Video Game Designer
Chapter 111 Luckily Not
Faced with the publicity and revelations of major manufacturers, in fact Chuhe was not prepared to participate at the beginning, and he just had to do his own way to survive.
But after all, the scale of the company has also increased now, and all departments are operating in an orderly manner. Even if TINGK and Longzu are not included, the number of employees of Tianhe Network in Jinling alone, including cleaning, is already about 100.
The company's internal KIP system is also different from that of ordinary game companies, but it doesn't mean that the people below really don't do anything and just mess around there.
For the corresponding brand marketing and promotion, the people below still have a corresponding plan, even though Chuhe did not specify tasks in this regard.
But with a good plan, a plan that can promote the company's progress, the following people will still apply for the event.
"Fans and players meeting? By the way, new game news is released, is it useful?" Chu He, who was sitting in the office after a day of soy sauce, looked at the application PPT just sent in the mailbox, and touched his chin. I thought to myself.
Fan player activities, this kind of activity has actually been held by major manufacturers, whether it is a large factory or a small factory.
Of course, if those present are real fans, only God knows.
Anyway, according to Chuhe, the main purpose of this project activity application is to expose, so that Tianhe Network can appear in front of players more, thereby bringing traffic and driving the popularity of its products.
After all, in the game industry, there is no game that can last forever. A game that is very popular at a time will definitely use all means to hype and promote itself to make it even more popular.
This is why there are so many games on the market, but players usually only see a few familiar faces.
Without the potential of fire, it is not a wise choice to invest a lot of publicity funds.
And if it is on fire, of course it needs fuel to make it even hotter.
"It looks quite interesting, but let's talk about it when I come back from the Tokyo Game Show." Chu He was a little moved in his heart, but he still shook his head.
It is not that simple to hold an event. It is necessary to report to various departments in advance, as well as location rental, event planning, etc., all need to be prepared in advance.
After dealing with some trivial matters accumulated by the company, Chuhe received a call, a call that was somewhat unexpected. .
In the private room of a restaurant in Jinling City, Chu He looked at Yao Daxian in the room.
"Why is Yao Da looking for me when you have time?" Chu He looked at Yao Daxian and said with a smile on his face.
"I just went to Shanghai for a meeting yesterday. I happened to go to Zhang Ke's Longzu's studio to take a look. I happened to think of you, Mr. Chu, so I'll see if you have time to make an appointment to brag." Yao Daxian brought some Said in an emotional tone.
"The sales of Swordsman 8 are good." Chu He looked at Yao Daxian and said.
Since its launch, the sales volume of Swordsman 8 has exceeded one million. The cost has been recovered long ago, and it has also made a lot of money for Beisoft.
"Yeah, millions of sales, it's very good for any domestic game, but the IP of Swordsman is almost completely rotten." Yao Daxian lowered his head, with such a sad look on his face.
It can be said that he has poured a lot of emotion into the game series of Swordsman and the three characters of Swordsman.
It can be said that in his game life, the most glorious and commendable thing is to create this series of games.
But it is a pity that the copyright of this game is not in his hands. All he has is the right to produce, distribute, and operate, all of which must be decided by Daewoo Beisoft.
In the development of IP, the investment has not increased, but the appetite is getting bigger and bigger. This IP started with him, but from now on, it seems that it will be with him.
Because of this game 20 years ago, he was called the father of swordsman and the leader of domestic martial arts and fairy games; but 20 years later, because of this game, he was called Yao Dashou, and became a helper who dug his own grave.
Listening to Yao Daxian's words, Chuhe didn't respond, but just didn't speak. Looking at the dishes on the table, Chuhe silently picked up the chopsticks and took a bite.
For the Swordsman series, Chuhe had no way to say anything.
Blame Yao Daxian?
No wonder, because the parent company behind it does not provide funds for production, squeezing the development cycle, and he has nothing to do.
But it's also strange, because he is the main planner and main producer of the game.
That's enough.
But in fact, the players who are most hurt are those players who pay for their feelings.
For ordinary gamers, what do they need to pay?
Don't need anything, pay for feelings?
No need, because they are just players.
Game makers, game developers, these things have nothing to do with players.
Not enough funds? Not good at technology?
These are the reasons of game developers and game companies, but these have nothing to do with players.
All players need is a game.
In fact, Chuhe doesn't know what to say about the current domestic game environment.
Because it feels weird, when making domestic games, we always say "we don't have enough funds, we don't have enough technology", but are these the responsibilities that players need to bear?
Of course not, if you make a fun game and you show enough sincerity, players will naturally pay for your game instead of verbally expressing their various difficulties.
"Actually, I'm very envious of Zhang Ke. He put down Swordsman and recreated it. I've played Meteor Butterfly Sword before. It's very good. He has made his own way and succeeded." Qing said emotionally.
People who make games know very well how difficult it is for a game to succeed.
Domestic games, whether online games, mobile games, or stand-alone games, have actually had phenomenal games in China.
But what about its producers?
Have they had any games with a name after that?
too little!
As for Yao Daxian himself, others said that he sucked the blood of Swordsman, why didn't he know it in his heart?
On the one hand, he couldn't bear to let go of JX, the child he gave birth to; on the other hand, he is considered the number one figure in the industry, but he is not sure that he can really make a game that surpasses its quality without JX.
Even if it is a well-known foreign game producer, how many of them can succeed in the innovation of the second and third parts despite their top-notch works?
Hideo Kojima, Hidetaka Miyazaki, Sid Meier, Hideki Kamiya, etc.?
What about them?
How much do you know that you can innovate in the second and third games and still succeed?
I continued to chat with Yao Daxian, discussed the views of the domestic game industry, and some industry news, and finally agreed to go to the Tokyo Game Show together.
After leaving the restaurant, Chuhe didn't drive home, but came to a nearby park, found a bench and sat down, looked at the lake not far away, and sighed inwardly.
If I am not the boss of Tianhe Network, but one of the planners, is it the same as Yao Daxian?
No right to speak, funding, game production cycle, everything is constrained?
"However, fortunately, I'm not." Standing up, Chuhe turned and walked towards his car with a smile on his face.
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