One Sneeze Destroys A Magical Civilization

Chapter 31 The Choice Of The Second Mimic Spellcasting Class

Chapter 31 The Choice of the Second Mimic Spellcasting Class

Sure enough, it is the right choice to draw cards after the upgrade is over!

Looking at the three extra cards in her hand, Zuo Si showed a satisfied expression on her face.

Because these three cards are simply Shigure for him.

Whether it is the [Large Stone Element] that can serve as a human shield and charge into battle, or the long-lasting protective magic [Force Field Shield], or the illusion magic [True Phantom] that can be used to reverse the situation at critical moments, they are all extremely powerful. It has greatly improved the current relatively fragile self-protection ability.

At least when encountering a large number of but not very strong enemies, he has the confidence to fight head-on.

After all, in a dangerous world like Faerun where there may be more monsters than people, going out and encountering a goblin, kobold, orc, half-orc, gnoll, troll tribe, or a group of ten or twenty wolves The wolves are nothing more than normal.

Even if you stay in a safe big city, you may see a group of bandits armed with sharp knives rushing out from the alleys to rob passers-by after dark.

Not to mention, all kinds of monsters that might crawl out of the stinking sewers.

As a traveler who has played many games with the background of the Forgotten Kingdom, Zuo Si is very aware of how many terrible crises are hidden under the calm surface of this world, and how many evil plots are brewing.

Thinking of this, he subconsciously glanced at the updated taskbar.

[Get a spellcasting class in the current world (reward a chance to draw a card)]

[The total number of cards held reaches 20 (a chance to draw a card is rewarded, the current number of cards held: 18)]

[Make a biological card by yourself (reward with a chance to draw a card)]

Obviously, as the planeswalker level is raised to LV3, the number of quests has also changed from the previous two to three.

This also means that Zuo Si's speculation is correct.

This [inheritance] is following certain rules, guiding and training him to become a qualified Planeswalker.

And as the planeswalker level increases, more opportunities to draw cards will be provided.

"Get a spellcasting class in the current world?"

Zuo Si stared at the first task and fell into deep thought.

In fact, as early as when the portal opened, he had been thinking about obtaining a new spellcasting profession through [mimicry], so as to make up for the defect that the "creator" could not cast spells at all.

It's a pity that at that time, due to the inability to have stable contact with the magic net for a long time, and the lack of in-depth understanding of related occupations, in the end, he had no choice but to temporarily shelve it.

But now, this problem seems to no longer exist.

Moreover, according to the description of the magic effect of [Mimicry], each spellcasting class obtained through mimicry is relatively independent.

As long as the two professions come from different worlds, there is no need to worry about the restriction that the "creator" cannot cast spells, which will affect another newly acquired spellcasting profession.

However, if there are two different spellcasting professions in the same world, then carefully consider the trouble caused by incompatibility.

Now that the fundamental problem is solved, the only trouble is what type of spellcasting profession should I choose that is most suitable for me?

There is no doubt that Faerun, the forgotten kingdom, has countless spellcasting classes.

Just one of the arcane arts can be divided into two categories: mage and warlock.

In addition, there are two completely different divine arts systems, receiving gifts from the gods (priests) and obtaining power from nature (druids, shamans), as well as psychic powers like mind flayers.

If you add all kinds of strange mixed occupations, advancement and expansion, such as bard, magic swordsman, paladin, dark guard, arcane vanguard, arcane knight, ranger, magic archer, blasphemy priest, soul mage, Shamans, warlocks, archivists and more...

It is estimated that just listing the names can fill several pages of parchment.

The most important thing is that each profession has distinct characteristics, advantages and disadvantages, which can definitely kill patients with difficult choices.

fortunately!

Zuo Si is not a patient with difficult choices.

He is very clear that whether [Mimicry] can simulate these professions, the most critical part does not depend on his subjective consciousness and choice.

It depends on whether you can get enough knowledge and training methods corresponding to the occupation.

This alone can basically rule out those relatively rare and rare spell-casting occupations.

Because if you don't get enough relevant knowledge, even if you barely succeed in [mimicry], you may not be able to raise your professional level too high, and you will be stuck when you reach the upper limit.

Just when Zuo Si was pondering which types of spellcasting professions were the easiest to obtain and more suitable for him.

Old Captain Bass, who had been standing aside for a long time, finally mustered up his courage, and tentatively asked, "That... respected Master Mage. May I ask how you plan to deal with us?"

"Disposition?"

Zuo Si, whose thoughts were interrupted, froze for a moment, raised his head just in time to see the mixed expressions of awe and fear on the faces of the surrounding sailors.

Needless to ask, they all knew that they were all terrified by the terrifying scene of undead zombies fighting pirates just now.

Especially the cruelty shown in the execution of the remaining pirates with the [Lianju Fireball Ring] at the end, it doesn't look like a good camp.

In a way, these sailors were quite right.

If someone casts a spell that detects alignments, then Zuo Si's flashing body is likely to be a red aura that symbolizes evil.

As for whether it is lawful evil, neutral evil, or chaotic evil, it is temporarily unknown.

However, he himself feels that he should not be a "funny" from the chaotic camp.

Anyway, it is basically impossible for people who play necromancy magic to be in the good camp.

Just desecrating the corpse and disturbing the peace of the dead would be defined as 100% evil in this world.

Even if you want to control these undead creatures to reclaim the fields and provide food for the poor who cannot afford to eat.

Old Bath explained in a low voice: "According to the law of Amn, whether it is the pirate ship or our merchant ship, it is now your spoils of war.

Of course, as the owner of the merchant ship, Mr. Bernard and the Roldan Chamber of Commerce he belongs to have the right to pay one-third of the price of the ship and the goods on it to redeem it. "

"Amn still has such a law?" Zuo Si showed surprise.

"That's right! The law stipulates that no matter who can take back captured ships and goods from pirates, they can legally take possession of them.

It's just that the original owners of the ships and goods have the privilege of redeeming them at the lowest price. "

The old captain hurriedly stated the entire content of this legal provision.

It is not difficult to see that the reason why the Amn government promulgated such a law is to let adventurers, mercenaries, and powerful chambers of commerce organize their own forces to eradicate pirates, so as to reduce the security risks on several important trade routes.

After all, for those merchants who lost their ships and goods, being able to redeem the lost things at a low price of one-third can already make up for a considerable part of the loss.

If it is some best-selling goods, you may not only be able to pay back the cost, but also make a small profit.

Realizing this, Zuo Si couldn't help but praised: "It really deserves to be the most business-oriented country in the entire Faerun continent.

The capital of gold coins - Askatla really lives up to its reputation.

Now that there are existing laws, let's follow the legal procedures.

But before that, we have to leave this deserted island and return to the civilized world.

Do you think you can drive the two ships to the nearest port with the current manpower?

How many days will it take? "

"Of course!

There are now thirty-eight skilled sailors.

If it is just to steer the ship and adjust the direction, nineteen people on a ship are enough.

Moreover, we should be located in the south of the Racing Channel, less than four days away from the two port cities of Myratma and Manon.

However, I do not recommend calling at these two ports, which will greatly reduce the value of the goods on the merchant ship.

It is best to bypass the desert and disembark at Karin Port further south..."

As soon as he talked about his professional field, Old Bath immediately began to talk endlessly, without even noticing the disgust and hostility in the eyes of the sailors behind him.

(end of this chapter)

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