Video Game Designer
Chapter 110 Tokyo Game Show
Whether it is a new sword or an ancient sword, although Chuhe agreed to the new project Zhang Ke applied for, he would not interfere too much.
At most, it is just to test the quality of the item. Although Chuhe believes in Long Zu's ability, if his brain really produces a quality similar to Swordsman Biography, it will be bad.
Moreover, Chuhe himself is very busy on weekdays, and the project of the road to survival alone has already made him a little overwhelmed.
The early art style has been determined, Li Zhen and others from the art department are in charge, and the outsourced art models have passed the inspection and acceptance. At least Chuhe seems quite satisfied.
But what really makes Chuhe feel a little headache is about the numerical control.
Lost movement speed, jump height, including the numbers in the map design level, the power of firearms, etc., too many things need to be done.
Even though there are two planners who are responsible for game values, it is still very difficult to get it right.
If any point is not done well, it may cause the game to completely change its taste.
For example, the movement speed of zombies is 3, and the movement speed of humans is 2.
So when facing a zombie that runs twice as fast as a human, what is the attack power of the zombie?
If the attack power is too high, the difficulty of the game will be too great.
But the attack power is too low, no matter how fast the zombie runs, it's useless.
The opposite is also true. Zombies are slow and have high attack power, and it is useless if they cannot touch humans.
In fact, many game players don't have much understanding of the numerical values in the game, and may even think that a certain equipment in the game, a certain numerical value is just planned and written on it.
But in fact, the progress of the entire game can be controlled with this value, especially online games.
Except for players like the 'Ten Mile Slope Sword God', as long as they are normal players, they are responsible for the planning of the numerical values, and they don't even need to watch the game progress. They know how much time the player needs to spend and what height they can reach.
In two days, what height can the strongest player reach.
The seemingly random values in the game are actually carefully planned.
For example, a game has main quests and rich side quests.
If you have been doing the main task, then you will face a problem, the card level.
In this case, you have to do side missions to gain experience points other than the main mission, so that you can continue to experience the game.
Of course, this is a relatively common, but also disgusting numerical control method, which is basically used in mobile games and online games.
As for the reason, there is no need to think about too many things, it is more brain-saving.
But in the road to survival, can Chuhe let the values in the game come freely.
Especially after talking with Zhang Ke before, Chu He also had the idea in his heart to see if he could e-sports the road to survival.
Of course, this is just a possible idea. In the early stage, it must be based on the mainframe platform. Later, Chuhe will also transplant Road to Survival to the PC, but that is only a few months after Road to Survival is on the console platform.
"The balance of firearms is also a big trouble." Chu He looked at the various values in the Excel sheet in front of him and exhaled.
However, for the value of the power of the firearm, the importance is actually not as great as imagined.
There may be a gun or two that the player will never use, and there may be a gun that the powerful thief and the strong thief are easy to use.
But as long as it is not too outrageous, at least it will not have too much impact on the balance of the game in the early stage, and it will not bring too bad experience to the players.
It can be adjusted slowly through subsequent updates, but Left 4 Dead originally focused on multiplayer online breakthroughs and zombie mowing games.
Once the values on zombies and other NPCs are wrong, it will directly affect the player's game experience.
"However, for the host platform, MOD is a big trouble. We have to wait until the PC platform opens the MOD module." Chuhe looked at the art resources and thought in his heart.
Because it is a closed platform, although the host platform can also use MOD, it needs to be reviewed, coupled with technical problems, in short, it is very troublesome.
It is far inferior to the openness of PC, and Chuhe's concept of games is openness.
"But it doesn't matter. It just happens that the Road to Survival that will be ported to the PC later can use MOD as a selling point to promote it." Chu He has a smile on his face, although the current development process of the Road to Survival on the console platform is not even one-fifth. None arrived.
But Chuhe has already thought about the PC transplant in the future, and I have to say that imagination is a very interesting existence.
After reviewing it, Chuhe leaned on the sofa and looked at his itinerary regarding the numerical value.
"Battlefield and Call of Duty in November are really a battle between dragons and tigers! But more news, there should be some disclosures at the next Tokyo Game Show."
Chuhe leaned there and thought in his heart.
Soon, the Tokyo Game Show will be held in Neon Chiba for a three-day exhibition.
But unlike E3 and Cologne, Tokyo Game Show is more like a carnival for Asian game manufacturers, but to be more precise, it is an exhibition for neon game manufacturers, because basically no country can compete in the Asian game industry. As good as neon.
In the past, the manufacturers that shined at the Tokyo Game Show were basically local manufacturers of Neon, such as Nintendo, Sony, SE and Capcom.
However, although Nintendo has won many awards at the Tokyo Game Show, in fact, the biggest local snake at the Tokyo Game Show is Sony, and Nintendo rarely participates.
Of course, after all, Tokyo Game Show is also a world-class game exhibition, so there are still many foreign game manufacturers who come to participate, such as Activision and Blizzard. Generally, they will not be absent.
Unlike the Cologne exhibition, this time Tianhe Network still did not receive an invitation letter, and did not take the initiative to participate.
But for Chuhe himself, he still really wants to go to the Tokyo Game Show, at least on the first day, maybe he can see something different.
Because on the first day, the exhibition will not be open to the public, only people in the game industry and the media can enter and visit.
At that time, we may be able to see some very powerful colleagues. Chuhe is also looking forward to this. Can we learn something from them.
As for my own affairs, I know that even if I have made games such as Jianghu and Famine, I am still far from those top game producers.
Of course, there is one thing, compared with those top game makers, I am still very awesome.
That is your own money, you can spend it however you want.
You don't need to look at other people's faces, which is why more and more star game makers have chosen to go solo to start a company in recent years.
(I didn't expect it, I changed it twice)
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