Tower Defense Strategy
Chapter 38: Six-level production
With less than 1300 electric charge level 6 technology, with the help of several small technologies accumulated in the basic laboratory a few days ago, there is a certain speed bonus, and the first technology can be unlocked in more than eight hours.
The production capacity of the base is supplemented with ammunition, the base number of ammunition stocking is set at 2000 units, and then production tanks are opened.
I need so many ammunition, because I will encounter small monsters at any time after entering, and the cost of missiles when necessary is unambiguous.
Ammunition is being built, level 6 daily is coming.
Two little monsters plus a thousand little monsters.
The two little monsters are the least in the 6th level daily. After all, they have just been upgraded, and they are pretty good. If you can run into two later, even if you are lucky.
But this time it hurts a bit, the monster is from the north.
At this time, the underwater combat power can't compete with the 6th level daily.
After discovering the enemy, the octopus immediately commanded the mudskipper on duty to evacuate around the island with all the javelins.
There is also the underwater entrance and exit of the integrated hangar on the B3-B5 floors. The monsters can choose to destroy or try to attack the upper and middle floors of the hangar from inside, but it doesn’t matter.
The arrogance of the octopus is that the main body of the hangar is built in the mountains, and the little monster can't get into it.
This time, Goddess of Luck was standing behind the octopus. The little monster did not choose to rush into the hangar. Only dozens of small monsters that were alone swam in, and they were shot by a few flying sands standing at the entrance of the B3 floor.
The little monster led a large force to chase mudskippers and hundreds of javelins.
Muskfish and Javelin both have monster technology bonuses. The underwater speed is very fast. Although the monsters are faster underwater, they can't get close in a minute in the water. It takes time to chase.
and other monsters arrived at the west of the island, mudskippers landed directly from the southwest end, and the javelins scattered and fled under the control of the drone control team.
A part of the little monsters chased the javelin, and the little monsters emerged from the water and were beaten.
Three Titans and Eight Feisha were waiting early, and they had a beating with the fort group, and they lay down a little monster in one minute, and the other one hadn't landed yet!
The distance between the little monster rising from the sea to landing is the best time to attack. Amphibians move at the most awkward speed at this stage, slower than in the water, and often slower than crawling on the ground.
The second little monster also reluctantly climbed ashore, and fell down within a few steps.
The little monster has nothing to say. Under the firepower of Flying Sand and Gaia, it is like cutting wheat.
I went to chase the javelin separately. Even if the monster technology brings 30% extra power, the endurance of the javelin still has a big problem. If you run far away, you can release the javelin, or if you release the javelin, you can go back to the north.
So it was only half of the little monster that was chasing dead, and the javelin group had to withdraw to the north.
The mudskippers returned to the comprehensive hangar from the land, went into the water to guard the discharge tower, intercepted the little monster that was still chasing and exploded.
After all, is a lineup that has experienced the test of level 2 little monsters, and there is no risk in the daily routine of the regular lineup.
is just the expansion of underwater troops, waste time and resources, it is really a bit embarrassing, I hope that a suitable unit can be found in the sixth stage, and new mines can be opened in deeper water.
This time the underwater conveyor belt was destroyed by a monster, and it took another half an hour to repair it.
At less than six in the afternoon, the first level six technology was unveiled.
"Heavy production:
Unlock the heavy production workshop (6 slots, capacity 150)
Unlock high-precision equipment production module (2 slots, capacity 50
There is no new production technology at level 5, so I am waiting at level 6.
The efficiency of the two things is the same, both have a single-tank 25 capacity, but the functions are completely different.
The heavy-duty production workshop is an upgraded version of comprehensive production, and it is a production facility that includes buildings and vehicles.
High-precision equipment production module can only produce a variety of mecha weapons and modified parts. The products produced are not conventional products. Players can see the "excellent" mark, which has a performance improvement of 5% to 10% compared to conventional products.
The heavy-duty production workshop cannot produce modified parts, so both are required.
The previous time was not enough, only three slots were opened, plus the two slots added to the base of the 6th level, only one slot can be made.
One hour later, construction of a heavy-duty workshop began.
1500 mine, like the fusion module, is three times that of comprehensive production. The price/performance ratio can only be said to be average, but it can’t be done if you don’t make it, otherwise the next high-end goods won’t be made.
At three o'clock in the morning on the 29th day, the second technology opens.
"High-strength composite material:
The construction of the whole building costs -10% of ore.
Newly produced mecha, the empty weight is reduced by 10%.
The takeoff and landing runway has been enhanced, the maximum takeoff and landing tonnage has been increased by 20%, and the friction has been strengthened by 2% (the landing length is shorter). "
Very practical technology, it can also take effect for the heavy-duty workshops that are already under construction and the progress is less than 50%. Resources are second, which can save more than half an hour of construction time.
The cost reduction of this technology is only for construction, but most of the production capacity is originally used to build buildings, and the 10% reduction effect is very impressive.
The second entry is for mechas. With a 10% reduction in empty weight, there is more room for modification, or it can be used to improve combat endurance.
It is a pity that it is invalid for existing units.
The take-off and landing runway is a product of level 3 technology. It is only to meet the requirements of the take-off and landing of all aircraft. The construction cost is too high, so it will not be considered for the time being.
Sixth-level technology is almost like this, there are not many items, but there are few things that are not needed ~www.wuxiaspot.com~ A little earlier than technology, the first set of heavy-duty workshops was completed.
Continue grooving.
350 production capacity is fully piled up.
Open two slots, dismantle comprehensive production, and build a second heavy-duty workshop.
If you dismantle an integrated production, you will lose the 40 capacity bonus brought by level 5 science and technology mathematics and materials, and directly lose 120 capacity, which is not much less than a set of heavy-duty workshops.
But this pain must be endured, otherwise 4 more slots will be opened, and too many slots will be useless for a period of time, which is equivalent to an invalid resource investment.
10% cost reduction, 230 production capacity can be completed in less than six hours, it is not slow.
At eleven o'clock, the second workshop was completed, the remaining comprehensive production was dismantled, the capacity was limited to 200, and a set of high-precision equipment production modules were built.
The high-precision module is discounted to 710 mines, which is less cost-effective, but for the sake of sophisticated equipment.
The production limit is mainly for hoarding some ore. The ore income of 275 is really not enough to see later.
At noon, the sixth-level representative technology opens.
"Heaven and earth synchronization operation:
Increase the base host's calculation capacity by 10% (reduce the power demand for scientific research by 10%, and the effect covers all laboratories and main technology research and development)
When the two heavy-duty production workshops are fully open, they will get a 100-capacity production bonus. "
There is no new electricity at Level 6, but there are two new laboratories. This special technology is used to prevent the unlimited increase in laboratory electricity consumption.
The second entry does not need to be explained. The enhanced version of the dual integrated production is aimed at the heavy-duty workshop, so the capacity of the two heavy-duty workshops is 400!
At this time, the maximum ore consumption of the base will exceed 600 units per hour!
The ore income of 275 is really not enough.
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