Top game producer

#14 - I didn’t expect you to be such a producer!

Wang Jian observed all of Huang Xing's emotional reactions while playing the game.

Wingdings: ♦︎♦︎⬧︎♦︎◆︎⌧︎♦︎♦︎□︎❍︎

Carefree at the start of the game.

Amusement and surprise when slashing slimes.

Stunned and questioning life after being killed by a slime, unwilling to accept defeat, fueling her competitive spirit.

A sense of sudden enlightenment and surprise when reaching a dead end only to find a new path, the joy of overcoming challenges.

Now, she's enthusiastically starting the next level.

Wang Jian stroked his chin and thought, "I feel like my understanding of the 'sense of satisfaction' in game art has taken another step forward from theoretical knowledge, becoming more comprehensive."

Satisfaction means providing players with clear and responsive feedback.

For example, when clicking on a slime, a fleeting flash of sword light, the slime's "slimy body shakes," revealing an exaggerated expression of shock, which is fun and enjoyable.

The gray and white colors in the game over scene, the dispirited hero, make the player feel unwilling and uncomfortable, prompting them to try again.

The cheering and jumping colorful hero image in the success scene allows players to better experience the joy of victory.

For example, in some games, when players pick up coins, there is a gorgeous animation effect, the coins turning into a beautiful ribbon, rolling and flying in the air like butterflies, flying into the character's body, blooming a momentary burst of miniature fireworks. On the surface, this design seems flashy and impractical, unnecessary, but it subtly enhances the player's sense of reward and satisfaction when picking up coins.

And in some action games, when the character's attack hits an enemy, the screen freezes for a fraction of a second. This momentary freeze frame has a technical term called "frame freeze," and the contrast between movement and stillness can greatly enhance the impact feedback, giving players a cool visual impact of "every punch lands, every move is fatal."

Every emotion that players feel when experiencing a game is inseparable from the guidance and reinforcement of art.

Therefore, game producers don't need to have excellent drawing skills, but they must be well aware of the role that art can play in the game, otherwise, they can't even talk about using it or even carrying out sophisticated and detailed designs.

Huang Xing entered the second level and found that it was still the same scene, except that the slimes had changed from blue to green.

Green and oily, even two points more vivid than the grass next to it.

"What, what's the difference from the first level?"

Huang Xing's brain was still thinking, but her hand had already unconsciously poked one of them.

The screen turned green for a moment, and the green and oily slime slowly said, "We are poisonous, touching us will kill you."

GameOver.

"Poison...poison slime?"

Huang Xing had nothing to say, but at the same time felt it was very interesting.

No problem.

Green = poisonous = touching will kill you.

From the first level, the game's style has been fully revealed.

It's about using your inertia of thinking to openly trick you.

This green color clearly tells you that there is something fishy.

Even so, she still chose to jump into the pit herself.

"You really can't be careless at all." Huang Xing clicked the restart button with a smile in her eyes.

Sure enough, the scene had to be switched, this time a poisoned female knight appeared, her face and even her hair were green, biting her lip, looking pitiful and funny.

"Blue paint? Why do you carry paint with you?! What can this thing be used for? Could it be..."

Sure enough, the blue paint given by the female knight can dye the green slime blue.

Blue slimes are naturally non-toxic.

Emmm, logical and well-founded, very scientific.

After using the antidote grass dropped by the poisonous slime to detoxify the female knight, she harvested the female knight's gratitude and handed the holy sword she had picked up a few days ago to the hero, successfully passing the level.

The third level.

Huang Xing looked at the familiar scene and couldn't help but twitch the corner of her mouth: "Why are you poisoned again? Are you a clown sent by a monkey?"

...

The fourth level.

The fifth level.

As the levels progress, the difficulty of the game continues to increase, and the process of solving puzzles becomes more and more tortuous, not as easy as it was at the beginning.

Unlike traditional puzzle games that focus on logical thinking and make players rack their brains, "Demon Lord" focuses more on whether players can break the shackles of inertial thinking.

Can't break it? It doesn't matter, try a few different ways to die and you'll know how to pass the level.

The overall game process is very relaxed, full of various bizarre and funny scenes, and some levels even have a bit of warmth and emotion in the humor.

For example, in the third level, when the hero solves the poisonous slime, he can use the dropped gold coins to choose to exchange the holy sword or the antidote grass with the weapon shop owner.

In the first level, the hero used gold coins to exchange the holy sword with the weapon shop owner.

