Grandmaster of Heroes
Chapter 957: Section attribute table
Race: Jungle Goblin
Rune: Fourth-level shadow mage increases ranged defense by 0%
Damage 7-8, Melee Attack 76 Ranged Attack 64 Melee Defense 77, Ranged Defense 77, Speed 16, Magic 130, Life 08 Talent: Lucky (Level 10) Strong (Level 1) Regeneration (Level 3)
Skill Tree: Expert Battle, Advanced Nature Magic, Expert Order Magic, Advanced Death Magic, Advanced Life Magic
Master magic skills: 1 represents first-order magic in the series represents second-order magic 3 represents third-order magic
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Natural magic:
1 Acceleration (110/560 at eighth level): Personal speed 4, duration 9 minutes.
1 Terrain cognition (nine-level 780/510): Eliminate the extra loss when fighting on bad terrain such as snow, swamp, desert, etc., duration 4 minutes 30 seconds.
1 Pathfinding (458/180, 7th level): Reduces the additional loss of 70% when moving on any terrain. It can only be used to march on the road, and it cannot be used in combat. Lasts for 1 hour
1 Body skin (level 75 65/180): The operator grants the subject protection to the ground, enhancing melee and long-range defense by 17% for 10 minutes.
Lucky Technique (Level 10 Full): Lucky 10, Lucky improves the body's resistance to attack, with a constant amplitude of one-third for 10 hours
Giant Power (60/180 at 6th level) increases the target's health by 1% and damage by 1%. Duration: 10 minutes
Bee Colony (Level 10 Full): Summons Unreal Bee, subjecting the target to spiritual influence, temporarily suspending the action, can randomly eliminate the impact of a certain other's auxiliary magic, initially consume three points of magic, and maintain Unreal Bee , Consumes a little magic every five seconds.
Note 1: The impact of the target will interrupt the effect of mental influence
Note: This magic cannot affect mechanical or undead creatures, but can affect elemental creatures
Note 3: The magic level must be equal to or greater than the target creature's rank in order to make the opponent withstand the normal magic effect. If the magic level is lower than the target creature's rank, there is a high probability of failure to release or increase the magic consumption.
Note 4: Some multi-headed creatures will speed up the consumption of mana, the farther away from the creature, the weaker the casting effect.
Level II magic percentage boost mode 11111335%
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Lawful magic:
1 Accuracy (Eight-level 450/560): Increases the target's long-range attack power by 1% and reduces the impact of long-range attacks on distance and obstacles. Duration: ten minutes
1 Dispel (Level 7 0/180): Dispel state magic attached to us or the enemy, whether positive or negative.
Note 1: The dispel magic level must be greater than or equal to the subject's body state magic level before the magic can be lifted.
Note: For second-order magic, the dispel ability drops by one level, for third-order magic, dispel ability drops by two levels, for fourth-order magic, dispel ability drops by four levels, and for fifth-order magic, dispel ability drops by eight levels.
Note 3: The dispel magic level is lower than the subject's body state magic level, which can cause the subject's state magic time to be shortened to a certain extent.
Note 4: Cannot be used to remove poisoning and plague
Note 5: It can be used to expel manipulated corpses and illusions.
1 Shift (level 1 0/10): Push the subject away, the direction of the shift is chosen by the caster, and the current traversable distance: 1 meter
Note 1: Passage is affected by magic resistance.
Note: The shift is affected by the size and weight of the subject.
Note 3: Obstacles cannot be forced.
1 Magic Fist (35/30 in 5th level): Transforms a fist fist, attacks a single enemy, magical basic lethality three, magic cooling recovery time: six seconds.
Flying (level 10 full): Gives the subject the ability to fly, can adjust the direction during flight, initially consumes three points of magic, maintains the flying state, and consumes one point of magic every five seconds.
The illusion (1050/510 at 8th level) makes copies of various items or life forms. Repeating the magic can increase the life or duration of the previous illusion. (At 8th level, you can copy the Praying Mantis Elite-9 Yinying-10 Commanding Cap)
Note 1: Creatures that are immune to magic cannot be copied, such as black dragons, ferocious beasts, etc.
Note: With immortal qualifications, lord-level creatures and above, super treasures, artifacts, or certain special treasures cannot be copied in the body.
Note 3: Copying treasures does not have its special effects.
Note 4: Different levels of magic value are required depending on the copied item or creature level.
3 Teleport (Level 7 0/190): Teleport the subject to the designated location, currently movable distance: 90 meters
Note 1: Magic can bless the caster itself, and can also be forced to teleport to other units.
Note: Forced transmission will shorten the moving distance by half.
Note 3: Magic resistance will affect the distance of forced transmission, depending on the strength of the opponent.
Note 4: Forcibly teleporting certain large creatures will increase mana cost.
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Death magic:
1 Disintegrating Ray (Level 5 0/30): Reduces the enemy's melee and long-range defense by 15% for 5 minutes.
Mire (Level 7 0/560): The subject's movement power is reduced by 30%, and the effect is maintained for ten hours, and cannot be dispelled.
Note 1: The distance between the operator and the recipient is at least 50 meters, and the operation must be within sight.
Note: This magic can affect creatures within 10 meters of the subject
Note 3: The magic cannot be cast in the battle state
Note 4: Entering the battle state will not cause the original magic effect to disappear
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Life Magic:
1 Spirit Armor (Level 7 0/180): The caster gives the surgeon spiritual protection, enhancing melee and long-range defense by 17% for 10 minutes.
1 Healing (7th level 0/180): restores a certain amount of health of the subject, suitable for the treatment of externally caused injuries. The current treatment base is seven.
Note: The number of life points of treatment is related to the level of the subject. The higher the level of the subject, the lower the lower limit of the treatment base, and the lower the level of the treatment, the higher the upper limit of the treatment base.
Compensation (level 5 0/30) causes the enemy to take some damage when attacking the subject. The current reflection damage is 05, duration: ten minutes.
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Dreamworld: stingy ghost purse, Saint's Staff (Needle), Tainan Dagger (Treasure), Shadow Dagger (Treasure), Power Scale Armor (Treasure), War Yoke (Neighborhood), Agile War Halberd ~ www.wuxiaspot. com~ horn bow (treasure), spider silk arrow, medal of honor, energy helmet (defective), ugly mask, bright ring.
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Relics: Ritual Ring, Lord of the Rings (Inferior), Vulcan Sword, Crystal Ball: one, one star axis positioning, one to kill the crystal ball
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real world
Xu Zhi: Expert level beginner, good at stick technique and claw skills
Exercise method: Changchun Zhenyang Gong 7 layers thick soil Xuan Jing 3 layers
Martial Arts: Hidden Dragon Claw, Thousand Sticks, Crazy Devil Stick, Overlord Stick
Auxiliary martial arts: lead phoenix lead, killing lead, golden head
Lightweight martial arts: Scud
Weapon: green steel stick 1, pure steel stick 1, alloy stick 1, hook iron claw
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