One Sneeze Destroys A Magical Civilization
Chapter 6 Final Preparations Before Escape
Chapter 6 Final Preparations Before Escape
After fixing the lightning launcher, Zuo Si quickly turned his gaze to a pile of bottles and cans on the right wall.
Among them, there are more than 20 colorful bottles placed on the top floor, obviously exuding magical fluctuations.
You don't need to ask, these are genuine magic potions.
The flashing green light that symbolizes life is usually [Healing Potion].
The darker the color, the stronger the healing effect.
Even the low-level [Treat Minor Injury] can instantly stop the bleeding and bring back the dying person who has only one breath left.
Of course, only trauma.
If you accidentally injure your internal organs, you will need to use more advanced healing agents.
As a good thing that can save life and quickly restore combat effectiveness after being injured, Zuo Si swept away the six bottles without hesitation and put them in the satchel that he carried with him.
Immediately afterwards, he took two more bottles of [Antitoxic Potion], one bottle of protective [Fire Potion], and three bottles of [Speed Potion] for emergencies.
As for the remaining ones that are temporarily unusable, they are directly converted into energy and stored in the mana pool.
When the energy in the potion was drained, the liquid in the bottle quickly turned into a cloudy dark brown, or translucent white.
After finishing the potion, Zuo Si carefully opened the hidden compartment in the wall of his room, took out a rectangular black wooden box the size of a lunch box from it, and opened it.
moment!
A stack of more than a dozen scrolls made of magic ink and parchment lay quietly inside.
This is a [Scroll Case] made with special craftsmanship and magic.
In theory, no more than twenty-five magic scrolls can be stored, as well as some notes, maps, and notes.
It not only has waterproof function, but also can be fixed on the belt like a tool bag, so that it can be taken at any time during the battle.
However, Zuo Si had no way to transcribe the scrolls by himself because of his occupational restrictions and being unable to cast spells.
The scrolls that record low-level magic are good to say, and you can exchange the magic items and potions you make with other apprentices.
But the high-level scrolls can only wait for the necromancer-Asta to reward him with one or two when he is in a good mood.
And copying the magic scroll is quite troublesome.
High-level scrolls often copy one, which will exhaust the mages, and they will not be able to release other spells for a whole day.
Therefore, most mages do not have the habit of copying scrolls.
After all, they have the ability to release magic themselves, so there is no need to worry about it.
In addition, these magic scrolls are still essential consumables for Zuo Si to create powerful magic items and wonders, and it is quite economical to have more than a dozen left.
You must know that the spellcaster profession created by the Al people, whether it is a mage or something else, is a typical "blue bar" spellcasting.
That is to say, once a certain spell is mastered, as long as one has enough magic power, one can release it anytime and anywhere.
Theoretically speaking, a LV1 mage can learn and release a spell of the first ring, then a mage of LV9 can release a spell of the ninth ring, although he can only release one spell per day.
The premise is that the intelligence attribute is sufficient, and it must be able to learn well.
On the other side of this portal, Faerun, a forgotten country with a magic net, is a completely different system.
Although the latter's spell slot system has more daily spell volume after being optimized by the magic net, it needs at least level 17 to learn and master the nine-ring spell.
And there is a lot of preparation to be done before casting the spell.
Through repeated reading and chanting, the entire spell is forcibly memorized in the mind in an abstract way that mages themselves do not know how to describe.
Once cast, the spell is instantly forgotten.
But the former does not require such a complicated process at all.
As long as you have enough mana, you can release any magic you have learned at any time, which is very simple and convenient.
Both magic systems have their pros and cons.
But generally speaking, the Al magic civilization system is more friendly to low-level spellcasters, while Faerun's magic system is more friendly to high-level spellcasters.
As for the portal hidden at the top of the entire tower, it was created by Asta to make better use of Zuo Si's "talent".
It was a huge door frame five meters high and three meters wide, made of magic metal.
The door frame is covered with intricate magical patterns, as well as large expensive and rare gems.
The moment it is injected with energy, it will forcibly tear apart the space, creating a crack leading to an unknown place.
Zuo Si only needs to activate the teleportation ability endowed by his own sparks towards the crack, and he can establish a relatively stable passage to other magical worlds in a short time.
Since the Al people did not invent and find a way to make themselves immortal, even the most powerful spellcasters here can usually only live to be three hundred and fifty to four hundred years old with the help of life-extending potions.
Asta's age is over three hundred and twenty years old.
If there is no accident, at most a few decades, he will become a dry and lifeless corpse like other dead archmages.
But the appearance of Zuo Si gave him the hope of eternal life.
Through conversation, the necromancer learned of the existence of the forgotten kingdom - Faerun.
Also know that in Faerun, there is more than one way to make yourself immortal.
For example, liches and vampires transformed into undead forms;
Another example is to use legendary magic to deprive thousands of people of their lives and bless them;
Or transform into other elements, spirits, creatures from other planes and other special life forms with no upper limit of lifespan, etc.
However, among the many choices, Asta is still most eager to transform into a lich.
In order to achieve this goal, he first ordered Zuo Si to use his "talent" to help him locate the forgotten kingdom.
After the positioning is completed, the portal will open at regular intervals.
Then place some treasures and rare magic items on the door to attract adventurers, travelers, caravans, all kinds of intelligent humanoid and non-human creatures, and even powerful and terrifying monsters on the continent of Faerun.
Once these hapless souls are attracted by treasure and magic items and step through the portal, they are immediately transported to the dungeon or imprisoned in a special room full of binding runes.
Through a series of methods such as coercion, temptation, torture, memory reading, etc., it didn't take long for Asta to obtain a lot of magical knowledge from another world.
As for the female red dragon that has just grown up and is specially used to extract the precious magic material of dragon blood in the bondage—Vilmes, it is the only one who survived among the many unlucky ones.
The rest of the unlucky ones will be sent to the dissecting table after draining the knowledge and experience in their minds to contribute to the research of necromancer magic.
In Zuo Si's view, Asta is undoubtedly a typical evil necromancer.
Not only does he possess great strength, but he is also extremely intelligent and extremely cautious.
He was not in a hurry to explore another magical world that was completely unfamiliar to him.
Instead, through the method of luring, first capture some prisoners to understand the situation on the other side of the time-space gate and collect information.
From the beginning to the end, there was not even a single flaw left.
You must know that at the very beginning, Zuo Si also considered waiting for Asta to pass through the door for the first time and arrive at Faerun, using the sudden change of the magic environment to launch a sneak attack at the moment when the opponent temporarily loses the ability to cast spells.
Unfortunately, the necromancer didn't give him this chance at all, and the plan died before it was implemented.
Later, as Asta learned more about Faerun, and even learned to transform his "blue bars" into "spell slots" by touching the magic net, Zuo Si realized that he had lost his chance.
But now, Ashtar has disappeared.
All he had to do was to go to the bondage room and "talk" to the imprisoned adult female red dragon—Vilmes.
Only with the help of this mighty dragon can Zuo Si be sure to deal with the golems and other constructs guarding the upper passage.
Due to the evil, greedy, and brutal nature of the Red Dragon of Faerun, he had prepared the "chips" necessary for "negotiations" a few months ago, as well as the backup "means" needed if the negotiations broke down.
(end of this chapter)
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