Tower Defense Strategy

Chapter 39: ruby

   means that within half an hour after the technology came out, the second daily routine came after the sixth level.

   Three little monsters, plus a thousand little monsters.

   The pressure is coming.

   The firepower of the octopus base is enough to deal with level 2 small monsters, but that requires distance and tactical support.

   Three little monsters of the first level crawled out of the water directly, testing the output in just a few minutes.

   Fortunately, the little monsters are not standing side by side. They are divided into front and back, and one death will block the moving route behind them. This will buy a certain amount of time for the output.

   In the end, the pollution was only more than 100 meters away from the base, and it almost blocked the door.

   The risks are not entirely without.

   Make some mechas or turrets again?

   Octopus is somewhat unwilling.

This is the smoothest time for him to rise to level 6. The stable development period is just a few days before the second level 2 little monster appeared. If you calculate it, there will be more than two days of preferential treatment at most, wasting time to build level 5 mechas. , It is better to fight for the speed of research and development.

After    three technologies, he will be able to unlock the 6th-level main mecha and the 6th-level multi-purpose mecha "Thunder King" of the anti-gravity structure (Eel Butterfly).

   More than a thousand electricity, there is a 10% bonus for the synchronization of the world and the earth, and a 3% acceleration for the basic laboratory small technology. No need for a day, fight it!

   After building the high-precision equipment production module in the afternoon, I will build the last thing, the nuclear material module.

   There were two modules at the beginning. Octopus once removed one, because the slotting technology hadn't been opened at that time, and this slot was needed again.

   There have been no samples of nuclear material capacity bonuses, but the next-level mobile units at level 6 are all nuclear-powered, and they have to be rebuilt to accumulate fuel.

   After the nuclear material module was rebuilt, the main production capacity was completely stopped, and only high-precision 50 production capacity was used to produce modified equipment and parts, mainly mecha torrent guns, clustered supercavity generators, and several repair beams.

   Other equipment and modified parts are not interesting, the ones unlocked later will be better.

   At eight o'clock in the evening, the firepower was increased.

  "Particle Application 1:

   Particle, plasma, electronic weapon power increased by 10%

  Unlock the mech weapon Hadron Cannon

  Unlock the turret Hadron Cannon"

  Moreover, the existing weapons only receive bonuses from plasma railguns, but they also increase the sense of security somewhat.

   There are very few main technologies that enhance power, and 10% is definitely not low.

   Hadron Cannon is directly made up of two at the base's hanging point.

The    Hadron Cannon fired out was a ball of light with a tail, with a very small angle of ballistic correction characteristics, and to talk about tracking, it couldn’t really make a big turn.

   It’s just such a thing, the damage per minute is about 40,000 to less than 50,000, and the manual maximum range is 18 kilometers (including technology bonus).

   It is an energy weapon like a high-energy laser, but it has an impact similar to that of a gunpowder pistol bullet.

   The energy consumption is slightly lower than that of the laser. As long as 260 electricity, the damage is also several percentage points lower than the maximum output of the laser.

The biggest advantage of    is that there are no particularly significant shortcomings. The firing angle of the plasma railgun has some problems. The laser range is a headache, and electromagnetic weapons cannot kill physically immune monsters.

   Hadron Cannon is very balanced in all aspects, and the mecha version consumes more power, which is suitable for modifying level 5 and 6 mechas.

   I have to say a shortcoming, but like all energy weapons, there is no stopping power for the monster's movements.

   Although electromagnetic weapons can't stop the movement of small monsters, but after the firepower density reaches a certain level, it can indeed slow down the movement speed slightly. If you focus on specific limbs, depending on the type of the little monster, it may be possible to intercept or even ampute the limbs.

   With these two hadron cannons, plus a 10% increase in the power of the plasma railgun, it should be enough to bring out the level 6 mech team.

   the 30th day.

   Before the little monster had time to make trouble, at 10:30 in the morning, the remaining two technologies required by the mecha were completed.

  " Vehicle Learning Level 4:

  Unlock the ground fighter "Ruby"

  Unlock the vehicle laboratory (cannot set underground mode)

  Unlock the integrated fighter armor "Traceer" (High Energy Shield, Particle Application 1)

  Unlock the aerospace plane (synchronous computing between heaven and earth)

   High Energy Shield:

  Unlock high-energy shields, small high-energy shields (for mecha

   Tracer appeared, and he was the first player to explode the little monster? The mech driven by 8666.

   can single out small monsters with incomplete abilities, regardless of terrain or time, it is enough to make it qualified for elite mechas.

   Tracer unlocking means that a new modified weapon, a high-frequency thermal cutting blade, is unlocked for free.

   However, the octopus does not intend to create Tracer, because there is a better choice "Lei King".

   However, the Thunder King also has to go back. The first priority is the ruby ​​of the 6th-level standard main force.

  "Ruby: Anti-joint stepped mech, empty weight 33 tons (calculated as technology bonus), maximum combat weight 67 tons, conventional standing height 8.2 meters. Maximum nuclear fuel inventory 3, maximum ammunition volume 36 units.

   Weapon:

   An electromagnetic railgun (30mm caliber, 80 rounds per minute);

   One plasma rail gun (maximum damage 2750 within 8 kilometers, maximum effective killing range 29.5 kilometers, 8 rounds per minute);

  Two electromagnetic machine guns (10mm caliber, 600 rounds per minute

   The basic structure of the ruby ​​is similar to that of the land mecha and flying sand, but the main structure has an aesthetic feeling. The upper half is made of cut gem polyhedrons to form a concept similar to a sports car. The transmission structure under the belly is also protected by armor and is no longer so stretched.

  In the eyes of the octopus, it doesn’t matter what it looks like, the important thing is its weapon system and battlefield positioning. UU reading www.uukanshu.cóm

It has a dual-type railgun. The caliber of the electromagnetic railgun is not large, but the speed of the shell has been greatly improved. The initial kinetic energy is about 6.5 times that of the basic electromagnetic gun of the same caliber, which is 50mm higher than the self-propelled gun. The power of the caliber is only strong but not weak.

   While maintaining this power, its rate of fire of 80 rounds per minute is very impressive, and one gun is almost the output of ten self-propelled guns.

   Another factor is that the orbital gun has higher accuracy and can try to hit farther targets. If you don't care about the decrease in power, the electromagnetic railgun of Ruby can already try to attack a target of 18 to 20 kilometers!

   Plasma railgun needs no introduction, it is a low-power and powerful shrunk version for mecha.

   In terms of battlefield positioning, the Ruby Mecha is close to the Level 5 Flying Sand, both of which are the main output of stubbing type. Rubies are more inclined to increase the range and diversification of attacks, and are complementary to flying sand. The two jointly constructed are the main frontal clusters of surface warfare.

   The octopus hasn't started to build mechas here, because waiting for another technology, the main technology will improve the mecha to the best state of level 6.

   It was built a few hours in advance, and it still had to wait for the driver to get the certificate.

   recruit people first.

Later in the day-to-day arrival, there are three little monsters, and the effect of the two new hadron cannons is revealed. The little monsters rushed to the shore for less than one kilometer and all fell to the ground. According to their current state, even if five of them are from the sea. It can also be knocked out.

   After this wave of daily life passed, the bonus of the mecha was proper.

   At 6 pm, the waiting bonus is in place.

  "Advanced energy-gathering substances:

   All newly built vehicles and facilities (turret base), the total energy capacity is increased by 100%.

  Unlock the modified component ‘Energy Support Package’ (subdivided by type

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