Reborn Technology Upstart

Chapter 745: An Imperfect World That Needs Improvement

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This is a desolate planet, except for mountains and water, there is not much life, like a new world waiting for people to develop.

It is not very difficult for him to simulate and create such a lifeless virtual world. Even though a few months is a long time, compared with the results achieved, this time is completely negligible.

But how to build a vibrant ecosystem is a more complicated issue. As mentioned earlier, he now has two paths to take.

The first way is to reproduce the earth's ecosystem, so as to ensure that the virtual world has a certain degree of similarity with the real world in which you live.

After all, the purpose of this virtual world is to simulate the real world and accomplish tasks that cannot be done in the real world. If the two worlds are different, many tasks cannot be completed in the virtual world.

The second way is to build a basic ecosystem evolution system, use the existing simulated environment, and use natural forces to promote the construction of the ecosystem without artificially intervening in the process of ecosystem construction.

In this way, he doesn't need to spend too much thought, he only needs to learn the theoretical knowledge related to the evolution of the ecosystem, and build it into this simulation system.

Then speed up the computing speed and promote the evolution speed of the entire virtual world. It won't be long before various creatures will be born, thus forming a vibrant ecosystem.

These two paths can be said to have their own advantages and disadvantages. The first path can reproduce the real world to the greatest extent. In such a virtual world, there are many more tasks that can be completed.

The disadvantage is also obvious, that is, the entire ecosystem of the earth needs to be moved in, and it takes a lot of work to do this, and it is not necessarily perfect.

The ecological system is a very complicated issue. The ecological system we humans study is only the tip of the iceberg. Even in the depths of the ocean, we don't know much.

Of course, if you really want to do this, you don’t need to make everything exactly the same, you just need to understand the characteristics of various animals and plants, and then build them into the simulation system.

According to the characteristics of these animals and plants, the simulation system will automatically build relevant ecosystems in suitable places in the virtual world. This is the most feasible method in his opinion.

However, using this method will not completely reproduce the earth's ecosystem, but it will be similar to a certain extent. For example, temperate plants will never appear in cold zones.

Freshwater fish will never appear in the deep sea. The simulation system places animals and plants in places where they can survive based on these characteristics of animals and plants.

But how to build connections between animals and plants is difficult to define. Don't think that cats like to eat mice because they catch mice.

Such conclusions are superficial.

Therefore, he believes that it is necessary to adopt the method of continuous simulation evolution to solve it, that is to say, he only needs to set up the most essential characteristics of organisms in the simulation system.

For example, reproduction is the meaning of biological existence, and survival is the basic instinct of living things, and then throw these living things together and let them make natural selection according to these basic biological laws.

The problem is that this is a simulated world, and everything is certain. If you want to simulate natural evolution, you need a fundamental theory of natural evolution to tell the simulation system how to do it.

Although this road seems troublesome, it is much simpler than replicating the earth's ecosystem. If a complete replica is adopted, it may not be possible to do it in hundreds of years.

Because the earth's ecological system is also dynamically changing and has the ability to adapt. With the change of the ecological environment, a new ecological system will be born around the new environment, and it is impossible to complete the complete reproduction work.

After figuring this out, Ye Zishu decided to follow two steps. The first step is to learn the knowledge related to the ecosystem and provide ecological simulation theoretical support for the simulation system.

The second step is to mobilize the two enterprises, Kirin Agricultural Development Group and Taiji Group, and cooperate with domestic and foreign experts, professors and other scholars of ecological system research to conduct research on the earth's ecological system.

In the early stage, they only need to sort out the species on the earth, clearly mark the characteristics of each species, and sequence the genes of each species at the same time, which is what they should do.

He had previously asked Taiji Group to build a human gene bank, and Qilin Agricultural Development Group was also doing research on animal and plant genes, and it was also necessary to establish an animal and plant gene bank.

It's just that this time he expanded to the gene sequencing and characteristic analysis of all species on the earth. Although the task is still very large, it is already very streamlined.

Compared with the complex ecological system connection, this kind of work is single-threaded. How to establish a connection can only be handed over to the simulation system to simulate in the virtual world according to the ecological theoretical system.

This is a long-term work, and it is impossible to do it overnight. He hopes to spend 10 years to complete the work of sorting out all known species on the earth.

Now this slightly desolate virtual world is not useless, it can fully meet the needs of military training, and even temporarily add some simulated humans to simulate cities and other scenes.