However, in the second level, the female knight helped the hero, although she didn't have the holy sword in this level and didn't help, but now she needs antidote grass to detoxify.

If the player chooses to exchange gold coins for the holy sword, this time they can only exchange for a fake holy sword, and the female knight will die miserably because she doesn't have antidote grass.

Conversely, if you exchange antidote grass to detoxify the female knight, the player will be pleasantly surprised to find that the female knight takes out another holy sword, which turned out to have been blown by the wind just now.

Unexpected, but reasonable.

Illusory and real, making it impossible to guard against.

Wang Jian was next to her, teasing Cotton Candy while watching Huang Xing constantly challenge, trying all kinds of bizarre ways to die, sometimes surprised and speechless, sometimes smiling happily, the fun of being a producer was greatly satisfied, secretly gloating.

He thought to himself, "It seems that many players should like Demon Lord, at least enough to earn the rent, right?"

The fact that a workplace girl like Huang Xing, who has a general interest in games, can play so engrossed makes Wang Jian more confident and expectant about the performance of "Demon Lord" after it is launched.

"How do I pass this level?"

While Huang Xing was thinking, she inadvertently glanced at Cotton Candy and suddenly realized that she had come to find the cat in the first place, so why was she playing games? And once she started playing, she became so engrossed that she forgot the time.

Originally, she could have gone home from work if she had taken Cotton Candy back.

This game is really poisonous!

Huang Xing stood up with an apologetic look on her face: "Oh, I'm sorry, it's already quite late, I have to take Cotton Candy back."

Wang Jian nodded understandingly, handed her Cotton Candy, and asked, "How do you feel after playing the game?"

"It's very interesting! No, it's very interesting! Although I don't understand games very well, my feelings may not be representative of others, but I personally like this game very much. Well, funny, humorous, and a little bit warm. And the difficulty of solving puzzles is not high, which is very friendly to game newbies like me."

When Huang Xing thought of the content of the game she had just experienced, dimples appeared on her face, and at the same time, she looked at Wang Jian with a strange expression and added, "I feel like you have a kind of wicked hobby of digging pits for players?"

Wang Jian opened his eyes wide and said, "How can you slander people's innocence out of thin air..."

"What innocence? I saw with my own eyes that the slimes in your game are higher level than the Demon Lord, beating the hero up."

Wang Jian's face turned red, and the veins on his forehead burst out, arguing, "What's wrong with the slimes being a little stronger... They just want to work hard to cultivate and protect their younger brothers... Can the game producer's affairs be considered digging pits?"

Then came incomprehensible words, such as "breaking inertial thinking" and "one GG can add ten lives," which made Huang Xing laugh secretly, and the whole studio was filled with a lively atmosphere.

After Huang Xing joked, she asked, "When will the game be launched? Tell me when the time comes, I will definitely download and support it."

Wang Jian said, "Tomorrow morning at 8 o'clock."

Huang Xing said, "It will definitely be a hit, really! Then I'll wait for you to upload it tomorrow."

This sentence was sincere.

Although she is not a professional game reviewer and cannot professionally analyze the advantages of "Demon Lord" or make horizontal comparisons with similar games, the feeling of happiness when playing "Demon Lord" today cannot be faked.

Especially thinking that such a game was made by two people in just three days, it simply subverted her common sense.

"There are indeed talented players in this kind of creative profession!"

Huang Xing couldn't help but think of novels, and felt quite emotional.

Before becoming an editor, she liked to read online novels and discuss the characters and stories in the novels with her classmates.

She even wrote some fanfiction because she couldn't get enough of reading them.

After going to college, she had a lot of free time, so she tried to write a palace drama novel.

However, there is indeed a big difference between reading novels and writing them yourself.

Relying on the ideas generated from reading novels for several years and her good writing skills as a literary girl, she made a good start and gained some readers.

However, because she only conceived the beginning when she started writing, and did not have specific plans for the following plot, she quickly fell into writer's block, and finally couldn't write anymore at 200,000 words, and ended it hastily.

The second book, with a set outline, was written more smoothly to one million words, but the results were only average.

The ideal of being a novel author gradually faded because of the average results, and she chose editing as a career.

Since starting to write, she has also paid attention to some information in the circle. Every year, some eye-catching newcomers emerge, and the results they achieve are even better than those of some veteran gods.

Thinking of this, looking at Wang Jian's eyes, there was also a slight difference.

Wang Jian, could he be a talented game producer?

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