Hogwarts, a Scholar Becomes a God

Chapter 14 Legendary attributes, current strength

"Long time no see, Tom!"

Looking at the magic item in front of him, sensing the soul fluctuations hidden under the rich magic power, Clark said happily, and then slowly stretched out his sinful little hand——

"No! You thief! Put it down! Put it down!"

Kreacher, the house elf who had been hiding in the dark and secretly observing their behavior, couldn't bear it any longer. He ran out and yelled at Clark, trying to rush up to stop him.

But Clark turned around and glared at him dissatisfiedly. The old elf was like a bug in amber, instantly frozen in place and unable to move.

Harry was startled by Kreacher's noise and groaned in a coma, as if he would wake up at any moment.

Clark didn't want to delay, a mysterious light flashed in his eyes, and the three psychic powers [Advanced Control Technique], [Brainwashing Technique], and [Creating Memory] were immediately used with all their strength.

Kreacher stood there, his head flushed, and he was summoning his magic power to attack the power that restrained him. Suddenly, a surge of spiritual power like a tide poured into his mind in an instant.

With the little elf's small brain capacity, Clark quickly retrieved all the memories in his heart like pulling a film.

As for whether the methods used in this process were rough or whether it would cause harm to Kreacher, Clark didn't care.

After all, this old guy is crazy. Even if it is more serious, Sirius will not feel strange.

Soon, Clark saw what he was looking for in his memory, which was the cave where Voldemort took him to once, where the Horcrux Locket was hidden.

The painful memories were being reviewed, and Kreacher's eyes changed from blank to painful.

But soon, the pain slowly weakened and disappeared. This was Clark cutting, deleting, copying, and pasting his memories.

At the end, the elf's eyes showed confusion again, and then under Clark's command, he tremblingly walked down the stairs.

After taking away this annoying little thing, Clark turned around again, boldly stretched out his hand, and held the Slytherin locket in his hand.

He knew that Voldemort had stored the locket in the cave, so he did not cast a powerful curse like Gaunt's ring on it.

This can be illustrated by the fact that Sirius's younger brother and the elf Kreacher were able to bring out the locket.

Sure enough, Clark took the locket in his hand very easily. The process was incredibly simple.

However, Clark was not careless because of this. Before that, he had already come into contact with two of Voldemort's Horcruxes, namely his diary and Ravenclaw's diadem.

He knew that the Horcrux itself contained part of Voldemort's magic power.

It can affect the thoughts of people around it, and absorb the vitality from those who come into contact with it, gradually come to life, and can also cast magic, no different from the real Voldemort.

Fortunately, today is different from the past. Although it has only been a year, Clark's strength has made great progress.

The dragon farm adventure last year provided him with more than 90,000 experience points, which was enough for him to advance several levels.

Clark naturally did the same thing. Taking advantage of his free time during the summer vacation, he directly spent 18,000 experience points to upgrade himself two levels.

It's not that he doesn't want to advance more, it's just that this rapidly improving strength also takes time to digest.

Today, he is already an 11th level [Psychic].

Name: Clark Prewett

Age: 15 years old/17 years old

Race: Human/? ? ?

Attributes: Strength 10, Agility 10, Constitution 12, Intelligence 19, Perception 13, Charisma 18

Alignment: Absolutely neutral

Occupation: 11th level Psion·Telepath (0/20000)

Experience points: 72550 (unassigned)

Status: Divine Oppression

Occupational skills: Education 53, Concentration 40, Bluff 76, Occult Knowledge 47, Spell Recognition 43, Rope Art 50, Document Interpretation 54, Negotiation 44, Gathering Information 44, Sense Motive 42, Occlumency 55

Legendary Skill: Knowledge is Power (included with Godhead)

Personal feats: mental strength (professional expertise), psychic talent (professional expertise), dexterous left hand, photographic memory, aristocratic style, mobile spellcasting, familiar pet enhancement, robustness (1/3), iron will, magic genius, calm mind, Animal Affinity, Leadership, Destiny Concern, Evil Enemy, Telepathy, Energy Focus (Automorphism), Justice, Inert Armor

