Tower Defense Strategy

Chapter 37: Level 6

  Daily on the 27th day, arrived on time at noon.

   Under the firepower intensity of the base at this moment, a level 1 little monster could not set off any wind and waves, and it was overthrown from the distance of several hundred meters from the sea to the shore.

   Nothing happened all day.

   The time shifted to the 28th day.

   At this time, the commanders in the forum became superfluous (almost dead), and the pilots called friends and accompany them, and convened the personnel to do big things.

   But soon, the pilots who have spent energy and time moving the base will find that the big pit-the mecha in the NPC base is not infinite supply.

"Planet Strategy" did not introduce such things as space bags. Both equipment and mechas must truly occupy a space, so even if there is no resource control in the NPC base, the final decision on the number of mechas is the hangar, apron, etc. The capacity of the facility.

   The NPC base will not be expanded uncontrollably and the hangar will be added. It will only be expanded once after the base is upgraded, but the NPC base will not be upgraded under normal circumstances (no plot).

   There are generally 300 mechas that an NPC 6-level base can accommodate. If the player has few or no pilots, it will not exceed one hundred.

   It is not without cost for the player driver to transfer the base. First, give up the treatment and driver's license in the original base, and then take the military transport aircraft prepared by each NPC base to go to other bases.

When you arrive at the new base, you can verify according to your preference according to the list of mechas and aircraft provided, because each type is limited, and the verification requires racing with other pilots. If there are too many people, it is possible that you will not be able to get the load you want. Tool.

  As long as the verification process is entered, the player cannot change the base again before going through the actual combat.

At that time, a group of pilots who did not grab the vehicle were very embarrassed. They could only play cards with the soldier players every day, or the small gun to gather a few people to explore the field. In short, they had to wait for someone else's mecha to explode before they could obtain the certificate. The order of induction.

But other soldiers and players are not really limited to playing cards. Others can also play mech modification, operate defensive terminals, build buildings, change terrain (repair fortifications), stand guard and check cards, etc. As long as the base is normal, they can work with NPCs. , And even open the fields on their own. Some people with high logistical talents have been promoted to sergeant major, no matter which base the sergeant is in, they are highly respected by NPCs.

   In such a comparison, the extra driver is very embarrassed. The last choice for most people is to commit suicide in the wild.

  Almost from 28 days, a cheating player organization emerged-the Little Monster Protection Association.

  Because there are now many people in the forum who will verbally verbalize information such as "Those who love little monsters strongly condemn", this organization is submerged in a large number of posts, which is a bit inconspicuous.

   Little Monster Protection Association is convened and established by non-military players.

   At this point, it is necessary to solemnly introduce the situation of the forces.

   The biggest and strongest force in the game is undoubtedly the military. All commanders, pilots, and soldiers entering the game belong to the military by default.

   These three can apply for leaving the military through continuous violations or by themselves.

   Then you can work with civilian players to try to get in touch with the second type of forces, A3 Heavy Industry and Hurricane Security.

   The name of A3 Heavy Industries feels a bit casual, but it is a very reliable company. It is the largest manufacturer of heavy equipment outside the military and is also one of the military’s key partners. It has its own series of mechas.

   This force has very few control points, and only ten of the parts that the octopus has played have been discovered by the player.

   The control points of A3 Heavy Industry are very distinctive. Most of them are urban production areas, and the rest are the necessary defense forces.

   For players, A3 Heavy Industries is characterized by the difficulty of defense.

   On the one hand, the combat vehicle types of A3 Heavy Industries are not as rich and comprehensive as the military, and there are no monster units.

   On the other hand, when fighting against little monsters, the complex urban terrain often brings more trouble to defense than convenience. The building was pushed down by the little monster, but it was a fatal threat to the mecha.

   Hurricane Security is completely different from A3 Heavy Industries’ routes. They have only one fortress in the E3 theater, and their main task is to protect the private industries of some wealthy individuals.

   The protection of private industries is more difficult than the defense of A3 Heavy Industries, but there are still many non-military players rushing, because the rich will provide some treatment that other forces do not provide, such as luxury houses, girls and the like.

   Except for the military, A3, and hurricane, all other forces are considered wild. What kind of development companies, research institutions, mining companies, etc., they do not have their own combat units, most of them need to be purchased on the market, or protected by the hurricane team, very few research units have the military to do professional protection.

   The market where weapons can be purchased is another big force called Planet Express, and it is also the only force outside the military that has an orbital station that can carry out orbital airdrops.

   But Planet Express has no surface power. Normal players can only access their marketing department page, and they can buy some mechas that are not available through conventional channels. The combat power... is more casual.

   It is precisely because of the existence of Planet Express that players have the possibility to build their own influence.

   As long as they can spend enough money, Planet Express doesn’t care who it sells to. As long as the military does not hinder its collection of minerals and samples, it will not take care of the trivial matters of the trash.

  The Little Monster Protection Association is the first force established by players and one of the employers of the hurricane. Its purpose is to protect the little monsters by spoofing wildly, without hesitating to kill all other forces.

  According to them, they just want to verify the degree of freedom of the game.

   Now that they are not in the climate, they will take action in a while. When that day, everyone at UU reading www.uukanshu.com will be dumbfounded again.

   Octopus turned the forum and waited for the completion of the previously arranged production.

   Just after nine o'clock in the morning, production is completed.

   Checked the completion of the small projects in each laboratory, and directly upgraded to the base.

   Level 5 to level 6, 1200 mines, 6 hours.

   In the afternoon, the first level 6 player base to win the level 2 monster and upgrade it appeared.

   Level 6 comprehensive base, supply 30 mines, 72 electricity, 1.2 food.

Power slot 8+11 (custom); production slot 10+4 (4 types of laboratories) +2 (custom); mount point (electricity) 8; mount point (other) 12; bed +20 (capsule) , Beds +10 (single), beds +5 (officers), beds +1 (senior officers).

  The increment of each module slot is the same as when the base type is selected for 4 liters and 5, the integrated base is all four types of slots plus two.

  Small technology research and development is suspended, and only basic research support for each laboratory is opened. Underwater production capacity is suspended, 20 basic power units are turned on, and level 6 technology is used.

   The octopus base has 4 sets of fusion power, including basic power, the total power output is 2522+64 (small technology nuclear power bonus).

  The electricity that must be maintained, 4 mines and their appendages 492, 40 hydroponics, 4 sets of fusion fuel 200, 1 set of nuclear fuel 20, the daily cost of three shields 30, and the basic power consumption of 4 laboratories is 200.

   Liquid weapon support has also stopped, because underwater battles are mostly a small number of small monsters, and they can only run away when they encounter small monsters, and storing a batch of shape-retaining liquid is enough for a while.

   The total resident consumption reached 972 electricity.

  Because the 4 mines accumulate ore too fast, Octopus did not shut down the production capacity of the base, so it could only use 1,300 power to develop technology.

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