The simulations here are divided into two sets. One set is the basic simulation, that is, the simulation of the physical environment of the entire world, which forms the basis of the virtual world.

The mountains and rivers he sees now, as well as the mineral deposits buried deep in the ground, as well as the space environment of the solar system, etc., all belong to this level of simulation.

The other set belongs to the simulation of attachments, such as urban buildings, animals and plants, etc., all of which belong to this type of simulation, making the whole world more realistic and more feasible.

But these two sets of simulations are fundamentally different. The basic simulation will not change easily. It will evolve according to a certain law and will not stop, disappear out of thin air, or increase for no reason.

Not to mention temporarily changing the rules, because once the rules are changed, it means that this virtual world may face collapse, so it will not easily mess with this part.

The attachment simulation, although it may belong to this virtual world, may not belong to this virtual world, so the rules can be modified without causing the overall virtual world to collapse.

Just like whether there are humans on the earth, the earth is still the earth, but with humans on the earth, it has a special meaning, so humans are not necessary for the earth, which means it belongs to the category of change.

The above all belong to the natural category. When there is no advanced intelligent life, the above needs are enough to meet, but with advanced intelligent life, the complexity of the world is obviously higher.

To simulate the real earth, it is necessary to add theoretical knowledge of culture, politics, society and other disciplines. Through these soft rules, human society becomes more complicated.

The reason for these is that war itself is not a state that should exist naturally. It belongs to the category of society, and it is a model that will be born after cultural, political, and social factors.

Of course, a primary war is two animals fighting desperately for survival materials, which belongs to the category of biological instinct, but human war is definitely not that simple.

How to simulate human society in the virtual world is a more difficult problem for him. If all this knowledge is given to the human beings in the simulated world, will it form the same human values.

But the reality is that even if we have a common cultural gene, each person has a different interpretation, and what each person learns is also different.

In this way, even ethnic groups with the same culture will have different performances. Facing the same problem, everyone has different starting points and different understanding abilities.

Only in this way can human society be so complicated. If we simply instill the same set of knowledge into simulated human beings, it may lead to social convergence.

Even more seriously, as long as there are some different voices, they will be regarded as heresy, and the whole society will become more radical. There must be problems in such a society.

Ye Zishu thought for a long time, but he couldn't find a solution. He didn't think there was no solution, but his current knowledge was limited.

To solve this problem, he believes that it is necessary to study books related to social science, and think about this problem from the characteristics of society as a whole, rather than from an individual.

He doesn't need to keep every individual in the virtual world unique, he just needs to ensure the evolution of the overall behavior of a group. As for the differences between individuals, it is handed over to the simulation system for simulation.

In order to be able to simulate the world, Leaf Book has developed a set of chaotic algorithms for the simulation system, which can realize random evolution on the top-level structure without precise control of individuals.

For example, the smallest scale of this virtual world is elementary particles. Without the support of chaos algorithm, the system needs to accurately control the running state of each particle.

Doing so not only requires a lot of work, but also creates a similarity at the micro level, which does not conform to the laws of nature, and is also different from the real world in terms of macro performance.

The magnetic materials we see are actually because the internal atomic spins have overall convergence, that is to say, most of the atoms spin in one direction.

In this way, an external magnetic field is formed macroscopically. All magnetic substances have such characteristics. The strength of magnetism depends on the ratio of spin direction consistency and the speed of atomic spin.

With the chaos algorithm, it is only necessary to ensure the basic performance at the macro level. As for the micro level, it is not necessary to precisely control each particle, but to randomly give different initial conditions to let it move naturally from the initial state.

The given initial conditions will generally follow the macro requirements, that is to say, the simulation system does not care what the initial state of which particle is, and only needs to ensure the overall performance.

This can not only save a lot of computing power, but also make the simulated world appear more realistic, which has a significant effect on basic simulation.

However, Ye Zishu is not sure whether it can be effective when used on humans or animals. He has not yet figured out how consciousness and thought are born, how to guide behavior, etc.

Although human beings are made up of basic substances, and the interior of the human body follows basic scientific laws, thinking is not so regularized, and it is a category that cannot be explained by ordinary natural science.

Thinking about these things, Ye Zishu felt a bit of a headache, as if if it went on, endless problems would be born. He suspected that he might never fully understand it, and only God could do it.

-----Off Topic-----

Sleepless tonight! ! !

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