My Black Magic Is Too Good, It Can Be Automatically Whitened

76. Slytherin's Legacy (2 more for customization!)

With a simple hand to stop the bleeding, Dunn raised his wand and walked into the small door behind the Slytherin statue.

After a short passage, an office-like room appeared in front of Dunn, of course much larger.

The first thing Dunn noticed on the walls of the office was the top-to-the-top bookshelves, which were filled with parchment books without covers, which looked a lot like handwritten books.

The handwritten magic book left by Slytherin, no matter what the content is, if a copy is released, it will cause a huge sensation.

And right now, there's a whole room full of books here.

These books don't have any labels, and Dunn has no way of knowing exactly what they describe, but there must be plenty of black magic that Dunn is very interested in.

Even those black "893" magic that has been lost.

Of course, sorting these books into categories will be a time-consuming and labor-intensive project.

Besides Ella and Angelica, Dunn wasn't ready to call Tom in for help.

Of course, to bring other people in, we must first solve the problem of the basilisk.

After finally taking his eyes off the bookshelf, Dunn found another surprise.

A wand lay quietly on the desk.

Beneath the wand was a book of parchment just beginning to write, and the inkwell and quill lay aside.

Dunn stepped forward to pick up the wand, felt it through the magic, and his eyes suddenly lit up.

This is a wand made of snake wood and basilisk horn.

Dunn couldn't think of any other wand that would fit this criteria other than Slytherin's own.

I originally planned to go to Ollivander's wand shop to order one, but now it seems that this is unnecessary.

Behind the desk, on the wall facing the door that came in, Dunn saw two more familiar snakes entwined, eyes also made of emeralds, but larger than those on the outside door.

The shape is also more realistic, just like a living thing.

Dunn didn't even have to imagine the two snakes as real, looking at the two snakes, his mouth automatically switched to Parseltongue.

"Open!"

In a hoarse and low hissing sound, two snakes swam to both sides, and the wall separated from the middle, and a downward staircase appeared,

Dunn walked down the steps and found himself on the second floor of the Chamber of Secrets.

The area of ​​this is doubled compared to the upper floor, and the layout is like a Colosseum.

There are high platforms on both sides, and below is a huge circular field that is deeply sunken.

Even the largest dragon can hold it.

The high platform is engraved with a magic circle with strong defense, and the circular field is also engraved with different magic circles, the purpose of which is unknown.

The largest magic circle in the center of the field, Dunn felt that it was somewhat similar to the magic circle on the stone platform outside.

Although it is definitely not the same, the grooves carved on the ground are exactly the same.

There are also dense holes in the field.

Dunn inadvertently touched the mechanism on the high platform.

Swipe!

Hundreds of sharp thorns emerged from the hole, and then quickly retracted.

If there is a living creature below, it must have been poked into a hedgehog.

Then the blood will flow out and enter the magic circle on the ground.

Suddenly Dunn felt as though he had discovered a use for this place.

Some powerful magical creatures will be caught, thrown here, and blood taken for experiments.

Also on this level, Dunn saw the same double snake-entangled wall as the one above.

Through Parseltongue to open the passage to the next level, Dunn soon discovered something unusual.

The downstairs is very long, and it takes about ten minutes to reach the end.

Going down the steps, Dunn found himself in a huge cave, with huge stalactites as dense as forests.

The sound of running water can be heard not far away.

Dunn reckons it might be an underground river.

But just as Dunn was about to continue walking, a stalactite-like vine plant suddenly stretched out snake-like tendrils and wrapped around his legs.

Dunn took a step back, raising his wand to get a clear view of the vine.

Devil's Web!

A magical plant that likes damp and shady conditions.

Fear of light and fire.

But the devil's net here is a bit different...

Although the bright light from Dunn's wand made them daunted, more tendrils soon attacked Dunn.

This made Dunn realize that there were far more devil nets than he had imagined.

As Dunn stepped back, he pulled out Slytherin's wand and swiped toward the ground.

A blazing holy flame shielded him.

The tendrils of the Devil's Net flew back as if they had encountered something terrifying, and even the vines curled up, instantly becoming harmless to humans and animals.

The holy flame, which inherits the characteristics of fiery flames, is simply the natural enemy of such magical plants.

Even so, Dunn gave up on moving forward.

He had already guessed that this huge cave was probably the potion garden established by Slytherin, and the devil's net at the entrance could only be regarded as a guard at the gate.

It can be transplanted here by Slytherin, and the magical plants inside don't know how dangerous it will be.

Rude intrusion, even Dunn is not necessarily sure enough to get out.

Then again, it's not necessary at all.

As long as you return to the first floor and find the records about the potion garden, you will naturally know the magic plants inside.

Unattended for thousands of years, the number of these magical plants may change, but the habits and characteristics will never change.

After mastering the complete information, it is not too late to come in and find out.

Go back to the second floor of the Colosseum, and the door to the wall of the potions garden will automatically close.

Dunn didn't stop here, and continued up to the top floor.

Also without stopping, Dunn left here directly.

Back on the stone platform, Dunn drew Gryffindor's sword.

The stone platform rotates and returns to its original state.

At the same time, the huge stone statue of Slytherin also turned around, blocking the entrance to the chamber again.

Dunn was originally worried that he would have to drain blood every time he entered the secret room in the future, but fortunately, when he inserted the Gryffindor into the stone platform for the second time, he just twisted it lightly, and the stone platform and the Slytherin statue turned together.

In this way, as long as you hold the Gryffindor's sword, you can freely enter and exit the secret room.

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