Tokyo Video Game Tycoon

694 Never Give Up Easily (3/7)

Chapter 694 Never give up easily (37)

693

Never give up easily, and strive to pursue your own way of success, this is what Aiko has always believed in.

She was a top student in high school, and she was also the best in her class in college.

Even if she doesn't engage in video games, she has successfully received invitations from at least two well-known companies in her first year of school. As long as she graduates, she can immediately work in those two companies with a high salary.

But that's not her thing, she likes to take risks, and she likes to be successful.

Career success means nothing, and she wants to make something more groundbreaking.

Video games, a completely new industry.

Among all the types of industries in human society, this is a very young category.

Computer programming predates video games.

So Aiko identified this industry, and she hoped to develop all her strengths in this field.

Now the feedback is that she should be successful to a certain extent.

But this is not enough.

She will not be satisfied with just such a small success.

She wants to go higher.

Dead Cells is the most confident game she has ever made.

It took a lot of her heart and soul.

In the details that ordinary people can't easily perceive, she doesn't know how many brain cells were wasted for this.

Just the details of the movement values ​​that Zhu Yuxing told Aiko, she has adjusted it at least hundreds of times.

Every time she is dissatisfied, she will try her best to make changes.

And according to Zhu Youxing's teaching, she specially studied the different attack movements of each weapon, trying to make the movements of each weapon look so smooth and full of impact.

In this regard, Aiko has really achieved the ultimate.

Zhu Youxing has not played the final product of the game. If he tries it, he will definitely find that the movements of the characters and monsters in this dead cell are smoother than those of the original game characters and monsters.

Being able to do this is really not something that can be done with a little effort.

Aiko can be regarded as a model of a hard-working personality.

"Is the expansion pack going to be done now? We've only just had a break."

Hemei seemed a little reluctant, she still wanted to take a good rest.

Aiko continued typing codes to modify the model without looking back, and said, "I remember you said that you wanted to buy a car. Is the money you've saved enough?"

"Hmm..." Kazumi couldn't answer the question for a while.

Hemei has always been thinking about buying a car.

Because she once watched a TV series with a heroine, and the strong woman in it drove a super nice car.

And that car costs more than 20 million yen in Japanese yen.

This price is already at the level of a luxury car. If Kazumi really wants to buy it, the income from the games developed by the current farm defense battle and Yinjiang is simply not enough.

Aiko immediately said in a persuasive manner: "If you create this game completely and completely, I can assure you that you will definitely be able to save the money to buy that car. If it is not enough, I will help you make it up for free. .”

Hemei's eyes lit up immediately, and she said, "That's what you said, so I'll work harder!"

Moment and beauty have power.

For the car, she fought hard!

And in fact, she still enjoys designing the art of the game, so she thinks that she has finished all the work ahead of time.

When the game's release really meets expectations in the future, she will be able to get a car, which is quite beautiful to think about.

If this is an ordinary person, I am afraid that they would not even dare to think about buying a car worth 20 million yuan, but for the three of them, Hemei and the others seem to be no longer so out of reach.

As for Yinchan, Aiko didn't say much. Although she doesn't pursue success as much as Aiko, she doesn't hate the sense of success brought about by hard work. Anyway, the three girls are one and the same. Can't let yourself down.

As a result, the three people who were planning to take a rest immediately picked up their respective tools and started the crazy busy work that followed.

In fact, with the original basic framework of the game, the remaining development speed will be greatly improved.

Even if the expansion pack of the game itself may even exceed the original game, the price and manpower paid are definitely much simpler and easier than creating a new game from the beginning.

Of course, this is evaluated on the scale of independent games.

If the future industrialized assembly line games are gradually formed, then the difficulty of creating any type of game will actually be greatly reduced.

By the way, what did you say to Mei just now?

After Aiko finished telling Kazumi and Yone-chan what to do, she realized that Kazumi seemed to want to say something to herself.

Forget it, I'll ask again later.

She's been working on a new development since hearing the game was getting bad reviews, and she's desperately trying to succeed.

The three girls completely ignored the game sales and trends from the outside world.

But in fact, it didn't take long for the evaluation of Dead Cells to start a rapid reversal.

At the beginning, most of the game's evaluations focused on the game's progress being too high.

But as long as players who play with a little effort will slowly find that compared to the fun brought by the game, this difficulty is really nothing.

Many of these players have also played Titanfall

In Titanfall, Zhuyou Xing deliberately doubled the difficulty of the last level.

Among them is to test the current player's ability to withstand high-difficulty games.

The result of the experiment is that players have gradually become able to accept high-difficulty games.

And Dead Cells is like another new test, testing the tolerance of these players for this type of game.

The results so far are still very good.

After a week, Dead Cells' reviews moved from mostly negative to mixed.

And the sales volume also reached 200,000 within a week, which has far exceeded the initial expectations of Aiko and others.

With more and more reviews, the positive reviews will continue to rise, and everything seems to be moving in a good direction.

The movement of Dead Cells has naturally attracted the attention of some game companies.

Dead Cells sold more than 200,000 in a week in a short period of time. There should be a basis for fame, but it should also prove that this game is really fun enough.

So many companies immediately followed up, trying to learn to see what is commendable about this game, and see if it is possible for them to learn a little bit of it.

Dead Cells didn't have an official community. After all, the independent game team was relatively small, and it was impossible to find someone to manage an official community.

However, players began to spontaneously set up forums related to Dead Cells, and then took the initiative to share various strategies and equipment of the game in it. Players' spontaneous sharing made the popularity of this game continue. Not easy to come down.

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