eating, he immediately went home to continue fighting.
...
"Aiko Aiko! The evaluation is getting better and better!"
That night, Kazumi happily ran to Aiko's room to report the latest good news.
At the beginning, when she saw the negative reviews of the game, she immediately felt her heart go cold.
But Aiko insisted on maintaining the status quo, don't panic, Yinchan and Kazumi could only temporarily suppress the uneasiness in their hearts.
But the good news is coming soon.
From the second day on, the evaluation is slowly improving.
In one day, it went from a flood of negative reviews with a 10% positive rate to a majority of negative reviews with a 23% positive rate.
Moreover, the refund rate of the game is also slowly decreasing. Although the results are not particularly good, everything is at least moving in a good direction.
Now Kazumi calmed down immediately, and the next night when she saw the positive rating reached 25%, she couldn't help but wanted to report the good news to Aiko.
As soon as he entered the room, Aiko was also typing away in front of her computer.
"Aiko, what are you doing?"
Aiko said without turning her head, "I'm trying to find a way to improve the experience of dead cells."
"Improve the experience? How can we improve the experience? Haven't we already done a good job?"
Aiko shook her head and said, "Of course that's not enough. Do you still remember that Mr. Takeyou said some ideas for future expansion packs of this game? I want to make them as soon as possible now. By the way, you should continue to work after you have a rest. Our mission is not over yet."
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