Level 0~Level 4 abilities: slightly

Level 5 superpowers: metamorphosis (self-shaping system), advanced control, psychic probe, physical adaptation (self-shaping system)

Level 6 abilities: collective suggestion, suspended animation (self-shaping system)

Psionics: 136

Psicrystal: Personality (arrogance)

Abilities: [Alertness], [Mastery in Evasion], [Move on your own], [Shared Power], [Super Vision], [Psychic Link], [Transfer Contact Power], [Psychic Telephone], [Flying]

Special abilities: [Resistance], [Source Power - Blood], [Breath of Death]

some of,

The growth of age and two consecutive upgrades provided Clark with two additional attribute points, which he added to [Strength] and [Charm] respectively.

As for why it is not added to the [Intelligence] attribute of 19 points, it is because for a single attribute, 20 points is a hurdle. Before 20 points, that is, between 10 and 19 points, the attributes are still within the capabilities of a normal human being. reach range.

And once it reaches 20 points, or even exceeds 20 points, it means that your attribute has exceeded the limit of human cognition and entered a new level, and this level is [Legendary].

The so-called [Legend] is a peculiar existence that only exists in myths and legends, and it is an epic that can be praised by countless people.

Take Clark's current highest [Intelligence] attribute of 19 points as an example. People with 18-19 points of intelligence can already use their intelligence to change the lives of all mankind.

For them, this attribute is not so much an ability, but an honor for everything they do!

High IQ and genius have become synonymous with them, for example, Newton, Einstein...

As for 20 points of [Intelligence], when you have legendary intelligence, using the word wisdom to describe you is already an insult. Even in a world without extraordinary power, you can rely on legendary intelligence to live in a strict environment. He tore a hole in the barrier of reality and showed his extraordinary abilities.

Photographic memory, quick understanding, absolute sanity, eternal clarity... these are all trivial to you, and you can even directly interfere with reality with the power of your mind.

Of course, it is not easy to achieve legendary attributes.

Except for those sons of God who were born in "Rome" since childhood, or the children of certain legendary creatures, the most likely way for ordinary people is to become a legendary professional, which also means raising your professional level to level 20 .

At this level, each professional will receive the first legendary attribute point, which is used to help him break through the upper limit of 19 attribute points and achieve extraordinary attributes.

However, apart from the legendary attribute points of legendary professionals, is there really no other way?

That's not a problem, Clark still remembers that at the end of last semester, he obtained information about a legendary specialty called [Heroic Character].

[Heroic Character]: Legendary expertise, heroic deeds are sung by people, all your attributes are +1, you can be immune to the effects of fear and low morale, and the morale of your partners is +1. Note: This feat can make your attributes exceed 20.

(You need to collect four special feats: [Messenger of Justice], [Enemy of Evil], [Destined Attention], and [Leadership], then complete a heroic deed, and finally sacrifice 50,000 experience points to obtain this feat. )

All attributes +1. This effect is indeed very powerful and worthy of its legendary name. But the most powerful thing is the note at the end: This expertise can make your attributes exceed 20.

what does that mean?

Unexpectedly, it can help you break through the legendary attributes in advance before you obtain the legendary profession.

Even if all your attributes reach the limit of 19 points, it can help you break through to legendary attributes.

Of course, if you want to become a hexagonal professional with 19 points in six attributes, you need almost a huge amount of attribute points and experience points.

But Clark is not greedy either. His [Intelligence] has now reached 19 points, and his [Charisma] is also on the verge of reaching the standard. He can still expect to enjoy the dual-attribute breakthrough at such a young age.

In addition to the gains in attribute points, upgrading two levels in a row also gave Clark a professional expertise of [Inert Armor], as well as level 5 abilities: [Psychic Probe], [Body Adaptation (Self-shaping System)], and 6 Super powers: [Collective Suggestion] and [Suspended Death (Self-Shaping System)].

