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Chapter 1 About how to obtain the first development funds
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Chapter 2 Recruitment
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3
Chapter 3 The chain of contempt in the game world
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4
Chapter 4 The team is formed
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5
Chapter 5 Can you be satisfied without recharging money?
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Chapter 6 Funds are almost bottoming out
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7
Chapter 7 Marketing Plan
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8
Chapter 8 Internal testing, page game positioning
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Chapter 9 Competitors
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Chapter 10 I have acted in many dramas, but I only like playing Legend of the Red Moon
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Chapter 11 Incredible Data
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Chapter 12 Hold on, we can win
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Chapter 13 The Reason Is Simple
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Chapter 14 The Terrifying Daily Flow
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Chapter 15 We have a good reputation! Hold on, you can win!
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Chapter 16 Every player who plays Legend of the Red Moon has mines?
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Chapter 17 New Projects
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Chapter 18 The Origin Engine
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Chapter 19 Make Your Own Game
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Chapter 20 The Famine Project Established
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21
Chapter 21 Is Tianhe Network going to be a stand-alone computer?
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Chapter 22 Discussion, Collision of Thoughts
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Chapter 23 Realizing Your Dream
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24
Chapter 24 Is it great to have a girlfriend?
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Chapter 25 Interview with Game Star
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Chapter 26: During the Interview
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Chapter 27 Publishing Platforms
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Chapter 28 Platform Cooperation
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Chapter 29 Exclusive? NO!
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Chapter 30 Game Launch Day
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31
Chapter 31 I, Master Pei of the Famine Land!
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Chapter 32 European Emperor? No! African Emirates!
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Chapter 33 Success
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Chapter 34 Games shouldn't be controlled by capital!
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35
Chapter 35 The Media Rating of the Famine
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36
Chapter 36 This is the hottest system I have ever seen
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Chapter 37 Solicitation
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38
Chapter 38 No Money, Why Fulfill Your Dream?
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39
Chapter 39 Not like this, I don't even have the chance to touch my dream
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40
Chapter 40 New Mission: Phenomena Level
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Chapter 41 Cool idea
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42
Chapter 42 Zhenxiang Warning!
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43
Chapter 43 Need a scapegoat
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44
Chapter 44 New game project launched!
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45
Chapter 45 Yao Daxian, Father of Swordsman Legend
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46
Chapter 46 Engage in online RPG? don't do it, don't do it
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Chapter 47 Choice
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48
Chapter 48 Initial Ideas for New Projects
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49
Chapter 49 Gameplay, collision of ideas
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50
Chapter 50 Project Name
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51
Chapter 51 DEMO
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52
Chapter 52 Press Conference
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53
Chapter 53 Repercussions
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54
Chapter 54 Independent Game Exhibition
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55
Chapter 55 Meteor Butterfly Sword
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56
Chapter 56 Acquisition of Dragon Ancestor
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57
Chapter 57: The Core of the Meteor Butterfly Sword
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Chapter 58
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59
Chapter 59 The Meteor Butterfly Sword is on sale
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Chapter 60 Multiplayer Mode
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61
Chapter 61 Am I Arranged?
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Chapter 62 Unexpected Sales
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63
Chapter 63
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64
Chapter 64 Do you want to change the way you fight?
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Chapter 65 What players need is not to teach them how to play
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Chapter 66 Multiplayer mode?
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67
Chapter 67 Martial arts battle royale?
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68
Chapter 68 Points to consider in multiplayer mode
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69
Chapter 69 News from the Cologne Games Show
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70
Chapter 70 Happiness is to be shared, right?
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71
Chapter 71 The first day of the Cologne Games Show
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72
Chapter 72 It's OK! !
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73
Chapter 73 Surprises brought by Jianghu
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74
Chapter 74 Winster
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75
Chapter 75 Rich and Willful
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Chapter 76 Host?
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77
Chapter 77 Surprise and surprise news
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78
Chapter 78 Returning to China, Project Advancement
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79
Chapter 79 Otome Game
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80
Chapter 80 Profit Ideas
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81
Chapter 81 Two Brothers
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Chapter 82 The Theory of Online Games and Standalone
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Chapter 83 Presale of
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84
Chapter 84 Game Press Conference
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85
Chapter 85 Signing Event
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86
Chapter 86 First experience in the rivers and lakes
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87
Chapter 87 Beginner's Guide?
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88
Chapter 88 Different Plots
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89
Chapter 89 Some people are happy and popular
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Chapter 90 Multiplayer mode without splash
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Chapter 91 Cooperation from EA
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Chapter 92 MOD Studio
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Chapter 93 Mainstream Discussion of FPS
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Chapter 94 Left 4 Dead
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95
Chapter 95: Arguments for Style and Background
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Chapter 96 Want to make big news?
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Chapter 97 This is too embarrassing!
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98
Chapter 98
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Chapter 99 The upper and lower limits of krypton gold in mobile games
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100
Chapter 100 Puppy Love?