Top game producer

#15 - Let's have a competitor to share the plot

At 8 AM, Yuan's Breakfast Shop.

Wang Jian dipped the golden-yellow fried dough sticks into the savory tofu pudding, gently swaying them twice, allowing the sticks to soak in the broth before taking a bite.

This book is first published on the entire network by 𝕥𝕨𝕜𝕒𝕟.𝕔𝕠𝕞

His eyes narrowed in satisfaction, clearly pleased with the taste.

Beside him, Luo Shuai ate his steamed bun with a distracted look, his eyes glued to his phone, constantly refreshing the game platform's page.

"Boss, how much revenue do you think 'Demon King' can generate?"

Wang Jian calmly took a spoonful of tofu pudding and replied, "I don't know, but the game is quite fun."

Creating interesting game worlds and allowing players to experience joy while playing his games was Wang Jian's ideal when entering the industry.

Making money is certainly essential—you have to eat, after all. And game development requires a lot of financial support; only a few small-budget games become classics.

However, placing too much emphasis on making money, even holding the idea that 'making games is just for making money,' is not something to be encouraged. If a game pours most of its energy into 'how to make more money' rather than 'how to make the game more fun,' then such a game cannot be called a 'game' but a mere 'product.'

With this mindset, Wang Jian was now able to peacefully enjoy his breakfast.

Luo Shuai muttered, "Boss, I also think the game is fun, but… I'm still a bit nervous. By the way, it should be available now, right? Why isn't it showing up?"

Wang Jian said, "It might still be under review. Don't worry, I'll receive a notification from the platform when the game is released."

As he spoke, his phone dinged.˜”*°•.˜˜.•°*”˜

It was the release notification from the platform.

Luo Shuai scrolled to the bottom of the new game chart, his eyes lighting up. "Boss, I found 'Demon King'! But why can't I see the download numbers and ratings?"

Wang Jian explained, "You're a player account. The game data is refreshed once every hour. This is a mechanism the platform uses to prevent bots from manipulating ratings and downloads. The publisher's backend shows real-time data."

Wang Jian was logged into the game development account registered under "Dragon Abyss Entertainment" on his phone.

Luo Shuai eagerly said, "Let me see the download numbers!"

Wang Jian said helplessly, "How many downloads can there be in two minutes? Don't be disappointed when you see it."

Opening the data management page, he saw that 'Demon King' only had a paltry three downloads.

Luo Shuai looked understandably disheartened. "Why are there so few?"

Wang Jian calmly said, "Dragon Abyss Entertainment doesn't have any previous works, so the fan base is zero. There were no promotions or pre-registration events before 'Demon King' was released. This data is normal. We can only wait patiently. Once players experience the game and give the first wave of positive reviews, there will be a big surge in growth."

At this moment, as if remembering something, he opened Feixun and sent a message: "Brother Kai, the game I made was released today. It's called 'The Demon King Hid the Holy Sword from the Hero.' Just letting you know…"

At the company, Brother Kai took good care of him, a junior, and selflessly imparted a lot of experience.

When he learned that Wang Jian wanted to start his own game company, although he thought the future was bleak and wasn't optimistic, after some劝劝, he still gave his sincere blessings.

Now that the game was released, he definitely had to tell Brother Kai.

Meanwhile, in a small online exchange group for game developers.

The members of the group were mostly game producers, planners, and designers.

The information they usually chatted about in the group, apart from professional content, was mostly industry gossip.

"I just heard some internal news. 'Aerial Combat Unrivaled,' the new game from Tiansheng, generated 140 million in revenue this month. Tsk, they say the bonus given to the development team alone was 10 million."

"'Aerial Combat Unrivaled' has already broken 2 million downloads. It's undoubtedly number one on the new game chart for mobile. It looks like it's about to become another gold mine for Tiansheng."

"Wow, if my game could generate tens of millions in revenue in a month, I would have no regrets in life."

"Giant is currently preparing to develop the fourth sequel to 'Swordsmen of Jianghu.' This time, it seems they're planning to have Master Liuxue serve as the game producer."

