Video Game Designer

Chapter 99 The upper and lower limits of krypton gold in mobile games

Ten minutes later, Lu Hezhou slowly put down his phone, not because he had figured it out, but because he really couldn't continue playing!

In all fairness, the UI interface of the game, as well as the vertical drawing inside, and the narration dubbing, this game can be said to be a boutique card game.

Lu Hezhou, who has developed many types of cards and has always been among the best in terms of flow, has to admit that if he only evaluates the game based on the game's stand-up painting, soundtrack, and voice actors, the game Love and Producer can be said to be the top in the market.

The light music in the background is very pleasant, or it fits the atmosphere of the game.

But the quality of the game is good, but the selling point and playability of the card game are not at all.

As a well-informed game master planner, Lu Hezhou has played the most fun games and also the most trashy games.

But he has never played such a girly or Marysu game.

In his opinion, the plot here is too ridiculous!

The heroine is a TV program producer of a film and television company that is about to go bankrupt, and then invites a big star to be rejected by the agent. In the end, she went to the supermarket to buy potato chips and happened to get the same bag of potato chips as the big star, and then because of a bag of potato chips The story of the movie, followed by the domineering president and the handsome guy who can fly?

That's ridiculous! Will players really like this kind of plot?

Lu Hezhou shook his head, to be honest, he was really unimaginable.

Sighing, he looked at the phone beside him.

He himself is not in the mood to play.

"Try to play this mobile game, and report your personal feelings to me tomorrow." After thinking about it, Lu Hezhou gave an order in the work group.

Although I can't continue playing, don't I still have my employees?

As for whether they can continue playing or not, that is not my concern.

Who made himself a boss.

After giving the order to die, Lu Hezhou looked at the chart of love and producer on the phone, and couldn't help but sigh after a long time, then grabbed the phone again and clicked on it.

Let's continue to play in depth, at least to find out the profit point of this game and the playable place, at worst, just skip it if you encounter a plot.

Although because of the plot of the game, he didn't even want to touch it, and let others analyze it.

But for things like the opinions set in the game, you have to experience it yourself to have a bottom line.

Before leaving get off work, put down the mobile phone in his hand, Lu Hezhou wrote in the text opened on the computer.

"It takes a lot of time to complete daily tasks, and you can accumulate money in the game to draw cards. At the same time, there is a guarantee setting. But the balance of the game is well done. The promotion of the plot is not just recharging cards blindly, but around the key points of cards. But numerically it’s relaxed, and the game doesn’t have social elements, it’s almost like a stand-alone game, so how do you get money out of players’ pockets?”

Looking at the characteristics of the game he summarized, Lu Hezhou couldn't understand the game a little bit.

As I thought, the bond relationship with the protagonist is the main factor that affects the progress of the plot, and various cards are also the main factor that affects the player's improvement of the protagonist bond relationship.

According to the general card game, after a period of time, this kind of fetter relationship has reached a limit, either spending a lot of time to improve the plot, or choosing to spend money to draw more precious cards to push the plot.

But in terms of love and producers, Lu Hezhou keenly felt that he was not like this.

If you talk about stuck plots, this kind of situation does happen, but according to the speed of its improvement and the harvest of the daily mode, players can experience all the plots almost without spending money and spending one or two hours a day to complete the daily routine.

If it is a fighting card game, then the cultivation element is the main element, and the card plot will give players the urge to recharge.

But this is an otome game!

The most important thing is the plot of the game. Players can clear all the plots after spending some time. Why spend money to recharge?

At the same time, there are no social elements, how can players feel superior?

Why do so many card games have elements like arenas?

Even the main gameplay of the game is the arena?

It's not just to give players, or local tyrants who charge money, a platform to show themselves, so that they can feel that their money is not wasted.

Look at those leopard heads are trash, ten of them can't beat one of you.

Even some card games that do not focus on combat, but promote plot PVE, will also have a friend system mode, allowing Leopard Head Zero Chong to use strangers' high-level precious cards to clear the level.

And the purpose of this mode is not to let ordinary players have a good gaming experience, otherwise, it would be enough to simply lower the difficulty value of the game levels, why bother with such a system?

The main purpose is to let those high-level players who deposit money have a sense of superiority, and they are very strong in depositing money.

Ordinary players who don't charge money must rely on their strength to pass the level.

Every seemingly inadvertent place actually contains the details of the game manufacturer's operator and planning to create that sense of accomplishment for the local tyrants.

But among Love and the producer, Lu Hezhou found that he couldn't find it at all.

So how does TINGK make money?

Is it really relying on exquisite cards and plots to make players recharge their money?

Chuhe didn't know about the doubts in Lu Hezhou's heart, but even if he knew, he would just smile.

Does Love and Producer need to spend money?

Of course there is!

Moreover, the upper limit of krypton gold level is not only not low, but also very, very high.

Usually you want to experience all the content of a game. Here we are talking about free games, and spending money is almost an inevitable result.

Card games on the market, generally speaking, if you don’t keep the version updated, you basically invest about 5,000~10,000. As long as your luck is not particularly bad, then you can basically graduate, which is called in a server. king.

As for collecting all the cards and making them the highest, it depends on your luck.

But no matter what, it is generally set according to the value, and based on the normal chance of drawing cards, 50,000 is enough.

This is not the case with Kelian and the producer.

In the case of not keeping the game updated, according to the card pool and other settings set by Chuhe and TINGK, it takes about 80,000 investment to complete the collection.

This is the upper limit of Krypton Gold for Love and Producer, but compared to some card games that cannot be promoted without Krypton Gold, the lower limit of Krypton Gold for Love and Producer is very low.

You can even experience the entire content of the game without spending money. Of course, this is the main plot, the more romantic special bond plot, and the branch plot, including the special mobile phone system plot in the game, such as circle of friends, SMS, voice call.

These all need to have high fetters, but how do high fetters come from?

Except for krypton gold, it can only be used for the liver.

Next, that is the amount of payment for Love and the producer.

In general card games, there are usually recharge rebates, such as one-time recharge of 100, recharge of 500, and recharge of 1000 will have high rewards.

But for Love and Producer, they are all removed, and replaced by daily recharge benefits. If you recharge one yuan per day, you will get a small benefit of free card drawing.

In addition to this, except for the first recharge, even if you recharge 10,000 at a time, you will not have any benefits.

The fee for each RMB card pool draw is 3 yuan for each draw.

The daily recharge of 1 yuan is exchanged for a prize pool worth 6 yuan, and I still have a recharge amount of 1 yuan.

From the perspective of Tianhe Network, of course, it is profitable no matter what, but for players, they will have a mentality that I am making money cheaply.

Getting players used to recharging for the first time every day is the purpose of this payment system. As for the effectiveness, it still depends on the quality of the game.

After all, you can't tie a player's heart with a pile of junk.

Think about it carefully, do some of the so-called conscience mobile games that I have played also have relevant settings. Games are such a thing, to put it bluntly, there is nothing wrong with conscience, especially online games and mobile games, relying on peers to set off, to see who eats the ugliest, then the rest will naturally become representatives of conscience.

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