[Inert Armor]: Psion professional specialty. When you have at least 1 power point in reserve, your telekinesis will automatically form a tangible force field on the body surface, like armor, to protect you.

However, unlike ordinary armor, inert armor is composed of mental power, so it has a good effect on psychic attacks and energy attacks, and it does not reduce the movement speed.

Not only that, you can also decide whether your inert armor is invisible or displays colored light, which is really an excellent feat for traveling at home and eradicating evil.

[Psychic Probe]: Level 5 power, consuming 9 points of psychic energy.

Using psychic power as a probe to penetrate deep into the target's heart, you can discover the deepest secrets hidden in the other person's heart. The amount and importance of the content of the exploration will be determined by the intellectual gap between you and the target.

[Body Adaptation (Self-shaping System)]: Level 5 power, consuming 9 points of psychic energy.

You can use your powerful spiritual power to quickly evolve your body to adapt to different natural environments around you, including but not limited to deserts, rainforests, polar regions, and even oceans and lakes. The duration is 31 (intelligence + physical) minutes. .

[Collective suggestion]: Level 6 power, consuming 11 points of spiritual energy.

The powerful psychic power allows you to make psychological suggestions to a group of intelligent creatures (no more than 10 people) at the same time, planting a seed in their hearts, and then at a specific time or place, they will be affected by a special item, event, and Triggered by words. (Note: The intelligence attribute of the person being cast cannot exceed your intelligence.)

[Suspended Animation (Self-Shaping System)]: Level 6 power, consuming 11 points of spiritual energy.

You can use psychic power to forcibly suppress your own life activities and cover your life breath to create the illusion of death. The duration is 31 (intelligence + physical) minutes.

With such a wealth of skills, coupled with Clark's level, he can be regarded as the backbone of professionals in the DND world.

Whether it is to be the leader of a small force or a cadre of a medium force, it is more than enough.

And if placed in today's magical world, his level and strength would be enough to be called an elite.

After all, even many employees of the Ministry of Magic find it difficult to cast a complete Iron Armor Curse. With Clark's current strength, being an Auror in the Ministry of Magic will not be a problem at all.

Of course, this doesn't mean Clark can sit back and relax.

Not to mention that there are still many powerful but not very famous wizards in the magic world.

Clark himself still has some problems with his own power system.

Compared with his powerful spiritual power, his physical fitness is still lacking, and it is only the standard of an ordinary person.

Not to mention knives and bullets, wall running, even if it is a long and fierce battle, he may not be able to persist.

Fortunately, he still has enough experience points and a golden finger that others don't have. As long as he is given time, these problems will no longer be a problem.

At this time, there was movement again on the stairs not far away, and Clark recognized it as Sirius's footsteps.

He should have found the antidote and is returning now.

Clark didn't waste any time and quickly put the locket at hand. At the same time, in order to prevent Sirius from being suspicious, he also added the magic snake skin and half a bottle of cat and leopard blood.

As for why not secretly stuff the locket into your magic pocket?

Indeed, the memory of the elf Kreacher has been deleted anyway, and no one knows that there was a locket here.

But Clark is not a thief. As an aristocratic wizard with higher education and a sense of right and wrong, he doesn't even bother to do such dirty things.

By the time Clark had put away the things he was interested in, Harry, who had fallen into a deep sleep, had woken up from the influence of magic.

Sirius happened to be back on the second floor at this time, and just as Clark expected, Sirius didn't pay much attention to what he picked.

"Oh, just take it if you like it," he waved his hand, saying you're welcome. "These old items are of no use to me anyway. It would be time-consuming and laborious to dispose of them as garbage."

He made a joke, and after saying that, he couldn't wait to lead Harry to the third floor and show him the room he had arranged for him.

It was a large room with a high ceiling, which could accommodate at least two beds and four large wardrobes. It was said that Sirius Black's great-great-grandfather once lived there.

Through the large windows of the room, one could also see the long street outside, and the sight was extremely wide. This made Harry, who had been living in a small room before, particularly happy.

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