Little Farmer Big Star

Chapter 2036 The game starts

Two days later, "Plants vs. Zombies" was officially launched.

All the people at Blue River Game Company were very nervous about the relevant data. The most important data were the number of account registrations, the cumulative number of logins, and the number of people online at the same time.

People in the entire game industry are also paying attention. They also have their own methods to obtain relevant data. Although it is not as accurate as Blue River Games, the approximate data is still similar.

Of course, in addition to paying attention to the data, they are also quite curious about the "Plants vs. Zombies" game itself.

Therefore, almost everyone in the game industry has logged into the game screen of "Plants vs. Zombies", registered an account, and prepared to try it out.

This has contributed a lot of data to the game.

In addition to people in the game industry, the number of real game players at this time is very small, and only a small number of players are attracted and plan to try it out.

Even if it's not fun, it's just a waste of time at most. This is not a problem for them.

When you log in to the game page, the first thing you see is the home page, right above it is the game name of "Plants vs Zombies". A kind of zombie that looks a little scary, but it doesn't seem scary.

Obviously, the designer is very particular about the design of the zombie image. It can make people feel disgusting, terrifying, and have a strong sense of crisis, but it is not too terrifying, so that the timid will not dare to play. .

This kind of homepage screen is quite attractive, at least the gamers who are attracted here are bright, and they seem to be really interesting.

Below is the square bar of "click to start", players manipulate the mouse to click to start and enter the main interface of the game.

First of all, you need to register an account and create a character name. For players, they are already familiar with the road, skilled in registering an account, and creating a game name.

Then, the players carefully observed the main interface of the game, and they still don't know anything about the game.

There are several sections on the main interface, namely "Achievements", "Adventure Mode", "Quick Play", "Options", and "Help".

After observing for a while, almost all players clicked on the "Help" interface first, wanting to know how to play this game? Click "Help", obviously can not go wrong.

After clicking "Help", a page of stationery appeared on the interface, and there were words on the stationery, which was the content of the help.

It's just that the characters are written crookedly, and they look like they were written by a primary school student. They are still the kind of elementary school students with poor handwriting, but fortunately they can still be recognized.

Gamers complained for a while, such "help" is really "unique".

After complaining, go to the specific content, "Plants vs. Zombies help: when the zombies appear, sit down and do nothing, when the zombies enter your room, you win."

This is the content of the letter, and there is a line of small characters at the bottom right, which is also crooked, "This help text is given to you by zombies."

Seeing such help content, players are in a fog,

Don't know what it means at all, when the zombies appear, don't do anything? Zombies win after entering the room?

What does this mean?

It was only at this time that the players discovered that the help page not only had the words "unique", but also the content was "unique". Don't know how to play this game?

"Plants vs. Zombies" is also a first of its kind.

Players are naturally complaining for a while, but in addition to complaining, they have become more interested in this game.

You don't want people to know how to play, do you? They just want to play.

Going back to the main interface of the game, since it is useless after reading the help, the player does not intend to see any help, but intends to play directly.

They are all game veterans. They believe that with a little research, they can know how this game should be played?

Someone clicked "Adventure Mode", someone clicked "Quick Game".

Players who clicked "Quick Game" received such a system prompt, "Unlocked, completed the adventure mode, and unlocked the quick game mode."

Well, it looks like you can only choose "adventure mode" at first.

The players all clicked on the "Adventure Mode". The first screen that appeared was a courtyard with an open space in front of the courtyard, and then a system prompt showed "your house".

Then, the screen moved to the right, and there was a road outside the open space. On the road stood a large group of zombies, each with their mouths wide open and drooling, looking very disgusting and somewhat terrifying.

Then, the screen returned to the previous courtyard, the zombies were no longer visible, the screen displayed, and the game officially started.

The players frowned slightly and observed the game interface. At this time, two icons appeared in the upper left corner of the interface, one looked like a cartoon plant cannon, and the lower right corner of the icon was marked with "100".

Another icon is a sun shape, followed by a number, showing "50".

Just when players are thinking about how to play? A sunlight fell from the top of the interface, followed by a system prompt, "Collect sunlight".

Players use the mouse to point towards the sun, the sun bounces to the sun icon in the upper left corner, and then the number displayed behind it changes to "100".

At this time, the system has a new prompt, prompting the player to transplant the cartoon plant cannon in the upper left corner to the open space in the courtyard.

Now that there is a system prompt, follow it.

After transplanting the cartoon plant cannon into the open space, a plant cannon like the icon immediately appeared in the open space, which looked a bit like a cartoon pea.

After transplanting the pea cannon, the player found that the number "100" after the sunshine icon had changed to "0", and the pea cannon icon was also darkened.

At this time, another sunlight fell down. Players clicked with the mouse, and the number after the sunlight icon changed to "50" again.

Now the players finally understand what's going on.

It turned out that the sunshine value is equivalent to the gold coins of the game, which is used to buy equipment, and the pea barrel is obviously the equipment.

Players need to constantly collect sunlight to buy more equipment. The sunlight will fall from above. A sunlight is worth "50", while a pea cannon is worth "100".

It turned out that the label "100" in the lower right corner of the pea barrel refers to its price.

At this moment, a zombie suddenly appeared on the right side of the screen, and while making a shabby sound, it slowly moved forward.

The sudden appearance of zombies shocked the players.

Then, all of them couldn't help but think of the help content they saw before, "When the zombies appear, sit down and do nothing. When the zombies enter your room, you win."

Before, everyone was completely confused about the content of this help, but now, everyone has some understanding.

Mao just sat down and didn't do anything, which obviously should be to prevent the invasion of zombies.

It's no wonder that there is a line of small words in the lower right corner of the help content, "This help text is sent to you by zombies."

This kind of help content is really... kind of interesting.

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