"'Swordsmen of Jianghu' is truly a childhood memory. Back then, I would turn on the computer and play it every day after finishing my homework. To forge a divine weapon, I farmed Steelback Beasts in Meteorite Valley for a week before finally getting a piece of Black Iron Essence."

"'Swordsmen of Jianghu' was best in the first one, the second was okay, but the third was not only uninspired but also had a lot of bugs. Players criticized it so much, saying it was exploiting nostalgia and that they wouldn't buy any more sequels. Now they're developing a fourth one. I'm not very optimistic about it."

"Master Liuxue is considered very skilled among senior game producers. He's best at making wuxia-themed games. Maybe he can revive 'Swordsmen of Jianghu.' Moreover, just the names Liuxue and 'Swordsmen of Jianghu' can attract many wuxia fans. The sales definitely won't be bad."

"By the way, do you guys know about 'Aquarium War'? It's a project from Hippo Games. They invested 10 million, but it died within a week of release. It fell to 150th place on the new game chart, and the rating is only 3 points. The director in charge of the project was so upset that he had a heart attack, and he's in the hospital now."

"That's too tragic."

"Heh, I know their producer. He was bragging in another group, saying the game's theme was novel, the art style was excellent, and the monthly revenue was estimated at 3 million. I couldn't stand it and retorted, saying I'd eat shit if the game could break even. Now he's become a laughingstock."

"The previous few games he made went smoothly, so he inevitably became arrogant. Now he's back to square one. Heh, he'll probably only be able to work on small projects in the future. His future is worrying."

"He brought it on himself. I was curious and downloaded the game to play. It's really terrible. Honestly, I think giving it 3 points is too high."

"Besides 'Aerial Combat Unrivaled,' what other games on the new game chart are worth paying attention to recently?"

"'Pony Run,' which is tenth on the chart, has 130,000 downloads. It's an indie game made by a small company. The gameplay is quite interesting."

"An indie game in the top ten of the chart, even if it's the new game chart, is quite rare."

"Yeah, the top ten of the chart are all the territory of big companies. They even negotiate with each other to stagger the release times of their games. Like this month, the only one standing out is 'Aerial Combat Unrivaled,' which has left the other games far behind."

A person nicknamed "Swift Wind" interrupted their conversation, saying, "Yo, what are you all discussing? It's quite lively."

The planners and producers, who were discussing various gossip, collectively quieted down upon seeing the nickname of the person who suddenly appeared. Then the chat box scrolled down rapidly.

"Long time no see, Swift Wind."

"Swift Wind, we were discussing 'Aerial Combat Unrivaled.' Can you give us an explanation and analysis of this game?"

"Swift Wind…"

The few senior game producers in the group are all SSR-level in rarity. Compared to the other big shots who rarely show their faces, Swift Wind hasn't been promoted for long and has a more familiar relationship with the group members.

Recently, he's been busy preparing for a new game, and he's been spending less time in the group chatting and gossiping.

Now that he suddenly appeared, everyone greeted him enthusiastically.

Understanding popular games is a basic skill for game producers. As Tiansheng's new flagship, Swift Wind naturally downloaded and experienced 'Aerial Combat Unrivaled' as soon as possible, gaining a general understanding of the game's content.

Seeing the group members ask, he didn't make polite conversation and began to explain his understanding, starting with the game's highlights.

After seriously talking about some things, he chatted casually with the group members for a while. Swift Wind sent a shy emoji, his big watery eyes with long eyelashes blinking. "Finally, a GG. My brother's first game as a game producer, 'Jack's Adventure,' will be released tomorrow. I also provided some ideas for this game, and I tried it out at the end. It's quite interesting. I hope everyone will support it and, preferably, help promote it a little."

The irreverent group members teased him.

"(Funny) Swift Wind, I thought you were just here to chat."

"Swift Wind, you didn't need such a long buildup."

"Long time no see"

"We all understand."

Playing is playing, and joking is joking. Tomorrow when the game is released, they will definitely support it for Swift Wind's sake.

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